StendhalRefactoringGraphics: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Hendrik Brummermann No edit summary |
imported>Kymara No edit summary |
||
| Line 5: | Line 5: | ||
This page is to collect missing or new graphics wanted to be made, also graphics which exist but need improvement. |
This page is to collect missing or new graphics wanted to be made, also graphics which exist but need improvement. |
||
= Creatures and items = |
= Creatures, outfits and items = |
||
Right now Stendhal has many monsters, outfits and items so we don't invite general submission of new graphics for these however if you want to offer your services for particular items that we may need, please come [[ChatWithOtherUsersDevs|ask]]. Alternatively if you wish to improve any existing graphic, that would be very welcome. |
Right now Stendhal has many monsters, outfits and items so we don't invite general submission of new graphics for these however if you want to offer your services for particular items that we may need, please come [[ChatWithOtherUsersDevs|ask]]. Alternatively if you wish to improve any existing graphic, that would be very welcome. |
||
| Line 25: | Line 25: | ||
* Creatures should have 12 frames of motion. 3 from the back, 3 from each side and 3 to the front |
* Creatures should have 12 frames of motion. 3 from the back, 3 from each side and 3 to the front |
||
Most RPGMaker 2000 sprites (like at |
Most RPGMaker 2000 sprites (like at http://charas-project.net) work for stendhal. But they are in 24x32 size. |
||
Please scale it using scale2x to get the best quality possible to 48x64, for the creature size to be player size. |
|||
Please scale the image and remove the background using our charas converter program, please ask in {{irc-arianne}}. |
|||
<small> |
|||
'''Not needed if you use our converter:'''<br> |
|||
Please use [http://scale2x.sourceforge.net/ scale2x]. Once you have it installed, the command to type is ''scalex -k 2 old.png new.png'' |
Please use [http://scale2x.sourceforge.net/ scale2x]. Once you have it installed, the command to type is ''scalex -k 2 old.png new.png'' |
||
| Line 37: | Line 41: | ||
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once. |
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once. |
||
* Save your changes |
* Save your changes |
||
</small> |
|||
''' Huge creatures ''' |
''' Huge creatures ''' |
||
| Line 48: | Line 52: | ||
== NPCs == |
== NPCs == |
||
The sprites used for NPCs are in data/sprites/npc/. The specification are the same as creatures, above. |
The sprites used for NPCs are in data/sprites/npc/. The specification are the same as creatures, above. |
||
== Outfits == |
|||
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched. We use http://charas-project.net the medium charsets, selecting just one layer to save. As with creatures (above) the original size is too small and the saved png must be converted. |
|||
== Items == |
== Items == |
||