StendhalRefactoringRP: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin |
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if risk to hit > 0: |
if risk to hit > 0: |
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attacker part = 0.8 * (roll 1D100 / 100) * source[ATK]^2 + 4 * weapon |
attacker part = 0.8 * (roll 1D100 / 100) * source[ATK]^2 + 4 * source[ATK] * weapon |
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maxdamage = 0.8 * source[ATK]^2 + 4 * weapon |
maxdamage = 0.8 * source[ATK]^2 + 4 * weapon |
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defender part = 0.6 * (roll 1D100 / 100) * target[DEF]^2 + |
defender part = 0.6 * (roll 1D100 / 100) * target[DEF]^2 + 4 * target[DEF] * shield + 2 * target[DEF] * armor + target[DEF]* helmet + target[DEF] * legs + target[DEF] * boots |
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damage = ((attacker part - defender part) / maxdamage) * (maxdamage/ |
damage = ((attacker part - defender part) / maxdamage) * (maxdamage/source[ATK]) |
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</pre> |
</pre> |
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See that it is very important the ATK and DEF value, but that you can also get big improvements using weapons, armors, shields, etc... |
See that it is very important the ATK and DEF value, but that you can also get big improvements using weapons, armors, shields, etc... |
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The beneficts you get from weapons and armors are directly proportional to your level. |
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===Range combat=== |
===Range combat=== |
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