StendhalRefactoring: Difference between revisions
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== Events == |
== Events == |
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Creatures can recieve the next list of events: |
Creatures can recieve the next list of events: |
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* onAttack(target, weapon) |
* onAttack(target, weapon) ''called when attacking a target with the given weapon.'' |
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* onAttacked(attacker, weapon) |
* onAttacked(attacker, weapon) ''called when attacked by someone with a given weapon.'' |
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* onStopAttack(target) |
* onStopAttack(target) ''called when we stop attacking target'' |
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* onStopAttacked(target) |
* onStopAttacked(target) ''called when target stops attacking us'' |
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* onDamage(type, amount) ''called when entity is damaged with the damage type (physical, fire, poison, magical, ... ) and the amount of damage done.'' |
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* onDamage(type, amount) |
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* onKilled(attacker, weapon) |
* onKilled(attacker, weapon) ''called when attacked killed us with the given weapon'' |
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* onKill(target) |
* onKill(target) ''called when entity kills target'' |
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* onMove(x,y) ''called when entity moves to x,y ( before moving in fact )'' |
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* onMove(x,y) |
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* onCollide(x,y) |
* onCollide(x,y) ''called when entity collide at position x,y'' |
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* onCollideWith(target) |
* onCollideWith(target) ''called when entity collide with another entity'' |
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* onEquip(item, slot) |
* onEquip(item, slot) ''called when entity equips item on the given slot'' |
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* onEquipped(source, slot) |
* onEquipped(source, slot) ''called when entity is equipped on the source entity and in the given slot'' |
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* onDrop(item, slot) |
* onDrop(item, slot) ''called when entity drops item from the given slot to floor'' |
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* onDropped(source, x, y) |
* onDropped(source, x, y) ''called when entity is dropped by source to floor at position x,y'' |
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* onChat(source, text) |
* onChat(source, text) ''called when someone speaks near entity or write to entity'' |
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* onUse(item) |
* onUse(item) ''called when entity use item'' |
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* onUseWith(base, item) ''called when entity use item on base item'' |
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* onUsed(source) |
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* onUsed(source) ''called when entity is used by source'' |
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* onStop() |
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* onUsedWith(source, base) ''called when entity is used by source on base item'' |
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* onStop() ''called when entity stops moving, attacking, etc...'' |
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Revision as of 12:21, 24 October 2005
Items
We have the next items structure:
- Shields
- Wooden shield
- Studded shield
- Plate shield
- Copper shield
- Swords
- knife
- Sword
- Long sword
- Broadsword
- Armors
- Leather armor
- Studded armor
- Plater armor
- Copper armor
- Boots
- Sandals
- Leather
- Helmet
- Leather helmet
- Studded helmet
- Chain helmet
- Viking helmet
- Legs
- Leather legs
- Studded legs
- Chain legs
- Corpse
- Money
- Book
- Food
- Meat
- Cheese
- Bread
Creatures
Actions
- Move
- Stop
- Chat
- Tell
- Outfit
- Attack
- Use
- Equip
- Drop
- Own ( a sheep )
Events
Creatures can recieve the next list of events:
- onAttack(target, weapon) called when attacking a target with the given weapon.
- onAttacked(attacker, weapon) called when attacked by someone with a given weapon.
- onStopAttack(target) called when we stop attacking target
- onStopAttacked(target) called when target stops attacking us
- onDamage(type, amount) called when entity is damaged with the damage type (physical, fire, poison, magical, ... ) and the amount of damage done.
- onKilled(attacker, weapon) called when attacked killed us with the given weapon
- onKill(target) called when entity kills target
- onMove(x,y) called when entity moves to x,y ( before moving in fact )
- onCollide(x,y) called when entity collide at position x,y
- onCollideWith(target) called when entity collide with another entity
- onEquip(item, slot) called when entity equips item on the given slot
- onEquipped(source, slot) called when entity is equipped on the source entity and in the given slot
- onDrop(item, slot) called when entity drops item from the given slot to floor
- onDropped(source, x, y) called when entity is dropped by source to floor at position x,y
- onChat(source, text) called when someone speaks near entity or write to entity
- onUse(item) called when entity use item
- onUseWith(base, item) called when entity use item on base item
- onUsed(source) called when entity is used by source
- onUsedWith(source, base) called when entity is used by source on base item
- onStop() called when entity stops moving, attacking, etc...