Stendhal Creature Ideas: Difference between revisions

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{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}


Please see [[HowToAddCreaturesStendhal]] for a technical explanation of how to implement new creatures.


These details identify what is needed to define a creature, it may be worth checking the attributes of [http://stendhalgame.org/creature/ other creatures of a similar level] if you are not sure:

* name e.g. deer
Please see [[HowToAddCreaturesStendhal]] for an explanation how to implement new creatures.
* class, general description suitable for a range of creatures, probably already exists, e.g. animal

* description e.g. You see a defenceless deer, don't try to kill it.
{{TODO|explain what informal information is useful for new creatures}}
* image, see [[StendhalRefactoringGraphics#Creatures|image requirements]]
* attributes - it may help to look at other creatures of a similar level
** atk
** def
** HP is the health measure
** Speed - how fast creature moves. Range is from 0 to 1, 1 is speed of player.
** Size - the size of the collision area on the ground of the creature in tiles: usually 1x1 for e.g. an elf
** Level
** XP
* corpse name - e.g. use animal corpse, use human corpse
* corpse size
* respawn - how long it takes to respawn
* drops
** which item, % chance, and the quantity range to pick from if stackable
* ai profiles, see [[HowToAddCreaturesStendhal#AI_profiles]]
* which zones and where should it be placed? How many in each zone? Spread out or located at one area?