Stendhal Quest Coding - Part 2: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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You may have noticed in the above diagram that there is something called "ANY". This is a special "state" which allows the triggers associated with the outgoing arrows to be triggered in any state. You should not use this except for "bye" which should always work.
You may have noticed in the above diagram that there is something called "ANY". This is a special "state" which allows the triggers associated with the outgoing arrows to be triggered in any state. You should not use this except for "bye" which should always work.


Okay, enough theory for now, lets write some code:
{{TODO|

* code
<source lang="java">
* point to ConverstationStates
public void prepareQuestStep() {
* View Transitions with Graphviz

}}
// get a reference to the Hayunn npc
SpeakerNPC npc = npcs.get("Hayunn Naratha");

// ...

// if the player asks for a quest, go to state QUEST_OFFERED
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
null,
ConversationStates.QUEST_OFFERED,
"My mouth is dry, but I can't be seen to abandon this teaching room! Could you bring me some beer from the tavern?",
null);

// in state QUEST_OFFERED, accept "yes" and go back to ATTENDING
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Thanks! I'll be right here, waiting. And guarding, of course.",
null);

// in state QUEST_OFFERED, accept "no" and go back to ATTENDING
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"Oh, well forget it then. I guess I'll just hope for it to start raining, and then stand with my mouth open.",
null);
}
</source>

As you can see, we now have to use "add()" instead of "addReply()" and that methods has a lot more parameters.

We have predefined a number of states in the class [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/src/games/stendhal/server/entity/npc/ConversationStates.java?view=markup ConverstationStates] that you can and should use.

There is one last thing that makes your life easier: If you are using Linux, have the graphviz package installed and you are an admin in game, you can select "View Transitions" in the right click menu of NPCs. This will generate an image of the current transition graph very similar to the images above.


== Teaching the NPC to remember the player ==
== Teaching the NPC to remember the player ==