Stendhal Testing: Difference between revisions
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Revision as of 16:16, 31 March 2013
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically.
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.
Tests specific to the next releases
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
World changes
- New achievements
- Nalwor's Bane: Loot a complete elvish equipment set.
- Antipoison attribute for rings and defense equipment has been implemented:
- Under attributes tag in item.xml add a tag called "antipoison" with a value betweein "0.0" and "1.0"
- "0.0" represents no resistance to poison and "1.0" represents full immunity
- New introduced concept of pushable blocks (testable in Semos City, not implemented at other places so far)
- A pushable block is added for testing purposes next to the public chest in semos city
- Is collision considered?
- Does it reset to an initial position when a zone was empty?
- New sign implementation: games.stendhal.server.entity.mapstuff.sign.Reader
- does not put "You read:" before the text
- defaults to resistance=0
NPC Changes
- Slighty changed Pdiddis dialogue and added a tiny warning for first time bean buyers about risks and dangers
- Klaas now offers quest "Traps for Klaas".
- New NPCs
- Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
Creature changes
- Sprites
- mountain orc (AntumDeluge: WORKS)
- Sound effects
- robot aruthon: added 2 sound (3 total) (AntumDeluge: WORKS)
- goat: added 2 sounds
- Descriptions
- oni warrior, oni archer, oni king, oni queen (AntumDeluge: WORKS)
- Drops (need to be tested and modified if necessary)
- elvish hat: elf (0.7%), mage elf (1.5%), elf wizard (10.0%)
- dwarvish legs: duergar king (1.0%), dwarf golem (1.5%)
- roden trap: giantrat (15.0%)
- medicinal ring: naga (0.5%), high naga (0.75%), arachne (1.0%)
- New creatures
- cobra (needs some touch-ups)
- needs testing and approval
- current stats: level 96, ATK 31, DEF 83, HP 1000, speed 0.8, XP 9630, respawn 3900 (??)
- current drop: nothing
- current locations: -2_ados_snake_pit_s (x?), -3_ados_snake_pit_s (x?)
- <creature "giant cobra" not found> (needs some touch-ups)
- needs testing and approval
- current stats: level 120, ATK 750, DEF 102, HP 1499, speed 0.8, XP 18850, respawn 5400 (27min).
- current drops: deadly poison (5%), venom gland (special, 3rd giant cobra in -3_ados_snake_pit_e).
- current locations: -3_ados_snake_pit_e (x3)
- stats may need refined. suggested minimum level 80 to enter lower level of snake pit.
- stats have been adjusted by:
- AntumDeluge (1 time: raised level, ATK, DEF, HP, XP. lowered speed)
- mimic
- needs testing and approval
- current stats: ATK 240, DEF 41, HP 170, speed 0.4, level 25, XP 400, respawn 1200 (??)
- current drops: money (45-85 at 50%),golden chainmail (at 7%), broadsword (at 4%), dagger (at 3.5%), and golden legs (at 0.5%)
- current locations: -2_ados_snake_pit (x1), ???
- attacks been fixed they might be too frail now
- Can find them in dark places.
- lamia
- needs testing and approval
- current stats: level 112, ATK 719, DEF 91, HP 1300, speed 1.0, XP 14750, respawn 3400 (??)
- current drops: money (5-60 at 100%)
- current locations: -3_ados_snake_pit_e2 (x2)
- myling
- needs testing and approval
- current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
- current drops:
- current locations: -3_ados_snake_pit_se (placed for testing purposes, will be removed)
- cobra (needs some touch-ups)
- Corpses sprites
- New
- New harmless corpses only
- default corpse, chick, chicken, mother hen, penguin, pigeon, rat, caverat, razorrat, venomrat, zombie rat, giantrat, mouse, gnome, mage gnome, infantry gnome, cavalryman gnome, imperial scientist, imperial priest, imperial high priest, baby angel, angel, archangel, fallen angel, dark angel, dark archangel, devil monk
Item changes
- Sprites
- Pina Colada (AntumDeluge: WORKS)
- New items
- medicinal ring: antipoison 0.25
- antivenom ring: antipoison 0.5 (quest reward only)
- gm antitoxin ring: antipoison 1.0 (gm summon only)
- rodent trap (used in Traps for Klaas quest)
- Klaas's note (reward from Traps for Kaas quest, used in Antivenom Ring quest)
- venom gland (special creature drop)
- elvish hat: DEF 3
Quest changes
- Item lists of ZooFood, DailyItemQuest and WeeklyItemQuest updated
- Added items which weren't on the list so far, e.g. new ones which have been updated during the last time
- Especially test if everything is balanced/fair and that nothing shows up doubled
- Decreasing XP amount and repition time of FindJefsMom
- New Quests
- Traps for Klaas
- Start NPC: Klaas (-2_athor_ship_w2)
- Tests:
- NPC should not offer quest again after started.
