Stendhal Achievement Development: Difference between revisions
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** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
** store reached achievements as string set in player object: load reached achievements from database on login into a volatile set in player object
** how to store progress for a certain achievement?
*** using a map?
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