Stendhal Achievement Development: Difference between revisions
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imported>Madmetzger No edit summary |
imported>Hendrik Brummermann spelling |
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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
* collect more
** gives hints for further design decisions
** can help structuring
* Should
* technical implementation of
** database table(s) to display
** check if player has fulfilled an
*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
*** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
*** store reached achievements as string set in player object
*** how to store progress for a certain
**** using a map?
**** key =
** find a way to conveniently add new
*** building block system similar to ChatConditions?
*** categorized
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