- NPC only accepts rodent traps if player has 20.
- after quest accepted NPC should offer information for "trap(s)" and "rodent trap(s)".
- after quest completed if player lost "Klaas's note" NPC should offer replacement.
- after quest completed player should be able to sell rodent traps to Klaas (not implemented yet).
- Antivenom Ring
- Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
- Prerequisites: Complete quest Traps for Klaas, item Klaas's note.
- Tests:
- NPC should not offer quest again after it is started.
- Quest should not be offered unless player is carrying "Klaas's note".
- after quest accepted NPC should offer information for "medicinal ring(s)", "venom gland(s)", "fairy cake(s)", "cake(s)", "mandragora(s)", and "root of mandragora(s)".
- NPC should accept any number up to the required amount of each item.
- Traps for Klaas
Audio Changes
- Ticking clock:
- Ados
- int_ados_bakery (2,1) (AntumDeluge: WORKS)
- int_ados_house_71 (2,8) (AntumDeluge: WORKS)
- int_ados_town_hall_2 (19,1) (AntumDeluge: WORKS)
- int_ados_town_hall_3 (19,1) (AntumDeluge: WORKS)
- int_ados_house_66 (2,20) (AntumDeluge: WORKS)
- int_ados_farm_house (6,0) (AntumDeluge: WORKS)
- -3_ados_outside_nw (25,48) (AntumDeluge: WORKS)
- Amazon
- int_amazon_princess_hut (16,1) (AntumDeluge: WORKS)
- Athor
- int_athor_apartment_101 (2,8) (AntumDeluge: WORKS)
- Kalavan
- int_kalavan_house_4 (2,19) (AntumDeluge: WORKS)
- int_kalavan_house_17 (14,9) (AntumDeluge: WORKS)
- Fado
- int_fado_hut (8,1) (AntumDeluge: WORKS)
- int_fado_lovers_room_0 (19,0) (AntumDeluge: WORKS)
- int_fado_lovers_room_5 (4,0) (AntumDeluge: WORKS)
- int_fado_lovers_room_8 (19,0) (AntumDeluge: WORKS)
- int_fado_lovers_room_12 (20,0) (AntumDeluge: WORKS)
- int_magic_clothing_boutique (18,0) (AntumDeluge: WORKS)
- int_magic_house3 (6,10) (AntumDeluge: WORKS)
- int_magic_house5 (12,1) (AntumDeluge: WORKS)
- int_magic_house6 (5,0) (AntumDeluge: WORKS)
- int_magic_bric_a_brac (15,1) (AntumDeluge: WORKS)
- Kirdneh
- int_kirdneh_house_36 (6,0) (AntumDeluge: WORKS)
- int_kirdneh_house_37 (6,0) (AntumDeluge: WORKS)
- int_kirdneh_house_42 (6,0) (AntumDeluge: WORKS)
- int_kirdneh_house_43 (27,2) (AntumDeluge: WORKS)
- int_kirdneh_house_45 (6,0) (AntumDeluge: WORKS)
- int_kirdneh_house_46 (19,0) (AntumDeluge: WORKS)
- int_kirdneh_house_48 (2,0) (AntumDeluge: WORKS)
- int_kirdneh_house_49 (2,0) (AntumDeluge: WORKS)
- int_kirdneh_townhall1 (14,11) (AntumDeluge: WORKS)
- int_kirdneh_museum (14,1) (AntumDeluge: WORKS)
- Nalwor
- int_nalwor_royal_hall (13,0) (AntumDeluge: WORKS)
- int_nalwor_royal_hall_1 (38,16) (AntumDeluge: WORKS)
- int_nalwor_assassinhq_1 (26,0) (AntumDeluge: WORKS)
- int_nalwor_bank (17,27) (AntumDeluge: WORKS)
- Orril
- int_constantines_villa_livingroom (23,0 & 13,33) (AntumDeluge: WORKS)
- -2_orril_lich_palace (39,69) (AntumDeluge: WORKS)
- Semos
- int_semos_bank (45,1) (AntumDeluge: WORKS)
- int_semos_townhall (7,1) (AntumDeluge: WORKS)
