Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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imported>Hendrik Brummermann File Format |
imported>Hendrik Brummermann summarized last remaining section |
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* wiki page is quite old and needs to be updated |
* wiki page is quite old and needs to be updated |
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{{clear}} |
{{clear}} |
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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}} |
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== Types of Music == |
== Types of Music == |
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* main goal of music is to add ambient/atmosphere |
* main goal of music is to add ambient/atmosphere |
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* there should be different music for cities, forest, dungeons |
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** storyteller made some great examples of this, see patch tracker |
** storyteller made some great examples of this, see patch tracker |
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** some are very pretty and quiet and suitable for outdoors, a meadow |
** some are very pretty and quiet and suitable for outdoors, a meadow |
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** prefered by many people |
** prefered by many people |
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** cannot get the range in midi files as you can in ogg |
** cannot get the range in midi files as you can in ogg |
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* storyteller: no, I think we should not take music from anywhere... |
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* humana: storryteller what do you mean? |
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* plassy: what do you mean with anywhere? |
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* storyteller: well, to take it from any other source... Because of the copyright etc |
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* plassy: its a game |
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* humana: yes and a game has a background music |
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* humana: you can mute the music |
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* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you |
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* Oslsachem: music usually adds atmosphere to the game but not gameplay |
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* humana: so I don't know now... what do you think about a Blues or Jazz house? |
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* vomit: and there should be a soundtrack file, which you are able to download extra |
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* blackfinix: vomit yes ... like the sound files now |
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* superkym: adding music would still be rather a major change |
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* blackfinix: ok we can put that off for now, or create a ccommittee to look into it |
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* humana: who wrote music for stendhal already? |
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* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
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* vomit: atmospheric sounds in ogg would be better |
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
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* plassy: whats the problem with music... there is support for sound in java... or am I wrong? |
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* samson: I don't care about music / sounds as long as I can switch them off |
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* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
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== Controlling the music == |
== Controlling the music == |
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* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing |
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing |
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* plan |
* plan |
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*# Make mute persistent |
*# Make /mute persistent ({{tracker|2880973}}). |
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*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore) |
*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore) |
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*# include the music files in stendhal-FULL-0.xx.zip |
*# include the music files in stendhal-FULL-0.xx.zip |
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* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free |
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* it should be possible to switch sound/music off |
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* music needs quite a bit of coding, the existing sound system needs some cleanup |
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* there are ogg files provided to test with, so the missing computer code is the show stopper |
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== Volunteers == |
== Volunteers == |
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