History: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
imported>Hendrik Brummermann
No edit summary
Line 258: Line 258:
Marauroa was refactored to achieve more abstraction and was added a new persistence layer, making it a pro choosal for developing small online games.
Marauroa was refactored to achieve more abstraction and was added a new persistence layer, making it a pro choosal for developing small online games.
[[Stendhal]] kept evolving and featured a big play area with thousands of creatures interacting with players.
[[Stendhal]] kept evolving and featured a big play area with thousands of creatures interacting with players.

[[Image:Stendhal074.png|thumb|Stendhal]] <!-- Is that from 2007 or 2008? May need an older screenshot -->


== Year 2007 ==
== Year 2007 ==

[[Image:Stendhal074.png|Stendhal]]


Marauroa was refactored to meet the requirements of an online roleplaying game like Stendhal better.
Marauroa was refactored to meet the requirements of an online roleplaying game like Stendhal better.
Line 268: Line 268:


Marauroa now supports multi threaded database access using [[Data Access Objects]] and can now dynamically instantiate and destroy copies of zones to allow instantiated dungeons.
Marauroa now supports multi threaded database access using [[Data Access Objects]] and can now dynamically instantiate and destroy copies of zones to allow instantiated dungeons.

== Year 2010 ==

Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finder control and background music.


[[Category:Marauroa]]
[[Category:Marauroa]]