Marauroa Glossary: Difference between revisions

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imported>Hendrik Brummermann
Created page with '{{Navigation for Marauroa Top}} {{Navigation for Marauroa General}} == A == ; Action : An action is a command sent from the client to the server. For example "move to the right…'
imported>Hendrik Brummermann
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; Action : An action is a command sent from the client to the server. For example "move to the right".
; Action : An action is a command sent from the client to the server. For example "move to the right".

== E ==

; Event : todo


== G ==
== G ==


; GenerateINI : see [[#S|server.ini]]
; GenerateINI : see [[#S|server.ini]]

== M ==

; Message : The low level network communication between client and server is message based. There are for example message for login attempts and confirmation or rejection of the login. Actions from the client to the server and perceptions from the server to the client are transmitted using messages, too. As a developer using Marauroa to code your own game, you will not see those messages as they are only used internal. The page on [[NetworkDesign|network design]] explains the inner works.


== O ==
== O ==
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; RPAction : see [[#A|action]]
; RPAction : see [[#A|action]]
; RPEvent : see [[#E|event]]
; RPObject : see [[#O|object]]
; RPObject : see [[#O|object]]
; RPSlot : see [[#S|slot]]
; RPWorld : see [[#W|world]]
; RPWorld : see [[#W|world]]
; RPZone : see [[#Z|zone]]
; RPZone : see [[#Z|zone]]
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; server.ini : server.ini is the [[Configuration file server.ini|configuration file]] of the Marauroa server. It contains both game specific configuration information for the engine and administration related information for example how to reach the database. Most games (and even marauroa itself) provide a [[InitialStepsWithMarauroa|GenerateINI]] program to generate a stub.
; server.ini : server.ini is the [[Configuration file server.ini|configuration file]] of the Marauroa server. It contains both game specific configuration information for the engine and administration related information for example how to reach the database. Most games (and even marauroa itself) provide a [[InitialStepsWithMarauroa|GenerateINI]] program to generate a stub.

; slot : todo


== W ==
== W ==

Revision as of 20:11, 24 February 2010



A

Action
An action is a command sent from the client to the server. For example "move to the right".

E

Event
todo

G

GenerateINI
see server.ini

M

Message
The low level network communication between client and server is message based. There are for example message for login attempts and confirmation or rejection of the login. Actions from the client to the server and perceptions from the server to the client are transmitted using messages, too. As a developer using Marauroa to code your own game, you will not see those messages as they are only used internal. The page on network design explains the inner works.

O

object
todo

P

Perception
Perceptions are information about the zone and its content sent from the server to the clients. Marauroa uses a delta^2 algorithm to keep the size of the network traffic down.

R

RPAction
see action
RPEvent
see event
RPObject
see object
RPSlot
see slot
RPWorld
see world
RPZone
see zone

S

server.ini
server.ini is the configuration file of the Marauroa server. It contains both game specific configuration information for the engine and administration related information for example how to reach the database. Most games (and even marauroa itself) provide a GenerateINI program to generate a stub.
slot
todo

W

world
todo

Z

zone
todo