StendhalOpenTasks: Difference between revisions

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imported>Kiheru
updated for the current tileset system and copyright status
imported>Kiheru
updated for the current tileset system and copyright status
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Revision as of 00:04, 24 February 2008

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Also you can have a try at fixing:

  • Server Pathfinding
  • Adding a SFX layer over screen: day/night, rain, clouds, etc.
  • Improve rendering engine by adding dirty rectangles.
  • Tuning combat formula and monsters stats.
  • Writing test cases for client with some usual situations and then verify server reply.
  • Reworking creatures' AI

Manual

We need a better manual for players to know how to play Stendhal.
May you help us to complete Stendhal's manual.

GFX

We need graphics assistence at several important areas of the game.

Monsters and Items

We need new sprites for monsters. Usually I use RPGMaker 2000 stuff that is on the public domain, but even in that case the stuff has to be search.
It would be great if you can contribute new monsters ( and ideally with its stats too ) to Stendhal.

The items situation is similar. The more items, the better. We also need common life items that will be used surely on Quests, so don't forget to have a look there.

Anything that is not already in game is really welcome.

Player's outfits

Right now player's outfit is done in a very similar way to the Charas project. We would need help to get new hairs, dresses, clothes, heads and bodies and in different colors.

Standard charset size on charas is: 24x32 pixels.
Although in stendhal we scale them to 48x64 pixels.

Tilesets

There are some images with dubious or unknown copyright status. These are listed in the tiled/tileset/refactoring file in the stendhal source.

The tileset specification is too long to fit here, so it has its own page.

Actual tilesets are too limiting, and lacks of important things to make great complete maps. The effect is more appreciated at cities.

Maps

Maps are created using the Tiled editor. We have lots of maps we are working on, and you can check them out in our Atlas page. We also have a handdrawn worldmap and some info about our world on the stendhal refactoring atlas page.

I sugest you check our map tutorials if you are interested in creating maps for stendhal, it's a bit outdated, but at the end you have a link to an extended version, that focuses on changes made to the stendhal map format after that tutorial was made.
How To Use Tiled To Create Stendhal Maps

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! / Baaaaa! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.

Although you can create faster, more animated music for dungeons.

Music should loop correctly and should be recorded in OGG format.


Plot

In fact Stendhal has a plot. Have a look to History and Quests to help us expand and complete it.






Back to stendhal main wiki page