Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
imported>Hendrik Brummermann
No edit summary
Line 11: Line 11:
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
** Player can eat while fighting. {{Tracker|3020115}}

== Voice ==

* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
* An in-character introduction when you create your account was suggested
* An in-character introduction when you create your account was suggested
Line 23: Line 26:


* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
* a compas or a thermometer which shows danger of the zone for example
* should dangerous areas be marked using colors on the map?
* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls]
* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls]
* A zone is something like int_semos_bank, 0_semos_city (see column A)
* A zone is something like int_semos_bank, 0_semos_city (see column A)
Line 40: Line 45:
** quest rewards?
** quest rewards?
* laguz is going to work on the creature based approach
* laguz is going to work on the creature based approach





<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
= TODO =


== New dungeons ==
== New dungeons ==
Line 54: Line 52:
* please join #arianne on irc to discuss the creation of new dungeons in great detail
* please join #arianne on irc to discuss the creation of new dungeons in great detail
* more guidance for players to find areas that are save for them
* more guidance for players to find areas that are save for them

<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
= TODO =


== First steps of new players / new quests ==
== First steps of new players / new quests ==
Line 86: Line 87:
== New quests ==
== New quests ==



*[20:37] <torvald> what about some nice new quest rewards?
*[20:37] <love_puppet> how about ramdom events?
*[20:39] <omero> how about a 'cheque' you can spend at a one of the seller npc?

*[20:37] <banki> eyah that would be nice
*[20:37] <superkym> torvald: items, or other fresh ideas?
*[20:38] <hendrikus> For example?
*[20:38] <omero> a compas which shows danger of the zone
*[20:38] <Oslsachem> like what, torvald?
*[20:38] <omero> or a termometer...
*[20:38] <love_puppet> when your playing the game you could be ramdom teleported to an area and asked to do some thing
*[20:38] <love_puppet> when your playing the game you could be ramdom teleported to an area and asked to do some thing
*[20:38] <hendrikus> omero, we need a good way to calcualte "danger of a zone" automatically. There was some talking about that earlier today.
*[20:38] <torvald> well, for example a bank book, where you can see all your bank accounts. saves you from making screen shots
*[20:39] <tigertoes> great idea
*[20:39] <banki> or a mount for faste travling?
*[20:39] <superkym> hmmm but i try to avoid things which actually make the game rather too easy
*[20:39] <hendrikus> love_puppet at a random time? Or to a random place when doing something like using an orb?
*[20:39] <hendrikus> love_puppet at a random time? Or to a random place when doing something like using an orb?
*[20:39] <love_puppet> just ramdom
*[20:39] <love_puppet> just ramdom
*[20:39] <omero> how about a 'cheque' you can spend at a one of the seller npc?
*[20:39] <superkym> being able to remember where you put things or come up with your own organisation system, is a challenge i like
*[20:39] <superkym> like in real life.
*[20:39] <love_puppet> it was on a nother game to get peple who where botting
*[20:39] <love_puppet> it was on a nother game to get peple who where botting
*[20:40] <love_puppet> but for the peoople at thare computer it was good
*[20:40] <love_puppet> but for the peoople at thare computer it was good
*[20:40] <superkym> it could be a good quest reward but maybe not as an item you *always* keep
*[20:40] <love_puppet> money items just good thing for doing simple stuff like killing a rat
*[20:40] <torvald> in real life you have bank books ;-)
*[20:40] <love_puppet> money items just good thing for doing simple stuff
*[20:40] <love_puppet> like killing a rat
*[20:40] <hendrikus> Sounds rather anoying to me when you are traveling with a group of friends and random people disapear.
*[20:40] <hendrikus> Sounds rather anoying to me when you are traveling with a group of friends and random people disapear.
*[20:40] <superkym> torvald: oops, i am not organised enough in real life :P
*[20:40] <love_puppet> some thing any player could do
*[20:40] <love_puppet> some thing any player could do
*[20:40] <laguz> couldnt we add the option to buy more space for the chests?
*[20:40] <superkym> laguz, we are (slowly) working on containers
*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc
*[20:41] <kezman> in areas dangerous to level up marked for color on the map
*[20:41] <love_puppet> but it kept u at your computer cus if u dident complete it in the time amount u where sent back to a ramdom area (a town) and u didenty ger the items
*[20:41] <love_puppet> but it kept u at your computer cus if u dident complete it in the time amount u where sent back to a ramdom area (a town) and u didenty ger the items
*[20:41] <kezman> also in caves ?
*[20:41] <laguz> ok
*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities.
*[20:41] <love_puppet> but it was worth it
*[20:41] <love_puppet> but it was worth it
*[20:41] <love_puppet> the last one that happenden to be i was asked to open the blue chest
*[20:42] <love_puppet> and i grew 2 lvls
*[20:42] <love_puppet> and when u where done u where sent right back to where u where
*[20:42] <love_puppet> as the tasks dident take long at all to complete


*[20:38] <torvald> well, for example a bank book, where you can see all your bank accounts. saves you from making screen shots
*[20:39] <banki> or a mount for fast travling?
*[20:39] <superkym> hmmm but i try to avoid things which actually make the game rather too easy
*[20:39] <superkym> being able to remember where you put things or come up with your own organisation system, is a challenge i like
*[20:39] <superkym> like in real life.
*[20:40] <superkym> it could be a good quest reward but maybe not as an item you *always* keep
*[20:40] <torvald> in real life you have bank books ;-)
*[20:40] <superkym> torvald: oops, i am not organised enough in real life :P


