Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

Content deleted Content added
imported>Hendrik Brummermann
Summon Scrolls: added pointer to tracker about capturing creatures
imported>Hendrik Brummermann
Summon Scrolls: moved section to pet page
Line 17:
* /mute should to be remembered across restarts ({{tracker|2880973}}).
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off" ({{tracker|2905154}}).
 
== Summon Scrolls ==
 
* Summon scrolls should become more powerful if you use them repeatedly.
* That was the original plan but there are some issues
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who are wearing armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* capturing creature with an empty summon scroll ({{tracer|1777651}})
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
 
== Size of bag ==