Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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imported>Hendrik Brummermann |
imported>Hendrik Brummermann No edit summary |
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** Players can run faster than most creatures to get away {{Tracker|3020813}} |
** Players can run faster than most creatures to get away {{Tracker|3020813}} |
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** Player can eat while fighting. {{Tracker|3020115}} |
** Player can eat while fighting. {{Tracker|3020115}} |
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== Voice == |
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* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound) |
* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound) |
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* An in-character introduction when you create your account was suggested |
* An in-character introduction when you create your account was suggested |
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* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level. |
* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level. |
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* a compas or a thermometer which shows danger of the zone for example |
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* should dangerous areas be marked using colors on the map? |
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* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls] |
* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls] |
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* A zone is something like int_semos_bank, 0_semos_city (see column A) |
* A zone is something like int_semos_bank, 0_semos_city (see column A) |
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** quest rewards? |
** quest rewards? |
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* laguz is going to work on the creature based approach |
* laguz is going to work on the creature based approach |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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= TODO = |
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== New dungeons == |
== New dungeons == |
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* please join #arianne on irc to discuss the creation of new dungeons in great detail |
* please join #arianne on irc to discuss the creation of new dungeons in great detail |
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* more guidance for players to find areas that are save for them |
* more guidance for players to find areas that are save for them |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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= TODO = |
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== First steps of new players / new quests == |
== First steps of new players / new quests == |
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== New quests == |
== New quests == |
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*[20:37] <torvald> what about some nice new quest rewards? |
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*[20:39] <omero> how about a 'cheque' you can spend at a one of the seller npc? |
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*[20:37] <banki> eyah that would be nice |
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*[20:37] <superkym> torvald: items, or other fresh ideas? |
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*[20:38] <hendrikus> For example? |
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*[20:38] <omero> a compas which shows danger of the zone |
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*[20:38] <Oslsachem> like what, torvald? |
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*[20:38] <omero> or a termometer... |
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*[20:38] <love_puppet> when your playing the game you could be ramdom teleported to an area and asked to do some thing |
*[20:38] <love_puppet> when your playing the game you could be ramdom teleported to an area and asked to do some thing |
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*[20:38] <hendrikus> omero, we need a good way to calcualte "danger of a zone" automatically. There was some talking about that earlier today. |
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*[20:38] <torvald> well, for example a bank book, where you can see all your bank accounts. saves you from making screen shots |
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*[20:39] <tigertoes> great idea |
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*[20:39] <banki> or a mount for faste travling? |
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*[20:39] <superkym> hmmm but i try to avoid things which actually make the game rather too easy |
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*[20:39] <hendrikus> love_puppet at a random time? Or to a random place when doing something like using an orb? |
*[20:39] <hendrikus> love_puppet at a random time? Or to a random place when doing something like using an orb? |
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*[20:39] <love_puppet> just ramdom |
*[20:39] <love_puppet> just ramdom |
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*[20:39] <omero> how about a 'cheque' you can spend at a one of the seller npc? |
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*[20:39] <superkym> being able to remember where you put things or come up with your own organisation system, is a challenge i like |
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*[20:39] <superkym> like in real life. |
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*[20:39] <love_puppet> it was on a nother game to get peple who where botting |
*[20:39] <love_puppet> it was on a nother game to get peple who where botting |
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*[20:40] <love_puppet> but for the peoople at thare computer it was good |
*[20:40] <love_puppet> but for the peoople at thare computer it was good |
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*[20:40] < |
*[20:40] <love_puppet> money items just good thing for doing simple stuff like killing a rat |
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*[20:40] <torvald> in real life you have bank books ;-) |
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*[20:40] <love_puppet> money items just good thing for doing simple stuff |
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*[20:40] <love_puppet> like killing a rat |
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*[20:40] <hendrikus> Sounds rather anoying to me when you are traveling with a group of friends and random people disapear. |
*[20:40] <hendrikus> Sounds rather anoying to me when you are traveling with a group of friends and random people disapear. |
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*[20:40] <superkym> torvald: oops, i am not organised enough in real life :P |
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*[20:40] <love_puppet> some thing any player could do |
*[20:40] <love_puppet> some thing any player could do |
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*[20:40] <laguz> couldnt we add the option to buy more space for the chests? |
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*[20:40] <superkym> laguz, we are (slowly) working on containers |
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*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc |
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*[20:41] <kezman> in areas dangerous to level up marked for color on the map |
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*[20:41] <love_puppet> but it kept u at your computer cus if u dident complete it in the time amount u where sent back to a ramdom area (a town) and u didenty ger the items |
*[20:41] <love_puppet> but it kept u at your computer cus if u dident complete it in the time amount u where sent back to a ramdom area (a town) and u didenty ger the items |
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*[20:41] <kezman> also in caves ? |
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*[20:41] <laguz> ok |
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*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities. |
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*[20:41] <love_puppet> but it was worth it |
*[20:41] <love_puppet> but it was worth it |
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*[20:41] <love_puppet> the last one that happenden to be i was asked to open the blue chest |
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*[20:42] <love_puppet> and i grew 2 lvls |
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*[20:42] <love_puppet> and when u where done u where sent right back to where u where |
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*[20:42] <love_puppet> as the tasks dident take long at all to complete |
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*[20:38] <torvald> well, for example a bank book, where you can see all your bank accounts. saves you from making screen shots |
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*[20:39] <banki> or a mount for fast travling? |
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*[20:39] <superkym> hmmm but i try to avoid things which actually make the game rather too easy |
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*[20:39] <superkym> being able to remember where you put things or come up with your own organisation system, is a challenge i like |
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*[20:39] <superkym> like in real life. |
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*[20:40] <superkym> it could be a good quest reward but maybe not as an item you *always* keep |
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*[20:40] <torvald> in real life you have bank books ;-) |
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*[20:40] <superkym> torvald: oops, i am not organised enough in real life :P |
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== More storage == |
== More storage == |
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*[20:40] <laguz> couldnt we add the option to buy more space for the chests? |
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*[20:40] <superkym> laguz, we are (slowly) working on containers |
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*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc |
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*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities. |
