Stendhal Achievement Development: Difference between revisions
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imported>Madmetzger No edit summary |
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** check if player has fulfilled an achievment
*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
*** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
*** store reached achievements as string set in player object
*** how to store
**** using a map?
**** key = achievment name, value progress value?
** find a way to conveniently add new achievments
*** building block system similar to ChatConditions?
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