Stendhal Achievement Development: Difference between revisions
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imported>Hendrik Brummermann spelling |
imported>Madmetzger No edit summary |
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* technical implementation of achievements |
* technical implementation of achievements |
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** database table(s) to display achievements on website |
** database table(s) to display achievements on website |
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*** table for achievment types? |
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*** table for player has reached achievement |
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** check if player has fulfilled an achievement |
** check if player has fulfilled an achievement |
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*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive |
*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive |
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Revision as of 20:27, 6 July 2010
- collect more achievement ideas and nice titles at Stendhal Achievement Ideas
- gives hints for further design decisions
- can help structuring achievements into categories
- Should achievements be visible within the game? (low prio)
- technical implementation of achievements
- database table(s) to display achievements on website
- table for achievment types?
- table for player has reached achievement
- check if player has fulfilled an achievement
- "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
- "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
- store reached achievements as string set in player object
- how to store progress for a certain achievement?
- using a map?
- key = achievement name, value progress value?
- find a way to conveniently add new achievements
- building block system similar to ChatConditions?
- categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item
- database table(s) to display achievements on website