Stendhal Achievement Ideas: Difference between revisions

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imported>Hendrik Brummermann
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imported>Hendrik Brummermann
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Revision as of 15:53, 4 July 2010



Achievements are something a player earns when a goal is reached. They are similar to quests in the sense that it is something the player can do. But unlike a quest there is no story around it. They should be visible for other players, for example on the website.

From a technical point of view an achievement consists of a title, a descriptions, a number of points, and a program condition and a category. Perhaps the title should be funny if possible and we might add icons.


Quest related achievements

todo
did x (10?) quests in Semos
todo
did x (10?) quests in Ados

...

Travel related achievements

todo
visited all zones in the Semos Region
todo
visited all zones in the Ados Region

...

todo
visited all regions completely (meta)


Fighting related achievements

todo
first deathmatch
todo
won a deathmatch with less than 10% HP (%1?)

Game related achievements

todo
added the first buddy
todo
first loot (unless that is too confusing to new players because there is already a tutorial event)

Experience

todo
reached level 50
todo
reached level 100
todo
reached level 200
todo
reached level 300
todo
reached level 400
todo
reached level 500
todo
reached level 597

ideas from the meeting, to be sorted in

  • Done daily monster/item quest at least 50, 100, 250 times
  • Raid hero, Nice Player award
  • Got married
  • Got rare item in a drop