Ideas for Stendhal: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Kymara
finally worked out with this page was broken. there was a 'player' tag in it as part of a command idea
imported>Kymara
move two quest ideas to the stendhal quest ideas page
Line 110: Line 110:
Priest (in game)-- Alex (Real Life)
Priest (in game)-- Alex (Real Life)


== King Midas Quest ==
Maybe have a quest that allows the player to convert ''iron'' into ''gold_bar'' somehow?
: Nice idea! Or extend that; convert hammer to golden_hammer, mace to golden_mace, iron_scale_armor to golden_armor, plate_shield to golden_shield ... since everything Midas touched turned to gold. Though it would need to be carefuly balanced so that the reward wasn't too great. Maybe Midas could be an actual NPC, and after doing a quest you meet him/he'll touch things for you, and you get the chance to turn one thing into gold. [[User:Kymara|Kymara]] 03:05, 23 August 2007 (PDT)


== States increasing potions ==
== States increasing potions ==
Line 189: Line 186:
:* there is no infrastructure in php to access marauroa objects stored in the database (the hall of fame uses a workaround by storing the statistics :informations redundant in another table, but seems to be a bad idea for real data)
:* there is no infrastructure in php to access marauroa objects stored in the database (the hall of fame uses a workaround by storing the statistics :informations redundant in another table, but seems to be a bad idea for real data)
:: ''This unsigned comment was left by [[User:Hendrik Brummermann]] - don't forget to sign your comments! Thanks, [[User:Kymara|Kymara]]''
:: ''This unsigned comment was left by [[User:Hendrik Brummermann]] - don't forget to sign your comments! Thanks, [[User:Kymara|Kymara]]''

= Tavern Boss =
In the second floor of the tavern, there is a npc (tavern boss), which need you talk with another npc, I think that npc will live in the house of the entrance of dungeon to go to kobold city (in semos_mountain_n2). That's npc asks you to bring a few items to give something for the tavern boss (maybe a few armors, or other items, that's will be define). The tavern isn't implemented in the game, this cause that the tavern boss and the other npc are very separated.... News ideas are welcome.

Sshk5