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imported>Hendrik Brummermann |
imported>Hendrik Brummermann No edit summary |
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Marauroa was refactored to achieve more abstraction and was added a new persistence layer, making it a pro choosal for developing small online games. |
Marauroa was refactored to achieve more abstraction and was added a new persistence layer, making it a pro choosal for developing small online games. |
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[[Stendhal]] kept evolving and featured a big play area with thousands of creatures interacting with players. |
[[Stendhal]] kept evolving and featured a big play area with thousands of creatures interacting with players. |
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[[Image:Stendhal074.png|thumb|Stendhal]] <!-- Is that from 2007 or 2008? May need an older screenshot --> |
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== Year 2007 == |
== Year 2007 == |
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[[Image:Stendhal074.png|Stendhal]] |
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Marauroa was refactored to meet the requirements of an online roleplaying game like Stendhal better. |
Marauroa was refactored to meet the requirements of an online roleplaying game like Stendhal better. |
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Marauroa now supports multi threaded database access using [[Data Access Objects]] and can now dynamically instantiate and destroy copies of zones to allow instantiated dungeons. |
Marauroa now supports multi threaded database access using [[Data Access Objects]] and can now dynamically instantiate and destroy copies of zones to allow instantiated dungeons. |
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== Year 2010 == |
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Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finder control and background music. |
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[[Category:Marauroa]] |
[[Category:Marauroa]] |
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