StendhalRefactoring: Difference between revisions
imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin |
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We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
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We have to talk about several things here: |
We have to talk about several things here: |
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==Skill system== |
==Skill system== |
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The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. |
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At least we have the next set of skills: |
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* sword |
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* axe |
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* club |
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* range |
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* shield |
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We need to design the system to avoid campers: |
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==Leveling up== |
==Leveling up== |
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To level up you need to gain XP by killing monsters and/or solving quests.<br> |
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On level up you gain HP. |
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==Combat== |
==Combat== |
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Revision as of 15:35, 26 October 2005
This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.
Items
Items available after refactoring
Creatures
Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
RP System
We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. We have to talk about several things here:
Skill system
The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. At least we have the next set of skills:
- sword
- axe
- club
- range
- shield
We need to design the system to avoid campers:
Leveling up
To level up you need to gain XP by killing monsters and/or solving quests.
On level up you gain HP.