Stendhal Development Meeting 2010-06-08/Result Log: Difference between revisions
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imported>Kymara Created page with '{{Stendhal Development Meeting 2010-06-08}} ===Stendhal introduction translation=== *Category:Stendhal Introduction has some translations for the Stendhal introduction text…' |
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===Stendhal introduction translation=== |
===Stendhal introduction translation=== |
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*[[:Category:Stendhal Introduction]] has some translations for the Stendhal introduction text and we asked for help: |
*[[:Category:Stendhal Introduction]] has some translations for the [[Main_Page#Stendhal|Stendhal introduction text]] and we asked for help: |
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:*New translations of the text for other languages |
:*New translations of the text for other languages |
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:*Corrections to existing translations |
:*Corrections to existing translations |
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===Marking dangerous areas=== |
===Marking dangerous areas=== |
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*Zones where the creatures are dangerous for your level could have a warning |
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*RP is balanced enough that we can calculate danger levels, we'd need to include creature numbers |
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*Perhaps it is simpler just to mark the zones dangerous for low level players and draw it directly on the maps |
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*A list of zones with a minimum level may also help |
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*It's not decided how the warning would appear visually - skull and crossbones is an idea |
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===Marking paths on the minimap=== |
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*Marking paths on the minimap would help new and old players |
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*They shouldn't use non-PVP (protected) areas just to do the marking, it should be a new map layer |
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*We need help drawing the paths: <player>pimp</player> was the first volunteer |
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Revision as of 20:02, 8 June 2010
Stendhal introduction translation
- Category:Stendhal Introduction has some translations for the Stendhal introduction text and we asked for help:
- New translations of the text for other languages
- Corrections to existing translations
- Perhaps the Rules should be translated too?
- Other projects have started to translate the game itself into other languages but it is not something our team pursues, and the other teams seem to give up after a short time
Help for new players
- It is really nice when higher level players help lower level players but we cannot force this
- Mostly people think the system of help from other players already works well and they are grateful for help
- The reward is feeling involved
Costumes
- New costumes can be made from charas or by hand
- We should explain the Graphics specification at StendhalRefactoringGraphics
Equipping items
- New players don't realise how to equip armor
- A tutorial event to explain this when you get new armor would help
- If you could see the 'character' window of another player you can see what they wear and so if they understood about equipment yet
- A guided tutorial which you work through was suggested (explaining all skills needed)
Min level for more items
- Lower level items don't yet have min levels
- It was suggested it would be fairer to add them
- You can make a list of the itemname and the level plus a reasoning of what that min level fits
Marking dangerous areas
- Zones where the creatures are dangerous for your level could have a warning
- RP is balanced enough that we can calculate danger levels, we'd need to include creature numbers
- Perhaps it is simpler just to mark the zones dangerous for low level players and draw it directly on the maps
- A list of zones with a minimum level may also help
- It's not decided how the warning would appear visually - skull and crossbones is an idea
Marking paths on the minimap
- Marking paths on the minimap would help new and old players
- They shouldn't use non-PVP (protected) areas just to do the marking, it should be a new map layer
- We need help drawing the paths: <player>pimp</player> was the first volunteer