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*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all! |
*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all! |
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*[20:41] <love_puppet> the last one that happenden to be i was asked to open the blue chest |
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*[20:42] <love_puppet> and i grew 2 lvls |
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*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it |
*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it |
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*[20:42] <omero> there's a chest in zara's house?! |
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*[20:42] <love_puppet> and when u where done u where sent right back to where u where |
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*[20:42] <superkym> oops, i should not be a spoiler. |
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*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose |
*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose |
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*[20:42] <omero> lol |
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*[20:42] <tigertoes> :) |
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*[20:42] <love_puppet> as the tasks dident take long at all to complete |
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*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
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*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^ |
*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^ |
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*[20:43] hendrikus has bank accounts at two different banks. |
*[20:43] hendrikus has bank accounts at two different banks in real life. |
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*[20:43] <hendrikus> in real life. |
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*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard. |
*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard. |
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*[20:43] <hendrikus> Yes. |
*[20:43] <hendrikus> Yes. |
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*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life. |
*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life. |
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*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels |
*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels |
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*[20:47] <storyteller> Well, to the |
*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
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*[20:47] <omero> you have to build up a reserve there... |
*[20:47] <omero> you have to build up a reserve there... |
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*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is. |
*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is. |
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*[21:03] <blazins> but if there is because they trust |
*[21:03] <blazins> but if there is because they trust |
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</div> |
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== Translating rules == |
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*[21:03] <superkym> yes, to be honest isn't it the first rule of internet use? |
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*[21:03] <tigertoes> i agree hendrikus, but not everyone agrees, there are many cultures here, not all agree |
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*[21:03] <superkym> for me it is 'ingrained' just like 'don't touch this hot pan' |
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*[21:03] <superkym> tigertoes, can you help with translation? |
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*[21:03] <tigertoes> i know english only |
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*[21:03] <Oslsachem> how about internationalization? it is a great hurdle for increasing our userbase and sth that will need to be dealt with sooner or later. |
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*[21:03] <omero> I can help translating the rules in italian |
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*[21:03] <hendrikus> Oh? No foreign language?! |
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*[21:03] <superkym> tigertoes, i think oslachem already did a spanish translation of the rules. if you can recruit others to help that is fine. |
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*[21:03] <tigertoes> nope |
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*[21:04] <tigertoes> i do know a few different persons of other cultures, i might try |
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*[21:04] <hendrikus> thank you. |
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*[21:04] <killerm> hey hendrik |
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*[21:04] <killerm> in a very short time I change of state are therefore my IP `there is not any problem CAMVIA |
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*[21:04] <tigertoes> ok |
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*[21:05] <Oslsachem> I can give it a try to portuguese, french or italian with the help of a translator :) |
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*[21:05] <hendrikus> But I like to ask for some testers. |
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== Testing web starter == |
== Testing web starter == |
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* it works for axelf, but he only sees the coffee icon instead of the stendhal logo icon |
* it works for axelf, but he only sees the coffee icon instead of the stendhal logo icon |
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* tigertoes is missing box of text |
* tigertoes is missing box of text |
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== Getting the word out == |
== Getting the word out == |
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* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method |
* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method |
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* |
* So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :) |
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* how many players can be on at once? |
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*[21:14] <tigertoes> i wanted to say something about the advertsing for new playuers, i saw you said something kym but didnt see what |
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** don't worry about player number limits. |
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*[21:16] <superkym> tigertoes, it was a comment that 'word of mouth' seems to be really successful, So to advertise to more people I would ask that people who have blogs or other sites that they can post text or oi links on would share the game :) |
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** stendhalgame.org is a real server in a real data center. |
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*[21:16] <tigertoes> oh, i was gonna say something on facebook and try to encourage them to try as there are so many problems now with facebook and their apps |
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** it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections. |
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*[21:17] <tigertoes> but how many players can be on at once? |
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*[21:17] <superkym> tigertoes: don't worry about player number limits. |
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*[21:18] <hendrikus> stendhalgame.org is a real server in a real data center. |
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
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*[21:19] <hendrikus> It can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections. |
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= TODO = |
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== Translating == |
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=== Translating rules === |
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*[21:03] <Oslsachem> how about internationalization? it is a great hurdle for increasing our userbase and sth that will need to be dealt with sooner or later. |
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*[21:03] <omero> I can help translating the rules in italian |
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*[21:03] <superkym> tigertoes, i think oslachem already did a spanish translation of the rules. if you can recruit others to help that is fine. |
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*[21:04] <tigertoes> i do know a few different persons of other cultures, i might try |
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*[21:05] <Oslsachem> I can give it a try to portuguese, french or italian with the help of a translator :) |
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*[21:05] <hendrikus> But I like to ask for some testers. |
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== Translating game == |
=== Translating game === |
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*[21:11] <Oslsachem> what's the position about internationalization? |
*[21:11] <Oslsachem> what's the position about internationalization? |
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*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne. |
*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne. |
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*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages. |
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages. |
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</div> |
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== Closing meeting == |
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*[21:28] <hendrikus> I like to thank everyone for attending. |
*[21:28] <hendrikus> I like to thank everyone for attending. |
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*[21:29] <hendrikus> We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
*[21:29] <hendrikus> We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
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*[21:29] <hendrikus> Feel free to join us in #arianne at any time. |
*[21:29] <hendrikus> Feel free to join us in #arianne at any time. |
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</div> |
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