StendhalRefactoring: Difference between revisions

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== Events ==
== Events ==
Creatures can recieve the next list of events:
Creatures can recieve the next list of events:
* onAttack(target, weapon)
* onAttack(target, weapon) ''called when attacking a target with the given weapon.''
* onAttacked(attacker, weapon)
* onAttacked(attacker, weapon) ''called when attacked by someone with a given weapon.''
* onStopAttack(target)
* onStopAttack(target) ''called when we stop attacking target''
* onStopAttacked(target)
* onStopAttacked(target) ''called when target stops attacking us''
* onDamage(type, amount) ''called when entity is damaged with the damage type (physical, fire, poison, magical, ... ) and the amount of damage done.''
* onDamage(type, amount)
* onKilled(attacker, weapon)
* onKilled(attacker, weapon) ''called when attacked killed us with the given weapon''
* onKill(target)
* onKill(target) ''called when entity kills target''
* onMove(x,y) ''called when entity moves to x,y ( before moving in fact )''
* onMove(x,y)
* onCollide(x,y)
* onCollide(x,y) ''called when entity collide at position x,y''
* onCollideWith(target)
* onCollideWith(target) ''called when entity collide with another entity''
* onEquip(item, slot)
* onEquip(item, slot) ''called when entity equips item on the given slot''
* onEquipped(source, slot)
* onEquipped(source, slot) ''called when entity is equipped on the source entity and in the given slot''
* onDrop(item, slot)
* onDrop(item, slot) ''called when entity drops item from the given slot to floor''
* onDropped(source, x, y)
* onDropped(source, x, y) ''called when entity is dropped by source to floor at position x,y''
* onChat(source, text)
* onChat(source, text) ''called when someone speaks near entity or write to entity''
* onUse(item)
* onUse(item) ''called when entity use item''
* onUseWith(base, item) ''called when entity use item on base item''
* onUsed(source)
* onUsed(source) ''called when entity is used by source''
* onStop()
* onUsedWith(source, base) ''called when entity is used by source on base item''
* onStop() ''called when entity stops moving, attacking, etc...''

Revision as of 12:21, 24 October 2005

Items

We have the next items structure:

  • Shields
    • Wooden shield
    • Studded shield
    • Plate shield
    • Copper shield
  • Swords
    • knife
    • Sword
    • Long sword
    • Broadsword
  • Armors
    • Leather armor
    • Studded armor
    • Plater armor
    • Copper armor
  • Boots
    • Sandals
    • Leather
  • Helmet
    • Leather helmet
    • Studded helmet
    • Chain helmet
    • Viking helmet
  • Legs
    • Leather legs
    • Studded legs
    • Chain legs
  • Corpse
  • Money
  • Book
  • Food
    • Meat
    • Cheese
    • Bread

Creatures

Actions

  • Move
  • Stop
  • Chat
  • Tell
  • Outfit
  • Attack
  • Use
  • Equip
  • Drop
  • Own ( a sheep )

Events

Creatures can recieve the next list of events:

  • onAttack(target, weapon) called when attacking a target with the given weapon.
  • onAttacked(attacker, weapon) called when attacked by someone with a given weapon.
  • onStopAttack(target) called when we stop attacking target
  • onStopAttacked(target) called when target stops attacking us
  • onDamage(type, amount) called when entity is damaged with the damage type (physical, fire, poison, magical, ... ) and the amount of damage done.
  • onKilled(attacker, weapon) called when attacked killed us with the given weapon
  • onKill(target) called when entity kills target
  • onMove(x,y) called when entity moves to x,y ( before moving in fact )
  • onCollide(x,y) called when entity collide at position x,y
  • onCollideWith(target) called when entity collide with another entity
  • onEquip(item, slot) called when entity equips item on the given slot
  • onEquipped(source, slot) called when entity is equipped on the source entity and in the given slot
  • onDrop(item, slot) called when entity drops item from the given slot to floor
  • onDropped(source, x, y) called when entity is dropped by source to floor at position x,y
  • onChat(source, text) called when someone speaks near entity or write to entity
  • onUse(item) called when entity use item
  • onUseWith(base, item) called when entity use item on base item
  • onUsed(source) called when entity is used by source
  • onUsedWith(source, base) called when entity is used by source on base item
  • onStop() called when entity stops moving, attacking, etc...