Stendhal Creature Ideas: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Kymara No edit summary |
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{{Navigation for Stendhal Contributors}} |
{{Navigation for Stendhal Contributors}} |
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These details identify what is needed to define a creature, it may be worth checking the attributes of [http://stendhalgame.org/creature/ other creatures of a similar level] if you are not sure: |
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* name e.g. deer |
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* class, general description suitable for a range of creatures, probably already exists, e.g. animal |
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* description e.g. You see a defenceless deer, don't try to kill it. |
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{{TODO|explain what informal information is useful for new creatures}} |
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* image, see [[StendhalRefactoringGraphics#Creatures|image requirements]] |
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* attributes - it may help to look at other creatures of a similar level |
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** atk |
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** def |
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** HP is the health measure |
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** Speed - how fast creature moves. Range is from 0 to 1, 1 is speed of player. |
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** Size - the size of the collision area on the ground of the creature in tiles: usually 1x1 for e.g. an elf |
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** Level |
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** XP |
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* corpse name - e.g. use animal corpse, use human corpse |
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* corpse size |
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* respawn - how long it takes to respawn |
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* drops |
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** which item, % chance, and the quantity range to pick from if stackable |
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* ai profiles, see [[HowToAddCreaturesStendhal#AI_profiles]] |
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* which zones and where should it be placed? How many in each zone? Spread out or located at one area? |
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