StendhalRefactoringItems: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>Ellocogato |
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* Defense |
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* Quantity |
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== Art == |
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The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing. |
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== Extra information == |
== Extra information == |
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Revision as of 00:03, 28 October 2005
Items
List
We can have two types of items lists:
- Tibia like list
- AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
Shields
- Wooden shield
- Studded shield
- Metal Plate shield
- Copper shield
- Silver shield
- Gold shield
- Mithril shield
- Blessed shield
Swords
- Knife
- Dagger
- Short sword
- Sword
- Katana
- Long sword
- Scimitar
- Broadsword
- Two-handed sword
- Huge sword
- Blessed sword
Axes
- Small axe
- Axe
- Two-handed axe
- Mithril Axe
- Dwarvish Axe
- Blessed Axe
Clubs
- Club
- Hammer
- Battle Hammer
- Two-handed hammer
Range weapons
- Bow
- Crossbow
- Spear
- Throwing knifes
Arrows
- Arrow
Armors
- Dress
- Leather armor
- Studded Leather armor
- Plate Mail armor
- Copper Plate armor
- Copper armor
- Silver armor
- Gold armor
- Mithril armor
- Blessed armor
Boots
- Sandals
- Leather boots
Helmet
- Leather helmet
- Studded helmet
- Chain Mail helmet
- Viking helmet
- Copper helmet
- Legion helmet
- Silver helmet
- Gold helmet
- Mithril helmet
- Blessed helmet
Leg Armour
- Leather Leg Armour
- Studded Leather Leg Armour
- Chain Mail Leg Armour
- Copper Leg Armour
- Silver Leg Armour
- Gold Leg Armour
- Mithril Leg Armour
- Blessed Leg Armour
Corpse
Money
Book
Food
- Meat
- Cheese
- Bread
Properties
We have several common attributes for all the items. Mainly:
- Type
- Class
- Subclass
And some attributes that objects may or many not have:
- Attack
- Defense
- Quantity
Art
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
Extra information
Additionally items should explain:
- What slots can they be equipped
- tiled id