Stendhal Quest Editor: Difference between revisions

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imported>Hendrik Brummermann
Created page with "{{Navigation for Stendhal Top|Contributing}} {{Navigation for Stendhal Contributors}} {{Stendhal Quests}}__NOTOC__ {{TODO|This article is a starting point of describing th..."
imported>Hendrik Brummermann
Created page with "{{Navigation for Stendhal Top|Contributing}} {{Navigation for Stendhal Contributors}} {{Stendhal Quests}}__NOTOC__ {{TODO|This article is a starting point of describing th..."
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Revision as of 20:44, 10 September 2012



Stendhal Quests


TODO: This article is a starting point of describing the experimental quest editor for Stendhal

This tutorial will explain how to use the Stendhal Quest Editor to create your own quest for Stendhal. It will start slowly with some simple NPC interaction.


Task 1: Respond to "job" by saying "I am a lumberjack."

When you open the Stendhal Quest Editor, you are greeted with a form that might appear complicated. But don't be scared. We will look at the different input fields in small steps as need for them arises.


Our first task is, to make the NPC listen for "job". We call those words triggers. In the blue area, select "JOB" in the drop down box called "Predefined Triggers".

Next, we want that the NPCs replies with "I am a lumberjack." The green area is dedicated to actions, SayTextAction is already preselected. So all you need to do, is to replace "Hello, World" with the sentence.

You are already done.

Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).

Aside 1: The ingame view

Template:TODO: Screenshot in game

Task 2: Respond to "lumberjack" by saying "I cut trees"

TODO: custom trigger

TODO: hashtag to highlight lumberjack

Aside 2: The game view

Template:TODO: Screenshot in game

Aside 3: The graph view

Template:TODO: Screenshot of graph view Template:TODO: Explain graph view

Task 3: Ask the player for a new axe

TODO: QUEST-trigger, ask question

TODO: Explain states

TODO: Add yes and no answer

TODO: Graph view

Task 4: SetQuestAction