Support:About Arianne: Difference between revisions
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== 2. Why and how did you get started? What was the date? == |
== 2. Why and how did you get started? What was the date? == |
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Arianne was born over ten years ago. According to the legend it started with a posting on Linuxgames about "What I'd like to see in an RPG" in 1999. When Miguel Blanch saw the posting he founded the Arianne project because he was not aware of other games like Nethack. The first version of the website was in Spain but it was quickly translated to English because of public demand. |
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== 3. What is the software's intended audience? == |
== 3. What is the software's intended audience? == |
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Revision as of 19:22, 7 February 2010
You can enter notes by starting a line with "*". In the end, however, this should be real sentences.
1. Description of project
(what is it, what does it do, what makes it unique?, project URL?)
The Arianne project is ...
Marauroa ...
Stendhal is a fully fledged and completely free multiplayer online adventures game (MMORPG). It features a new, rich and expanding world in which players can explore towns, plains, caves and dungeons. Players will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. The character will develop and grow and with each new level become stronger and better. With the money acquired new items can be bought and armor and weapons improved. And for the blood thirsty ones out there; satisfy your killing desires by roaming the world in search of evil monsters!
2. Why and how did you get started? What was the date?
Arianne was born over ten years ago. According to the legend it started with a posting on Linuxgames about "What I'd like to see in an RPG" in 1999. When Miguel Blanch saw the posting he founded the Arianne project because he was not aware of other games like Nethack. The first version of the website was in Spain but it was quickly translated to English because of public demand.
3. What is the software's intended audience?
- Game Developers
- Players
4. What are a couple of notable examples of how people are using your software?
- Krakow Online
- Player Online World
5. What are the system requirements for your software, and what do people need to know about getting it set up and running?
- Client
- Java
- Server
- Java
- Database
6. What gave you an indication that your project was becoming successful?
7. What has been your biggest surprise?
- Krakow Online
- Japanese version
8. What has been your biggest challenge?
- UDP and Cooperate Firewalls
- Changing the rules of combat
9. Why do you think your project has been so well received?
- KISS
- friendly community
10. What advice would you give to a project that's just starting out?
11. Where do you see your project going?
- Marauroa
- Asynchronous Database Access
- Stendhal
- More Teamwork, parties, class roles, guilds
12. What's on your project wish list?
13. What are you most proud of?
- Community
14. If you could change something about the project, what would it be?
15. How do you coordinate the project?
(Make assignments? Assign bugs? Perform regression testing?)
- IRC
- Bug Tracker
16. How many hours a month do you and/or your team devote to the project?
- Way too much
17. What is your development environment like?
(Machine9s), operating system(s), compilers, debuggers, etc.)
- We have developers using MS Windows and Linux
- preferred is an eclipse enviroment as most developers use it
- compile and build by Ant
18. Milestones:
(Bullet points with past release dates, future plans)
- see history
- Marauroa
- Stendhal
19. How can others contribute?
(What tasks can they help with? Is there a talent or resource wish list? How can they to sign up?)
- Quests and ideas about the world history
- Graphics and Sound
- Testing
- and of course: patches
20. Project Leaders and Core Developers
Please repeat the following section for each project leader or key developer
----------------- Project leader(s) Name: SourceForge user page URL: Occupation or experience: Education: Location: [Photo of leader - please attach GIF, JPG, or PNG file(s)] -----------------
21. Developers
Please repeat the following section for each key developer:
Key developer(s) Name: SourceForge user page URL: Occupation or experience: Education: Location: [Photo of developer - please attach GIF, JPG, or PNG file(s)] -----------------
24. Why did you place the project on SourceForge.net?
25. How has SourceForge.net helped your project succeed?
26. The number one benefit of using SourceForge.net is:
27. Name three projects you think deserve to be named POTM.
- Junit - http://sourceforge.net/projects/junit/
- Page layout (check are we using this now for client -ask kiheru) - http://sourceforge.net/projects/pagelayout/
- Tiled - http://sourceforge.net/projects/tiled/ but they recently dropped dev on the java version :/
- scalex - http://scale2x.sourceforge.net scalex is brilliant Seems to be dormant.
Feedback
(That's all the POTM questions for you, but there's one more thing we'd like to ask. How are we doing? You've got our ear, so let us know how we can make SourgeForge the best it can be. Go ahead, be honest. We can take it!)
- I am concerned about those ads asking for personal information when trying to download software
- More support for file releases of umbrella projects like Arianne