RolePlayingDesign: Difference between revisions
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imported>Kymara →Objects and Actions: typo |
imported>Kymara →Perceptions: We don't use UDP, delivery is guaranteed, we don't get out of sync. |
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* Sync perceptions: these are used to synchronize clients with the server world representation. This is the only valid way of knowing world's status.
* Delta perception: this is used to send only the changes to the world since the last perception.
Our actual Perception system is called Delta<sup>2</sup>. It is heavily attached to the Marauroa core, so I recommend you to use it :)
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