StendhalOpenTasks: Difference between revisions

Content deleted Content added
imported>Hendrik Brummermann
added navigation
imported>Hendrik Brummermann
moved sound into its own article Stendhal_Sound
Line 4:
 
You should consider visiting [[ChatWithOtherUsersDevs|IRC at irc.freenode.net #arianne]]
 
{{outdated}}
 
The Main Tasks are:
Line 35 ⟶ 37:
[[HowToUseTiledToCreateStendhalMaps|How To Use Tiled To Create Stendhal Maps]]
 
= SFX =
== Sound effects ==
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in OGG format.
 
We do need SFX for:
# Player
## Move sound ( Walk )
## Attack sound
## Being hit sound
## Dead sound
# Sheep
## Move sound ( Walk )
## Being hit sound
## Eat sound
## Dead sound
## Chat sound ( Beeeee! / Baaaaa! )
# Wolf
## Move sound ( Walk )
## Attack sound
## Being hit sound
## Dead sound
## Chat sound ( Auuuuuuu! )
 
== Music ==
We are looking for something cute for this cute looking RPG :)<br>
Something calm, that play on background.
 
Although you can create faster, more animated music for dungeons.
 
Music should loop correctly and should be recorded in OGG format.
 
''Note: Right now sound implementation is being refactored, so work on this area has been halted.''
= Plot =
Stendhal has a plot. Have a look to [[StendhalHistory |History]] and [[StendhalQuest |Quests]] to help us expand and complete it.
Line 73 ⟶ 42:
= Website =
Please see [[Stendhal:0.80#Website]]
 
<br>
<br>
<br>
----
 
[[Stendhal | Back to stendhal main wiki page]]
 
[[Category:Development]]