Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)▼
* An in-character introduction when you create your account was suggested▼
* NPCs could give more helpful hints when asked help - we'd need [[StendhalNPCIdeas|hint ideas]] (omero)▼
* Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign?▼
* Books in the library could help to add information - we need text ideas▼
== Marking dangerous zones ==
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<div style="background-color:#FCC; padding: 1em; border: 3px solid red">
= TODO =
▲* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
▲* An in-character introduction when you create your account was suggested
▲:Telling that Semos is a rural town, in need of protection because the army is far away
▲:And that you are the one who is going to protect it. Well, if you can convince Hayunn that you are strong enough
▲* NPCs could give more helpful hints when asked help - we'd need [[StendhalNPCIdeas|hint ideas]] (omero)
▲* Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign?
▲: It needs more NPCs - someone hoeing the weeds in the wheat field? (omero)
▲* Books in the library could help to add information - we need text ideas
== New dungeons ==
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*[20:48] <hendrikus> killerm, yes. We should talk about that later, because I guess that cannot be discusssed in 10 minutes.
== First steps of new players / new quests ==
*[20:32] <laguz> maybe it make sense to split the library in different scopes and add some quests to it
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