- int_semos_wizards_tower_9 (22,34) (AntumDeluge: WORKS)
- Ados
- Playable piano:
- Ados
- int_ados_barracks_0 (39,16) (AntumDeluge: WORKS)
- int_ados_farm_house (13,4) (AntumDeluge: WORKS)
- int_ados_house_56_1 (3,11) (AntumDeluge: WORKS)
- int_ados_house_57_1 (11,6) (AntumDeluge: WORKS)
- int_ados_house_62_1 (3,11) (AntumDeluge: WORKS)
- -3_ados_outside_nw (19,22) (AntumDeluge: WORKS)
- Fado
- int_fado_hotel_0 (72,20) (AntumDeluge: WORKS)
- int_imorgens_house (7,9) (AntumDeluge: WORKS)
- int_fado_lovers_room_0 (2,21) (AntumDeluge: WORKS)
- int_fado_lovers_room_3 (20,14) (AntumDeluge: WORKS)
- Kalavan
- int_kalavan_house_10 (10,1)
- int_kalavan_house_17 (15,1) (AntumDeluge: WORKS)
- int_kalavan_house_11 (11,2)
- int_kalavan_house_12 (4,14)
- int_kalavan_house_13 (18,1)
- int_kalavan_house_16 (3,1)
- int_kalavan_house_17 (15,1)
- int_kalavan_house_18 (15,1)
- int_kalavan_house_20 (3,13)
- int_kalavan_house_21 (3,13)
- int_kalavan_house_22 (3,13)
- int_kalavan_house_23 (3,13)
- int_kalavan_house_24 (24,24)
- int_kalavan_house_25 (24,24)
- int_kalavan_house_5 (5,1)
- int_kalavan_house_6 (4,14)
- Kirdneh
- int_kirdneh_house_26 (3,16)
- int_kirdneh_house_29 (20,12)
- int_kirdneh_house_30 (10,16)
- int_kirdneh_house_33 (14,5)
- int_kirdneh_house_38 (35,12)
- int_kirdneh_house_47 (14,5)
- Nalwor
- int_nalwor_house2 (6,8)
- int_nalwor_house4_1 (5,19)
- int_nalwor_royal_hall (23,1)
- int_nalwor_royal_hall_1 (9,20)
- Ados
- Flushable toilet:
- Kalavan
- int_kalavan_house_14 (21,13)
- int_kalavan_house_17 (7,1) (AntumDeluge: WORKS)
- Kalavan
- Running faucet:
- int_kalavan_house_14 (19,13)
- int_kalavan_house_17 (5,1) (AntumDeluge: WORKS)
- Background music
- New ambiance in hell (re-enabled, file shrunk down to ~408kb): Please compare volume level to other areas.
Map changes
- Adding light maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :)
- Ados: city_n2 (market - lights and signs around entrance)
- Semos: mountain_n2 -> fired torches up for the night
- Reworked maps
- Semos mine_n_e2 - new rails, carts, ways through wall
- Athor island bar int_athor_bar
- Athor island all maps
- Real sand instead of yellow ground
- light at pool, huts, next to benches
- sign infront of Athor bar
- int_lovers_room_2: fixed layers, collision and missing tiles.
- Way to hell: ground changed
- Nalwor caves 1- maps ground changed
- Remodeled lower levels of Athor Ship: Added to tileset to create smooth angled edges (maps are broken if using testing client on main server)
- -1_athor_ship_w2 (looks good)
- -2_athor_ship_w2 (looks good)
- Collision and layer fixes
- stone statues (targeting ring should not be visible from behind & lion head should have 4 collision tiles)
- 0_ados_city
- -1_semos_mine_n_w2
- Hell statues around balrog
- Balrog shouldn't care statues on his body any longer
- statues placed on layer 1 and 2, fire as well on layer 1
- does it still look nice although the statues aren't on layer 3 anymore?
- all tiles right?
