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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin |
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[[StendhalRefactoringItems| Items available after refactoring]]
=Items=
==List==
We can have two types of items lists:
* Tibia like list
* AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2.
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
===Shields===
* Wooden shield
* Studded shield
* Metal Plate shield
* Copper shield
* Silver shield
* Gold shield
* Mithril shield
* Blessed shield
===Swords===
* Knife
* Dagger
* Short sword
* Sword
* Katana
* Long sword
* Scimitar
* Broadsword
* Two-handed sword
* Huge sword
* Blessed sword
===Axes===
* Small axe
* Axe
* Two-handed axe
* Mithril Axe
* Dwarvish Axe
* Blessed Axe
===Clubs===
* Club
* Hammer
* Battle Hammer
* Two-handed hammer
===Range weapons===
* Bow
* Crossbow
* Spear
* Throwing knifes
===Arrows===
* Arrow
===Armors===
* Dress
* Leather armor
* Studded Leather armor
* Plate Mail armor
* Copper Plate armor
* Copper armor
* Silver armor
* Gold armor
* Mithril armor
* Blessed armor
===Boots===
* Sandals
* Leather boots
===Helmet===
* Leather helmet
* Studded helmet
* Chain Mail helmet
* Viking helmet
* Copper helmet
* Legion helmet
* Silver helmet
* Gold helmet
* Mithril helmet
* Blessed helmet
===Leg Armour===
* Leather Leg Armour
* Studded Leather Leg Armour
* Chain Mail Leg Armour
* Copper Leg Armour
* Silver Leg Armour
* Gold Leg Armour
* Mithril Leg Armour
* Blessed Leg Armour
===Corpse===
===Money===
===Book===
===Food===
* Meat
* Cheese
* Bread
== Properties ==
We have several common attributes for all the items. Mainly:
* Type
* Class
* Subclass
And some attributes that objects may or many not have:
* Attack
* Defense
* Quantity
== Extra information ==
Additionally items should explain:
* What slots can they be equipped
* tiled id
=Creatures=
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