Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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imported>Hendrik Brummermann |
imported>Kymara →First steps of new players: summarised |
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== First steps of new players == |
== First steps of new players == |
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* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound) |
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*[20:19] <superkym> Can I ask something about the tutorial topic? |
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*[20:19] <hendrikus> laguz, do you want to have a look at the min level thingy? |
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*[20:20] <superkym> I wondered if a voiceover may help. Text, people may not read. But is it perhaps easier to listen? |
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* NPCs could give more helpful hints when asked help - we'd need [[StendhalNPCIdeas|hint ideas]] (omero) |
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*[20:20] <storyteller> Hey, thats a good idea, Kym :) |
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* Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign? |
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*[20:20] <storyteller> Listen by the way |
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*[20:20] <storyteller> while starting to play :) |
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* Books in the library could help to add information - we need text ideas |
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*[20:20] <superkym> It could only be secondary as not all people have sound. But I would worry it is a bit annoying to hear someone |
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*[20:21] <hendrikus> I like the idea. |
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*[20:21] <storyteller> Hmm... |
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*[20:21] <storyteller> then the first thing you learn is /mute ;) |
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*[20:21] <hendrikus> What about a introduction to the world? |
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*[20:22] <love_puppet> speaking of the tutorial some thing need to be said about the semos farm land |
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*[20:22] <madmetzger> i like that idea, too. maybe there could be a textual notice to the player if he has the sound muted? |
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*[20:22] <storyteller> I think an itroduction should come step by step |
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*[20:22] <storyteller> not everything at one time |
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*[20:22] <hendrikus> storyteller, that is already the case, isn't it? |
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*[20:23] <storyteller> Yes... |
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*[20:23] <tigertoes> perhaps we have books in the library to click on info on specific subject |
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*[20:23] <superkym> We do :) |
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*[20:23] <storyteller> But too much information at the beginning may be too much for players who just want to play |
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*[20:23] <tigertoes> i meant the farmland stuff |
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*[20:23] <superkym> But more books would be nice. If anyone has texts ideas they can easily be added. |
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*[20:23] <hendrikus> Just a couple of sentences. |
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*[20:23] <omero> npc should give more helpfull hints when asked help |
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*[20:23] <loko2026> I agree with that |
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*[20:24] <love_puppet> some thing mabey just a sign saying in town north to semos farm land |
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*[20:24] <Oslsachem> information should be delivered contextually when needed |
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*[20:24] <hendrikus> omero, can you help with this? Write some hints down? |
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*[20:24] <superkym> again, if you have text ideas for npcs to say when you say help, please tell us, we can add them easily. |
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*[20:24] <omero> sure |
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*[20:24] <storyteller> Hendrikus: What about that in-character introduction? How should it be done? |
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*[20:24] <omero> besides.. the farm area is underpopulated of npc (imho) |
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*[20:25] <omero> theres vegetables, ought to be someone caring for them |
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*[20:25] <storyteller> Ah, okay |
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*[20:25] <hendrikus> Really short, but I think that would be nice. |
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*[20:25] <storyteller> yes, it's not bad |
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*[20:25] <superkym> sounds good to me |
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*[20:26] <storyteller> :) |
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*[20:26] <superkym> tigertoes and omero, have you seen the npc ideas page on the wiki? from ideas there we can easily add new npcs to game |
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*[20:26] <tigertoes> not yet, but i will check it out |
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*[20:26] <superkym> http://stendhalgame.org/wiki/StendhalNPCIdeas |
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*[20:26] <omero> I'd like to volunteer for a hoeing npc |
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*[20:27] <superkym> Great. it explains the details you need to come up with so that any developer can easily add the npc you invented |
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*[20:27] <superkym> That family with surname 'Farmer' in Ados came from that page recently. |
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== New dungeons == |
== New dungeons == |
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