Stendhal/StatusEffects: Difference between revisions
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Revision as of 20:04, 7 May 2013
This is a list of status ailments and enhancements commonly found in traditional RPGs. Here can be found descriptions and some ways to possibly implement some of them into Stendhal.
Description
Status can temporarily effect a character's ability to do certain functions or alter stats such as HP, mana, defense, attack, etc. Status is usually inflicted through item usage, spells or physical attacks. Occasionally characters receive a status through game progression, such as speaking with an NPC or an event is triggered. Effects are generally nullified by the use of items or magic spells. Some effects, such as "sleep", are often alternatively cured by the character receiving a physical attack. Resistances to negative statuses can be acquired through positive status effects and equipping imbued items.
Distinction from Elemental
Status is distinct from elemental enhancements, though elemental resistance can be considered a status. Elemental attacks are used to compound the strength of a physical or magic attacks against enemies with a weak resistance to said element. If the target has a strong resistance to the element then the strength of the attack is reduced to below the normal range.
Status Ailments
A status ailment is a negative effect on the character. Effects can reduce/impede the characters ability to do an action or cause a temporary reduction in stats.
List of common ailments
| Common Names | Common Function | Suggested for Stendhal |
|---|---|---|
| blind / dark / darkness | player's attack accuracy is reduced | same |
| burn / burning | ||
| confuse / confusion / confused | player loses control over certain function of character | walking is limited to using directional arrows inverted (as poison is currently) |
| death / instant death / KO | character is instantly KO'd | not recommended |
| dizzy | physical attack evasion is reduced | same |
| doom | character is KO'd after a predetermined period of time if ailment isn't removed | not recommended |
| fear / toad / frog / imp | attack and defense are weakened | none |
| freeze / freezing / frozen | ||
| oil | character is more susceptible to fire-based attacks | same |
| poison | character loses HP over time | same |
| silence / mute / muddle | character is unable to cast magic spells | same |
| sleep | character is unable to act for a predetermined amount of time or until awoken | same |
| slow | character's attack is delayed | same or slowed walking |
| zombie | healing items have the opposite effect | slowed walking |
Status Enhancements
Status enhancements give the character a certain "buffer" and can increase specific abilities or stats.
List of common enhancements
| Effect Name | Common Function | Suggested for Stendhal |
|---|---|---|
| focus / concentrate | increases power or accuracy of next physical or magical attack | same |
| haste | decreases wait time between attacks | same or quickened walking |
| protect | increases defense | same |
| reflect | reflects magic back onto the caster | same |
| shell | increases magic defense | same |
Mixed Effects
Mixed status effect generally give the character some kind of enhancement but at the loss of another function.
List of effects
| Effect Name | Common Function | Suggested for Stendhal |
|---|---|---|
| berserk | physical attack strength is greatly increased but control over character is lost | not recommended |
Implementation
Player Resistance & Status
- Player has a keyed slot (status_resistance(s)) where status can be added/removed.
- "key" is status name and "value" is the resistance value (0-100 or 0.0-1.0).
- Creature has keyed status slot (status_attack) for attacks.
- "key" is status name and "value" is probability of status being applied to player.
- Player's resistance value is applied to creature's status probability during attack.
- Player has a second keyed slot (status) that carries the current statuses of the player.
- "key" is status name and "value" is duration of status.
- Each turn the key is checked and resulting action applied.
- Slots should be saved to the database so status and resistance are not lost at logout.
Creature Resistance & Status
- The same can be applied reversed. Players can have "attack" slots and creatures "resistance".
- Allows players to inflict status effects on creatures.
Classes
Display Indicators
With multiple status effects it would be a good idea to rework how statuses are indicated to the player. Too many icons overlaying the character sprite could be problematic. It might be a good idea to only show icons in the area of the client dedicated to stats. Or icons could be shown in a corner of the client display area.

