Marauroa Glossary: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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Revision as of 20:11, 24 February 2010
A
- Action
- An action is a command sent from the client to the server. For example "move to the right".
E
- Event
- todo
G
- GenerateINI
- see server.ini
M
- Message
- The low level network communication between client and server is message based. There are for example message for login attempts and confirmation or rejection of the login. Actions from the client to the server and perceptions from the server to the client are transmitted using messages, too. As a developer using Marauroa to code your own game, you will not see those messages as they are only used internal. The page on network design explains the inner works.
O
- object
- todo
P
- Perception
- Perceptions are information about the zone and its content sent from the server to the clients. Marauroa uses a delta^2 algorithm to keep the size of the network traffic down.
R
- RPAction
- see action
- RPEvent
- see event
- RPObject
- see object
- RPSlot
- see slot
- RPWorld
- see world
- RPZone
- see zone
S
- server.ini
- server.ini is the configuration file of the Marauroa server. It contains both game specific configuration information for the engine and administration related information for example how to reach the database. Most games (and even marauroa itself) provide a GenerateINI program to generate a stub.
- slot
- todo
W
- world
- todo
Z
- zone
- todo