StendhalRefactoring: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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We need to design the system to avoid campers:<br>
We need to design the system to avoid campers:<br>
http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg
http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg
<small>Image: Campers training in Stendhal 0.39</small>
<br><small>Image: Campers training in Stendhal 0.39</small>

There are several valid approach for this problem, and IMHO we should try from less severe to most severe first.
# Blood solution<br>You only improve your skill when you damage/are damaged the creature
# Don't get XP points nor skill points from weak creatures
# Kick idle players<br>No action in X minutes means that you are logout


==Leveling up==
==Leveling up==