Stendhal Achievement Ideas: Difference between revisions

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imported>Hendrik Brummermann
first version
imported>Hendrik Brummermann
put some ideas in
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An '''achievementAchievements''' are something a player earns when a goal is reached. They are similar to a questquests in the sense that it is something the player can do. But unlike a quest there is no story around it. They should be visible for other players, for example on the website.
 
From a technical point of view an achievement consists of a title, a descriptions, a number of points, and a program condition and a category. Perhaps the title should be funny if possible and we might add icons.
 
 
== Quest related achievements ==
; ''todo'' did x (10?) quests in Semos
; ''todo'' did x (10?) quests in Ados
...
 
== Travel related achievements ==
; ''todo'' : visited all zones in the Semos Region
; ''todo'' : visited all zones in the Ados Region
...
; ''todo'' : visited all regions completely (meta)
 
 
== Fighting related achievements ==
 
; ''todo'' : first deathmatch
; ''todo'' : won a deathmatch with less than 10% HP (%1?)
 
== Game related achievements ==
 
; ''todo'' : added the first buddy
; ''todo'' : first loot (unless that is too confusing to new players because there is already a tutorial event)
 
== Experience ==
; ''todo'' : reached level 50
; ''todo'' : reached level 100
; ''todo'' : reached level 200
; ''todo'' : reached level 300
; ''todo'' : reached level 400
; ''todo'' : reached level 500
; ''todo'' : reached level 597
 
== ideas from the meeting, to be sorted in ==
 
:* Done daily monster/item quest at least 50, 100, 250 times
:* Raid hero, Nice Player award
:* Got married
:* Got rare item in a drop