StendhalOpenTasks: Difference between revisions
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Revision as of 22:39, 22 February 2005
Stendhal needs lots of hands to improve.
We need help with:
GFX
We do need new original GFX. We have two diferent sets of GFX: animated objects and static objects.
Animated objects
We will use RPGMaker 2000 like charasets, so an animated object is a image with all the animations in rows and all the independent frames in columns.
(Example)
Size can be different and there is no standard sprite size.
Each type of object has a different animation set.
We do need the next set of sprites:
- Player(s) - several modifications of the same sprite.
- Move ( UP, DOWN, LEFT, RIGHT )
- Attack
- Being hitted
- Dead
- Chat
- Pig
- Move ( UP, DOWN, LEFT, RIGHT )
- Eat food
- Being hitted
- Dead
- Wolf
- Move ( UP, DOWN, LEFT, RIGHT )
- Attack
- Being hitted
- Dead
- Chat - whatever noise wolves does.
- NPC Seller and Buyer
- Move ( UP, DOWN, LEFT, RIGHT )
- Chat
Tiles
We also need some tiles for the game:
- Tree(s)
- House(s)
- Fence
- Land tile
- Grass tile
- Bush
- Bush with fruits - aka food
We need each tile in a different image file.
They can be of any size BUT they MUST BE divisible by 32. That is: 32, 64, 96, ...
That is enough to fullfil Stendhal 0.10 release.
SFX
Want to do SFX? Write here a note.
Plot
Take a look at [Design] and discuss the plot with us. We are open to modify game concept.