StendhalRefactoringRP: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
Line 36: Line 36:


if risk to hit > 0:
if risk to hit > 0:
attacker part = 0.8 * (roll 1D100 / 100) * source[ATK]^2 + 4 * weapon
attacker part = 0.8 * (roll 1D100 / 100) * source[ATK]^2 + 4 * source[ATK] * weapon
maxdamage = 0.8 * source[ATK]^2 + 4 * weapon
maxdamage = 0.8 * source[ATK]^2 + 4 * weapon
defender part = 0.6 * (roll 1D100 / 100) * target[DEF]^2 + 1.5 * shield + 2 * armor + helmet + feet + boots
defender part = 0.6 * (roll 1D100 / 100) * target[DEF]^2 + 4 * target[DEF] * shield + 2 * target[DEF] * armor + target[DEF]* helmet + target[DEF] * legs + target[DEF] * boots


damage = ((attacker part - defender part) / maxdamage) * (maxdamage/10)
damage = ((attacker part - defender part) / maxdamage) * (maxdamage/source[ATK])
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</pre>


See that it is very important the ATK and DEF value, but that you can also get big improvements using weapons, armors, shields, etc...
See that it is very important the ATK and DEF value, but that you can also get big improvements using weapons, armors, shields, etc...
The beneficts you get from weapons and armors are directly proportional to your level.


===Range combat===
===Range combat===