Stendhal/manual/Controls and Game Settings: Difference between revisions

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imported>Kymara
Exit game: use newly created image as th eold one was out of date and externally stored
imported>Kymara
update for new single click and sound commands
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You must hold down the direction keys to make the character to move. Your character will collide with elements that exists on the world, like other players and walls.
 
Alternatively you can move '''automatically''' by doublesingle clicking on an empty place of the game area. DoubleSingle click in the mini map for longer routes. If you collide with a creature, you must reset your route by doublesingle clicking your destination again.
 
You also collide with map borders. When you reach a map border your screen won't move any further and two things might happen:
* if an area exists next to the area you are in, you will move from your current area to the new area (you will be transferedtransferred to the new zone).
* if no area exists nothing will happen and you will simply collide and stop.
 
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=== Other actions ===
Click the <b>right mouse button</b> over objects to see a contextual menu (which will include actions that can be performed on the object) and use the <b>left mouse button</b> to choose an action from the menu
You can right click outside the area of the menu to abort.
 
[[Image:rightclick.png]]
 
===Open Game Dialog log===
 
[[Image:chatlog.png]]
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Use <b>Shift+UP arrow</b> or <b>Shift+DOWN arrow</b> (hold ''Shift'' and press arrows) to put in your dialog text bar the last written sentence. Each time you press the ''up'' arrow (while still holding the ''shift'' key) you go further back in the history of your previously written sentences. When you use the ''down arrow'' instead you can go forward. That way you don't have to write again previously used sentences, for example, when you sell items.
 
If the chat dialog goes pink, it means you scrolled back and now you have unread messages. Just scroll down to the bottom again.
 
=== Sound ===
You can mute and unmute sounds and music with
<b>/mute</b>
 
You can set the volume of sounds with
<b>/volume</b>
 
which will show you the current volume settings for each group of sound types, which you can adjust independently:
 
[[Image:StendhalSoundVolumes.png]]
 
 
===Exit game===