User talk:Kymara: Difference between revisions

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imported>Kymara
imported>Kymara
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* Possible names and the matching amounts to pick from are all passed to the action which picks and stores
* Possible names and the matching amounts to pick from are all passed to the action which picks and stores
* Idea 1 is to store itemname=amount in substrings of quest slot e.g. collecting;wood=10;113795759595 or in whole slot like nihonto=1
* Idea 1 is to store itemname=amount in substrings of quest slot e.g. collecting;wood=10;113795759595 or in whole slot like nihonto=1
:* Then the checking if equipped conditions and Drop Actions only need to know the questslot name to get item name and amount
:* Then the checking if equipped conditions and Drop Actions only need to know the questslot name and index to get item name and amount
:* This would mean the equipped conditions and drop actions could be used also for other quests where a single item and amount was stored in this way
:* This would mean the equipped conditions and drop actions could be used also for other quests where a single item and amount was stored in this way
* Idea 2 is not to store the amount, but just the item, and pass the equipped condition and drop actions the full map of items to amounts each time. it felt wasteful but...
* Idea 2 is not to store the amount, but just the item, and pass the equipped condition and drop actions the full map of items to amounts each time. it felt wasteful but...