- Reworked layers and collision on green stone statues and bird statue:
- Ados
- 0_ados_city (1 bird statue)
- 0_ados_outside_w (1 lion statue, 1 broken lion statue)
- Dreamscape
- 1_dreamscape (3 mixed statues)
- 1_dreamscape_rural (1 statue, 1 lion statue)
- Fado
- 0_fado_city (1 statue)
- Kirdneh
- 0_kirdneh_city (1 bird statue)
- Nalwor
- int_nalwor_tower_1 (2 statues, 1 lion statue)
- Orril
- 0_orril_forest_e (3 statue, 3 lion statue)
- 0_orril_mountain_n2_w2 (1 statue)
- 0_orril_mountain_w2 (1 lion statue)
- 0_orril_river_s_w2 (1 statue)
- Semos
- 0_semos_road_e (1 statue, 1 lion statue)
- -1_semos_mine_n_w2 (1 lion statue)
- Wofol
- int_wofol_library_0 (1 bird statue)
- Ados
- Reworked layers and collision on trees to allow players to walk "behind" (targeting ring should not be visible)
- Semos
- 0_semos_plains_n
- Semos
- stone statues (targeting ring should not be visible from behind & lion head should have 4 collision tiles)
- Grave headstone changes (These headstones need redrawing because of license issues. Headstones were replaced so only one redraw is required. If accepted will be applied to other maps.)
- 0_semos_mountain_n2_e
- Added chimney smoke animation to buildings on the following maps
- Ados
- 0_ados_rock
- Semos
- 0_semos_mountain_n2_w
- Ados
- Added creatures
- semos/mountain_n2_e -> tiny skellys + ghosts
- New food growers
- 2 cherry trees in 0_orril_mountain_n2_w2
- New maps
- snake pit
- -2_ados_snake_pit
- -2_ados_snake_pit_s
- -3_ados_snake_pit
- -3_ados_snake_pit_s
- -3_ados_snake_pit_se
- snake pit
- Altered tilesets
- ground/indoor/brown_hole.png
- maps affected: 0_athor_ship_w2 (missing tile on deck: fix commited to CVS), -1_athor_ship_w2, -2_athor_ship_w2, -2_semos_catacombs, int_wofol_townhall, int_ados_buraucrazy_1, int_nalwor_inn, 0_semos_mountain_n_w4
- Reworked huts tilesets on the following maps. Some collision changes as well to make them match. Also added chimney smoke to some huts.
- Ados: 0_ados_city, 0_ados_mountain_nw, 0_ados_rock,
- Amazon: 0_amazon_island_ne, 0_amazon_island_sw,
- Athor: 0_athor_island
- Fado: 0_fado_forest, 0_fado_forest_s, 0_fado_forest_s_e2, -1_fado_great_cave_e3, -1_fado_great_cave_n_e3
- Nalwor: 0_nalwor_forest_w
- Orril: 0_orril_river_s, -3_orril_dungeon
- Semos: 0_semos_mountain_n2, 0_semos_mountain_n2_mine_town_weeks, 0_semos_mountain_n2_w
- ground/indoor/brown_hole.png
- Replaced tilesets
- building/gnome_homes.png
- maps affected:
- building/decoration/swordfish.png
- furniture/chair/bench_wooden.png
- furniture/curtain/lt_blue_drapes.png
- furniture/curtain/peach_drapes.png
- furniture/curtain/purple_drapes.png
- furniture/curtain/red_drapes.png
- furniture/curtain/royal_blue_drapes.png
- item/toys.png
- item/pot/barrels_1.png
- plant/tree/umbrella_thorn.png
- building/gnome_homes.png
- several bug fixes on maps
Client changes
- The style of the client can now be changed via the "style" tab in the settings menu (restart required).
- Optional styles:
- TileAqua
- BrickBrown
- Aubergine
- Honeycomb
- ParquetBrown
- Now uses beveled edges.
Misc./Minor Changes
- Area messages now show in the client's display, same as private messages. (AntumDeluge: works, tested at 0_ados_mountain_nw 59,95)
- Condition portals marked with 0 resistance can now be walked over without sprite push back. (AntumDeluge: works, tested at int_apothecary_cabin 3,13)
Anything at the change log which isn't mentioned
Things on CVS, will not be in next release
- New items:
- stone legs (needs quest) (removed from creatures as a drop, just summonable at the moment)
- holy water
- In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
- Check that picking up, dropping and moving items works correctly
- Check that using items from ground, corpses, bag or keyring works as before
- Check that items bound to players can only be picked up or used by the owner
- Check that corpse protection still works
- Check that you can't pick up items from below other players, unless the item is bound to you
- Anything else you can think of related to item handling
Standard tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet Zynn Iwuhos
Dice Gambling with RicardoJunit test needs creation still- Trading with Harold (Patches tracker ID: 3520165)
- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)