Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
== Voice ==
* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
* An in-character introduction when you create your account was suggested
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* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
* a compas or a thermometer which shows danger of the zone for example
* should dangerous areas be marked using colors on the map?
* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls]
* A zone is something like int_semos_bank, 0_semos_city (see column A)
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** quest rewards?
* laguz is going to work on the creature based approach
== New dungeons ==
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* please join #arianne on irc to discuss the creation of new dungeons in great detail
* more guidance for players to find areas that are save for them
<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
= TODO =
== First steps of new players / new quests ==
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== New quests ==
*[20:
*[20:38] <love_puppet> when your playing the game you could be ramdom teleported to an area and asked to do some thing
*[20:39] <hendrikus> love_puppet at a random time? Or to a random place when doing something like using an orb?
*[20:39] <love_puppet> just ramdom
*[20:39] <love_puppet> it was on a nother game to get peple who where botting
*[20:40] <love_puppet> but for the peoople at thare computer it was good
*[20:40] <
*[20:40] <hendrikus> Sounds rather anoying to me when you are traveling with a group of friends and random people disapear.
*[20:40] <love_puppet> some thing any player could do
*[20:41] <love_puppet> but it kept u at your computer cus if u dident complete it in the time amount u where sent back to a ramdom area (a town) and u didenty ger the items
*[20:41] <love_puppet> but it was worth it
*[20:41] <love_puppet> the last one that happenden to be i was asked to open the blue chest
*[20:42] <love_puppet> and i grew 2 lvls
*[20:42] <love_puppet> and when u where done u where sent right back to where u where
*[20:42] <love_puppet> as the tasks dident take long at all to complete
*[20:38] <torvald> well, for example a bank book, where you can see all your bank accounts. saves you from making screen shots
*[20:39] <banki> or a mount for fast travling?
*[20:39] <superkym> hmmm but i try to avoid things which actually make the game rather too easy
*[20:39] <superkym> being able to remember where you put things or come up with your own organisation system, is a challenge i like
*[20:39] <superkym> like in real life.
*[20:40] <superkym> it could be a good quest reward but maybe not as an item you *always* keep
*[20:40] <torvald> in real life you have bank books ;-)
*[20:40] <superkym> torvald: oops, i am not organised enough in real life :P
== More storage ==
*[20:40] <laguz> couldnt we add the option to buy more space for the chests?
*[20:40] <superkym> laguz, we are (slowly) working on containers
*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc
*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities.
*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all!
*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it
*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose
*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature
*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^
*[20:43] hendrikus has bank accounts at two different banks in real life.
*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard.
*[20:43] <hendrikus> Yes.
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*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life.
*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels
*[20:47] <storyteller> Well, to the
*[20:47] <omero> you have to build up a reserve there...
*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is.
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*[21:03] <blazins> but if there is because they trust
</div>
== Testing web starter ==
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* it works for axelf, but he only sees the coffee icon instead of the stendhal logo icon
* tigertoes is missing box of text
== Getting the word out ==
* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
*
* how many players can be on at once?
** don't worry about player number limits.
** stendhalgame.org is a real server in a real data center.
** it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
= TODO =
== Translating ==
=== Translating rules ===
*[21:03] <Oslsachem> how about internationalization? it is a great hurdle for increasing our userbase and sth that will need to be dealt with sooner or later.
*[21:03] <omero> I can help translating the rules in italian
*[21:03] <superkym> tigertoes, i think oslachem already did a spanish translation of the rules. if you can recruit others to help that is fine.
*[21:04] <tigertoes> i do know a few different persons of other cultures, i might try
*[21:05] <Oslsachem> I can give it a try to portuguese, french or italian with the help of a translator :)
*[21:05] <hendrikus> But I like to ask for some testers.
=== Translating game ===
*[21:11] <Oslsachem> what's the position about internationalization?
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*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne.
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages.
</div>
== Closing meeting ==
*[21:28] <hendrikus> I like to thank everyone for attending.
*[21:29] <hendrikus> We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
*[21:29] <hendrikus> Feel free to join us in #arianne at any time.
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