Stendhal Achievement Ideas: Difference between revisions

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imported>Hendrik Brummermann
first version
imported>Hendrik Brummermann
put some ideas in
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An '''achievement''' is similar to a quest in the sense that it is something the player can do. But unlike a quest there is no story around it.
'''Achievements''' are something a player earns when a goal is reached. They are similar to quests in the sense that it is something the player can do. But unlike a quest there is no story around it. They should be visible for other players, for example on the website.


From a technical point of view an achievement consists of a title, a descriptions, a number of points, and a program condition. Perhaps the title should be funny if possible and we might add icons.
From a technical point of view an achievement consists of a title, a descriptions, a number of points, and a program condition and a category. Perhaps the title should be funny if possible and we might add icons.


== Quest related achievements ==
; ''todo'' did x (10?) quests in Semos
; ''todo'' did x (10?) quests in Ados
...

== Travel related achievements ==
; ''todo'' : visited all zones in the Semos Region
; ''todo'' : visited all zones in the Ados Region
...
; ''todo'' : visited all regions completely (meta)


== Fighting related achievements ==

; ''todo'' : first deathmatch
; ''todo'' : won a deathmatch with less than 10% HP (%1?)

== Game related achievements ==

; ''todo'' : added the first buddy
; ''todo'' : first loot (unless that is too confusing to new players because there is already a tutorial event)

== Experience ==
; ''todo'' : reached level 50
; ''todo'' : reached level 100
; ''todo'' : reached level 200
; ''todo'' : reached level 300
; ''todo'' : reached level 400
; ''todo'' : reached level 500
; ''todo'' : reached level 597

== ideas from the meeting, to be sorted in ==

:* Done daily monster/item quest at least 50, 100, 250 times
:* Raid hero, Nice Player award
:* Got married
:* Got rare item in a drop