GameDesign: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>StephenIerodiaconou
imported>MiguelAngelBlanchLardin
Line 18: Line 18:
So let's define the reply to each message. First, let's clarify that the best way of modelling this system is using finite automates, (a finite state machine) where, based on the input, we change the state we are currently in and produce an output.
So let's define the reply to each message. First, let's clarify that the best way of modelling this system is using finite automates, (a finite state machine) where, based on the input, we change the state we are currently in and produce an output.
== Login stage ==
== Login stage ==
<b>NOTE</b>: This stage has been split in 3 to allow proper secure login.
<b>NOTE</b>: Explain here how secure login works.

<pre>
<pre>
Process C2S Login ( STATE_BEGIN_LOGIN )
Process C2S Login ( STATE_BEGIN_LOGIN )