Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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imported>Hendrik Brummermann some cleanup |
imported>Hendrik Brummermann No edit summary |
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** Cleaned up the tutorial, it was still talking about double clicking for example. |
** Cleaned up the tutorial, it was still talking about double clicking for example. |
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** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
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* There have been suggestions to tell new players about: |
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** Players can run faster than most creatures to get away |
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** Player can eat while fighting. |
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== Marking dangerous zones == |
== Marking dangerous zones == |
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== First steps of new players == |
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*[20:10] <tigertoes> one thing that was never explained to me when i was new that might be of help is that we can run faster than they can, so, unless trapped, should be able to get away |
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*[20:10] <hendrikus> tigertoes, good point. |
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*[20:11] <hendrikus> Perhaps the problem is related to level being a bit like a log unit. |
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*[20:11] <omero> and eating helps during combat... this is something one finds out later |
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*[20:12] <hendrikus> I think there is a tutorial event, or Hayunn talks about that. |
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*[20:12] <hendrikus> But Hayunn might have to much text for impatient newbies. |
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*[20:12] <tigertoes> yes |
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*[20:12] <superkym> And some is duplicated with tutorials |
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*[20:12] <tigertoes> i think he might |
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*[20:12] <omero> hayun says to eat regularly... doesn't say you can eat at all timie |
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*[20:13] <hendrikus> okay, perhaps we should rephrase that. |
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*[20:14] <hendrikus> In real life you don't eat during a fight, so that might be not obvious. |
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*[20:14] <hendrikus> Another related topic is minimum level of items. |
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*[20:14] <laguz> very important point |
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*[20:14] <omero> actually, I thought that one wouldn't be able to eat while fighting and was surprised when I fount it was possible |
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== Min level on items == |
== Min level on items == |
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