Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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Revision as of 22:09, 27 November 2009
- Meeting
- Result Log
- Raw Chat Log
- there's a text on sound and music at Stendhal Sound
- wiki page is quite old and needs to be updated
TODO: Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.
Types of Music
- main goal of music is to add ambient/atmosphere
- there should be different music for cities, forest, dungeons
- storyteller made some great examples of this, see patch tracker
- some are very pretty and quiet and suitable for outdoors, a meadow
- some are dark and scary like for a dungeon
- a jazz room was suggested, does it fit into the world?
- need to compromise between file size and loops being long enough not to get monotonic
- files provided and committed to CVS
- Deep_Forest.ogg (This music by storyteller from patch 2665588 is ideal for outdoors as it has bir..., 2009)
- Demiurgo_ANewHomeland.ogg (Added final version of demiurgos song, 2006 )
- Sacred_Moments.ogg (This piece of music by storyteller from patch 2672345 has a majestic and serious..., 2009)
- The_Forsaken_Mine.ogg (This is written by storyteller, atmospheric background music ideal for caves or ..., 2009)
- The_Old_Tavern.ogg (This is written by storyteller, and he comments that ' This background soundtrac..., 2009)
File Format
- mp3 is problematic
- midi
- midi-files can be repeated the whole time aren't so big files and you can make them easy at home
- midi and linux may be a problem
- midi would have a retro touch, like lufia or secret of mana or sth.
- ogg
- midi files can be converted
- prefered by many people
- cannot get the range in midi files as you can in ogg
Other (needs summary)
- storyteller: no, I think we should not take music from anywhere...
- humana: storryteller what do you mean?
- plassy: what do you mean with anywhere?
- storyteller: well, to take it from any other source... Because of the copyright etc
- plassy: its a game
- humana: yes and a game has a background music
- humana: you can mute the music
- pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
- Oslsachem: music usually adds atmosphere to the game but not gameplay
- humana: so I don't know now... what do you think about a Blues or Jazz house?
- vomit: and there should be a soundtrack file, which you are able to download extra
- blackfinix: vomit yes ... like the sound files now
- superkym: adding music would still be rather a major change
- blackfinix: ok we can put that off for now, or create a ccommittee to look into it
- humana: who wrote music for stendhal already?
- superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember
- vomit: atmospheric sounds in ogg would be better
- miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
- Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
- plassy: whats the problem with music... there is support for sound in java... or am I wrong?
- samson: I don't care about music / sounds as long as I can switch them off
- blackfinix: yes samson.
- plassy: so who did the original sound stuff?
Controlling the music
- music is played by client
- on commands provided by the server
- music should depended on zone, "atmosphere" property of zone that is sent to client
- synchronization
- there is an unwritten rule that all the players should see the same thing
- problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in
- the music should fade in, there is no need to hear it from the start
- music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now
- other triggers
- there might be special music during a fight against a very strong monsters
- it was suggested that music may be faster when low on health
Multiple programs with music
- music should only be played if the Stendhal client is the active window
- so when you have two clients open (for example while testing) you don't get a mess
- a workaround would be to mute one client manually.
- for example when the other music source is not related to Stendhal
Shipping Music Files
- the music files should be shipped with the client, just like tiles and images are, but as a separate package
- streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
- plan
- Make mute persistent
- include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore)
- include the music files in stendhal-FULL-0.xx.zip
Volunteers
- storyteller and miasma volunteered to do the music
- hendrik volunteered to fix /mute and include the sound files into the normal stendhal-0.xx.zip download, so that the music files can go into stendhal-FULL-0.xx.zip
- plassy volunteered to do the java coding
- it may be a good idea to join #arianne on irc freenode. Please ask there if you have any questions or issues.