Marauroa Glossary: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
FAQ
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__NOTOC__
__NOTOC__
<div class="toc" style="text-align: center">
<div class="toc" style="text-align: center">
[[#A|A]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#E|E]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#G|G]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#M|M]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#O|O]] &nbsp;&nbsp;|&nbsp;&nbsp;[[#P|P]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#R|R]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#S|S]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#W|W]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#Z|Z]]
[[#A|A]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#D|D]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#E|E]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#F|F]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#G|G]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#M|M]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#O|O]] &nbsp;&nbsp;|&nbsp;&nbsp;[[#P|P]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#R|R]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#S|S]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#W|W]] &nbsp;&nbsp;|&nbsp;&nbsp; [[#Z|Z]]
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; Action : An action is a command sent from the client to the server. For example "move to the right".
; Action : An action is a command sent from the client to the server. For example "move to the right".

== D ==

; DAO : [[High Level Database Access|Data Access Object]]


== E ==
== E ==


; Event : Events are sent from the server to the clients to denote a stateless one time event. They are handled by the class RPEvents and always belong to an RPObject. The normal visibility rules apply. Unlike changed attributes events are fire and forget. So they for example useful for chat messages.
; Event : Events are sent from the server to the clients to denote a stateless one time event. They are handled by the class RPEvents and always belong to an RPObject. The normal visibility rules apply. Unlike changed attributes events are fire and forget. So they for example useful for chat messages.

== F ==

; FAQ :
:* [[FAQ|Arianne FAQ]]
:* [[StendhalFAQ|Stendhal FAQ]]


== G ==
== G ==
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; slot : RPObjects and RPEvents can have slots that in turn contain RPObjects. For example in Stendhal players have a bag-slot that contains items.
; slot : RPObjects and RPEvents can have slots that in turn contain RPObjects. For example in Stendhal players have a bag-slot that contains items.

; SQL : [[Low Level Database Access]]


== W ==
== W ==

Revision as of 14:55, 27 February 2010




A   |   D   |   E   |   F   |   G   |   M   |   O   |  P   |   R   |   S   |   W   |   Z


A

Action
An action is a command sent from the client to the server. For example "move to the right".

D

DAO
Data Access Object

E

Event
Events are sent from the server to the clients to denote a stateless one time event. They are handled by the class RPEvents and always belong to an RPObject. The normal visibility rules apply. Unlike changed attributes events are fire and forget. So they for example useful for chat messages.

F

FAQ

G

GenerateINI
see server.ini

M

Message
The low level network communication between client and server is message based. There are for example message for login attempts and confirmation or rejection of the login. Actions from the client to the server and perceptions from the server to the client are transmitted using messages, too. As a developer using Marauroa to code your own game, you will not see those messages as they are only used internal. The page on network design explains the inner works.

O

object
todo

P

Perception
Perceptions are information about the zone and its content sent from the server to the clients. Marauroa uses a delta^2 algorithm to keep the size of the network traffic down.

R

RPAction
see action
RPEvent
see event
RPObject
see object
RPSlot
see slot
RPWorld
see world
RPZone
see zone

S

server.ini
server.ini is the configuration file of the Marauroa server. It contains both game specific configuration information for the engine and administration related information for example how to reach the database. Most games (and even marauroa itself) provide a GenerateINI program to generate a stub.
slot
RPObjects and RPEvents can have slots that in turn contain RPObjects. For example in Stendhal players have a bag-slot that contains items.
SQL
Low Level Database Access

W

world
The world contains a number of zones.

Z

zone
A zone is an area that contains objects and players. Clients are informed about changes that occur in the zone they are in. Note: A zone can be a real area like Semos Village, Semos City or a virtual one like a chat room.