Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions

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imported>Hendrik Brummermann
some cleanup
imported>Hendrik Brummermann
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** Cleaned up the tutorial, it was still talking about double clicking for example.
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
* There have been suggestions to tell new players about:
** Players can run faster than most creatures to get away
** Player can eat while fighting.



== Marking dangerous zones ==
== Marking dangerous zones ==
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= TODO =




== First steps of new players ==


= TODO =
*[20:10] <tigertoes> one thing that was never explained to me when i was new that might be of help is that we can run faster than they can, so, unless trapped, should be able to get away

*[20:10] <hendrikus> tigertoes, good point.

*[20:11] <hendrikus> Perhaps the problem is related to level being a bit like a log unit.
*[20:11] <omero> and eating helps during combat... this is something one finds out later
*[20:12] <hendrikus> I think there is a tutorial event, or Hayunn talks about that.
*[20:12] <hendrikus> But Hayunn might have to much text for impatient newbies.
*[20:12] <tigertoes> yes
*[20:12] <superkym> And some is duplicated with tutorials
*[20:12] <tigertoes> i think he might
*[20:12] <omero> hayun says to eat regularly... doesn't say you can eat at all timie
*[20:13] <hendrikus> okay, perhaps we should rephrase that.
*[20:14] <hendrikus> In real life you don't eat during a fight, so that might be not obvious.
*[20:14] <hendrikus> Another related topic is minimum level of items.
*[20:14] <laguz> very important point
*[20:14] <omero> actually, I thought that one wouldn't be able to eat while fighting and was surprised when I fount it was possible


== Min level on items ==
== Min level on items ==