Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
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* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
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* more guidance for players to find areas that are safe for them |
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== Min level on items == |
== Min level on items == |
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* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
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* please join #arianne on irc to discuss the creation of new dungeons in great detail |
* please join #arianne on irc to discuss the creation of new dungeons in great detail |
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* more guidance for players to find areas that are save for them |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
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== First steps of new players / new quests == |
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*[20:32] <laguz> maybe it make sense to split the library in different scopes and add some quests to it |
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*[20:33] <laguz> so the players are "forced" to read them^^ |
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*[20:33] <omero> ah, on the subject of the library |
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*[20:33] <laguz> yes |
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*[20:33] <omero> how about having the 'fetch the book' quest repeatable (sort of pizza delivery reversed)? |
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*[20:33] <laguz> parts for fight, world etc..or what ever |
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*[20:33] <omero> it would encourage travelling |
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*[20:33] <superkym> omero: sure, that's a nice idea, i like that |
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*[20:34] <hendrikus> Or we could have quests sending players into certain dungeons. |
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*[20:34] <superkym> the one we already have for ceryl and jynath but add more than just jynath? |
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*[20:34] <omero> precisely, superkym |
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*[20:34] <tigertoes> yes |
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*[20:34] <omero> more 'book holders' |
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*[20:35] <laguz> but the books should not be just given by the NPC |
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*[20:35] <laguz> the players have to move and read/look arround |
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*[20:35] <omero> hidden? |
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*[20:35] <laguz> maybe a keyword read out of the books |
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*[20:36] <hendrikus> In that case it may be a good idea to use something else beside books. |
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*[20:36] <laguz> so the player can tell it the NPC and get the book for the keyword |
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*[20:36] <omero> there's lots of chest that would be nice if could be opened (maybe booby trapped) |
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*[20:36] <hendrikus> For example let players collect runes that are hidden in the world. |
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*[20:36] <madmetzger> that sounds like nice idea for luring players into dungeons |
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*[20:37] <tigertoes> and once they have gone there, they can be considered safe areas for them? |
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*[20:37] <hendrikus> Of course it requires some thinking to make sure that players are sent to dungeons approriate for their levels. |
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*[20:37] <omero> and it would make more thinkfull play instead of bash-the-monster |
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*[20:37] <hendrikus> yes |
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</div> |
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== New quests == |
== New quests == |
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* perhaps as a good quest reward but maybe not as an item you always keep |
* perhaps as a good quest reward but maybe not as an item you always keep |
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===Fetching books quest === |
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* omero suggested a repeatable fetch the book quest for different npcs (add quest link) |
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* the npc would have the book and the player collects it |
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* it could be hidden around them for player to find |
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* laguz added to this that something could be forced to be read from the book - a keyword |
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=== Runes quest === |
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* reading a word from a book to collect which is hidden is similar to a runes quest idea (add existing idea link) |
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* runes could be used to get players into dungeons |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
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== More storage == |
== More storage == |
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* Players ask for more space in chests |
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* You already get more space as you grow stronger and get access to banks in more cities |
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* Many players don't seem to use the far chests like Ados or Zara's much |
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* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc (add tracker) |
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* But putting a big box inside a chest sounds strange |
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* Changing size of chest mid game is not possible. |
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* Pets could have bag spaces (add tracker) |
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* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar (add tracker) |
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* Portable chests |
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*[20:40] <laguz> couldnt we add the option to buy more space for the chests? |
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*[20:40] <superkym> laguz, we are (slowly) working on containers |
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*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc |
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*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities. |
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*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all! |
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*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it |
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*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose |
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*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
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*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^ |
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*[20:43] hendrikus has bank accounts at two different banks in real life. |
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*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard. |
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*[20:43] <hendrikus> Yes. |
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*[20:44] <tigertoes> could be something like the locked box thing in banks |
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*[20:44] <superkym> but you can buy a large box to store items |
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*[20:44] <superkym> and that can be put in a chest. |
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*[20:44] <hendrikus> That sounds strange. |
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*[20:44] <superkym> this is a feature we are working on and just need a little help to complete |
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*[20:44] <torvald> afolder for scrolls would be nice too |
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*[20:44] <superkym> oh, ok. |
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*[20:45] <omero> ah, but wouldn't be nice to have a chest in spots like dungeons? sort of secret place (beside the vault) |
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*[20:45] <kezman> yes :D |
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*[20:45] <love_puppet> i was think mabey pets could have bag spaces on them |
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*[20:45] <superkym> omero: i am not sure why semos bank merchants would themselves put a chest there |
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*[20:45] <Oslsachem> having portable bags and having bags represented as physical items is interesting |
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*[20:45] <omero> the spots don't ned to be advertized... not obvious to find |
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*[20:46] <superkym> omero: maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar |
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*[20:46] <kezman> is like chest in cave but make quest first before using |
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*[20:46] <superkym> i like that idea, of hideyholes. but again it needs some work. |
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*[20:46] <Oslsachem> it would be nice that the player was able to carry her chest from the bank to her house for example |
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*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life. |
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*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels |
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*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
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*[20:47] <omero> you have to build up a reserve there... |
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*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is. |
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*[20:48] <Oslsachem> (where) |
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*[20:48] <storyteller> Okay |
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*[20:49] <laguz> i would not add chest to the worls that are bound to a bank |
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*[20:49] <hendrikus> Can we go to the next topic? |
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*[20:49] <superkym> We will summarise all these chest and bag and storage ideas on the meeting page |
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*[20:49] <laguz> players have to leave the dungeons |
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*[20:49] <superkym> So yes, I think go on, as these ideas wil not be forgotten but they need more thought. |
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*[20:49] <kezman> area to trade is need in ados bank |
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*[20:49] <superkym> kezman: noted. |
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</div> |
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== Account and character handling == |
== Account and character handling == |
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* Either by improving already existing translations or adding new ones. |
* Either by improving already existing translations or adding new ones. |
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* Oslsachem translated to Spain and offered to do Protuguese |
* Oslsachem translated to Spain and offered to do Protuguese |
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* |
* omero offered to translate the rules to Italian |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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<div style="font-size:14px; font-weight: bold"> TODO </div> |
<div style="font-size:14px; font-weight: bold"> TODO </div> |
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=== Misc === |
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<torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
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*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
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*[20:49] <kezman> area to trade is need in ados bank |
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*[20:49] <superkym> kezman: noted. |
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=== Translating game === |
=== Translating game === |
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