== More storage ==
== More storage ==



*[20:40] <laguz> couldnt we add the option to buy more space for the chests?
*[20:40] <superkym> laguz, we are (slowly) working on containers
*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc
*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities.
*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all!
*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all!
*[20:41] <love_puppet> the last one that happenden to be i was asked to open the blue chest
*[20:42] <love_puppet> and i grew 2 lvls
*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it
*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it
*[20:42] <omero> there's a chest in zara's house?!
*[20:42] <love_puppet> and when u where done u where sent right back to where u where
*[20:42] <superkym> oops, i should not be a spoiler.
*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose
*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose
*[20:42] <omero> lol
*[20:42] <tigertoes> :)
*[20:42] <love_puppet> as the tasks dident take long at all to complete
*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature
*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature
*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^
*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^
*[20:43] hendrikus has bank accounts at two different banks.
*[20:43] hendrikus has bank accounts at two different banks in real life.
*[20:43] <hendrikus> in real life.
*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard.
*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard.
*[20:43] <hendrikus> Yes.
*[20:43] <hendrikus> Yes.
Line 162: Line 149:
*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life.
*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life.
*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels
*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels
*[20:47] <storyteller> Well, to the webside thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing
*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing
*[20:47] <omero> you have to build up a reserve there...
*[20:47] <omero> you have to build up a reserve there...
*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is.
*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is.
Line 259: Line 246:
*[21:03] <blazins> but if there is because they trust
*[21:03] <blazins> but if there is because they trust


</div>
== Translating rules ==

*[21:03] <superkym> yes, to be honest isn't it the first rule of internet use?
*[21:03] <tigertoes> i agree hendrikus, but not everyone agrees, there are many cultures here, not all agree
*[21:03] <superkym> for me it is 'ingrained' just like 'don't touch this hot pan'
*[21:03] <superkym> tigertoes, can you help with translation?
*[21:03] <tigertoes> i know english only
*[21:03] <Oslsachem> how about internationalization? it is a great hurdle for increasing our userbase and sth that will need to be dealt with sooner or later.
*[21:03] <omero> I can help translating the rules in italian
*[21:03] <hendrikus> Oh? No foreign language?!
*[21:03] <superkym> tigertoes, i think oslachem already did a spanish translation of the rules. if you can recruit others to help that is fine.
*[21:03] <tigertoes> nope
*[21:04] <tigertoes> i do know a few different persons of other cultures, i might try
*[21:04] <hendrikus> thank you.
*[21:04] <killerm> hey hendrik
*[21:04] <killerm> in a very short time I change of state are therefore my IP `there is not any problem CAMVIA
*[21:04] <tigertoes> ok
*[21:05] <Oslsachem> I can give it a try to portuguese, french or italian with the help of a translator :)
*[21:05] <hendrikus> But I like to ask for some testers.


== Testing web starter ==
== Testing web starter ==
Line 287: Line 256:
* it works for axelf, but he only sees the coffee icon instead of the stendhal logo icon
* it works for axelf, but he only sees the coffee icon instead of the stendhal logo icon
* tigertoes is missing box of text
* tigertoes is missing box of text



== Getting the word out ==
== Getting the word out ==


* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
* So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :)
* So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :)
* how many players can be on at once?
*[21:14] <tigertoes> i wanted to say something about the advertsing for new playuers, i saw you said something kym but didnt see what
** don't worry about player number limits.
*[21:16] <superkym> tigertoes, it was a comment that 'word of mouth' seems to be really successful, So to advertise to more people I would ask that people who have blogs or other sites that they can post text or oi links on would share the game :)
** stendhalgame.org is a real server in a real data center.
*[21:16] <tigertoes> oh, i was gonna say something on facebook and try to encourage them to try as there are so many problems now with facebook and their apps
** it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
*[21:17] <tigertoes> but how many players can be on at once?

*[21:17] <superkym> tigertoes: don't worry about player number limits.

*[21:18] <hendrikus> stendhalgame.org is a real server in a real data center.
<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
*[21:19] <hendrikus> It can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
= TODO =

== Translating ==

=== Translating rules ===

*[21:03] <Oslsachem> how about internationalization? it is a great hurdle for increasing our userbase and sth that will need to be dealt with sooner or later.
*[21:03] <omero> I can help translating the rules in italian
*[21:03] <superkym> tigertoes, i think oslachem already did a spanish translation of the rules. if you can recruit others to help that is fine.
*[21:04] <tigertoes> i do know a few different persons of other cultures, i might try
*[21:05] <Oslsachem> I can give it a try to portuguese, french or italian with the help of a translator :)
*[21:05] <hendrikus> But I like to ask for some testers.


== Translating game ==
=== Translating game ===


*[21:11] <Oslsachem> what's the position about internationalization?
*[21:11] <Oslsachem> what's the position about internationalization?
Line 342: Line 324:
*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne.
*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne.
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages.
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages.

</div>

== Closing meeting ==


*[21:28] <hendrikus> I like to thank everyone for attending.
*[21:28] <hendrikus> I like to thank everyone for attending.
*[21:29] <hendrikus> We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
*[21:29] <hendrikus> We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
*[21:29] <hendrikus> Feel free to join us in #arianne at any time.
*[21:29] <hendrikus> Feel free to join us in #arianne at any time.
</div>