Ideas:chad3f:SkillsSystem: Difference between revisions
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Revision as of 21:23, 21 April 2007
Skills System
Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed).
Some groups of skills could be:
- Attack/Defense placement
- Range
- Close
(fists, hand dagger, knife, short sword) - Medium
(long sword, thrown dagger) - Extended
(arrow, ice/fireball)
- Close
- Elevation
- High
(head) - Medium
(torso, arms) - Low
(legs, feet)
- High
- Range
- Enemy experience
- General type
(elf, drawf, orc) - Specific type
(archer_elf, leader_drawf, hunter_orc)
- General type