Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions

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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}}
{{Stendhal Development Meeting 2009-11-22}}
 
__TOC__
 
* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
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* miasma: we could take midi-files.
* superkym: storyteller's music is really good. but adding to the game it is another thing
* vomit: in the wiki stood something about ogg
* storyteller: I produced it myself
* vomit: would flac do it either?
* humana: okay teller I will hear it
* humana: kymi? what do you mean?
* superkym: pepsz, you can write this already
* vomit: i have one ambienttrack but it's in mp3
* plassy: maybe we can find some music at jamendo.com... it's creative common
* humana: I like some music for your heart
* humana: like blues and jazz
 
== Types of Music ==
 
== File Format ==
* vomit: in the wiki stood something about ogg
 
* vomit: would flac do it either?
* vomit: i have one ambient track but it's in mp3
* miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home
* humana: I like some music for your heart
* humana: like blues and jazz
* blackfinix: convert it to ogg
* blackfinix: ogg is open source
* storyteller: no, I think we should not take music from anywhere...
* blackfinix: flac is open source
* humana: storryteller what do you mean?
* plassy: what do you mean with anywhere?
* kiheru: with flac we would get rather large download sizes
* miasma: i'm for midi-files.
* storyteller: well, to take it from any other source... Because of the copyright etc
* plassy: its a game
* vomit: flac would just be the source
* humana: porl there are guys who want music and guys which say it is not important
* superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs?
* humana: yes and a game has a background music
* humana: you can mute the music
* vomit: you could downsample it then for your own desired size
* blackfinix: a midi composition would work miasma. but i am not sure if he game can handle them
* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
* plassy: midi and linux isn't a good idea
* Oslsachem: music usually adds atmosphere to the game but not gameplay
* blackfinix: a midi composition would work miasma. but im not sure if he game can handle them
* humana: so I don't know now... what do you think about a Blues or Jazz house?
* plassy: midi and linux istnt a good idea
* humana: midi...
* blackfinix: if it was midi it would definitely have a retro sound to the game :)
* yoriy: what about next ideas
* Oslsachem: porl, the problem of levelling undefinedly is that if creature don't level together with you, you end up without challenges.
* vomit: i think it should be ogg
* storyteller: do you think about 8-bit music?
* matheus: open
* Oslsachem: undefinitely
* blackfinix: yes ogg is best bet
* storyteller: retro style? ;)
* vomit: and there should be a soundtrack file, which you are able to download extra
* plassy: full ack to ogg
* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these
* blackfinix: vomit yes ... like the sound files now
* storyteller: thats right miasma
* vomit: yes
* blackfinix: yes
* superkym: adding music woudl still be rather a major change
* vomit: but midis are tooooo oldschool
* miasma: i could try to make midi-files. thanks to guitar pro :D
* sentinel: missing a shop for armors
* tigertoes: i dont think you can get the range in midi files as you can in ogg
 
== Other ==
 
* storyteller: no, I think we should not take music from anywhere...
* humana: storryteller what do you mean?
* plassy: what do you mean with anywhere?
* storyteller: well, to take it from any other source... Because of the copyright etc
* plassy: its a game
* humana: yes and a game has a background music
* humana: you can mute the music
* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
* Oslsachem: music usually adds atmosphere to the game but not gameplay
* humana: so I don't know now... what do you think about a Blues or Jazz house?
 
 
* vomit: and there should be a soundtrack file, which you are able to download extra
* blackfinix: vomit yes ... like the sound files now
* superkym: adding music would still be rather a major change
 
 
* blackfinix: ok we can put that off for now, or create a ccommittee to look into it
* humana: who wrote music for stendhal already?
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
* Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
* plassy: whats the problem with music... there is support for sounfdsound in java... or imam I wrong?
 
* samson: I don't care about music / sounds as long as I can switch them off
* blackfinix: yes samson.
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* kiheru: java does not handle everything. there's still a lot about the behaviour to code
* blackfinix: wouldn't all this music be very resource hungry?
 
* Oslsachem: you could play with the music tempo, increasing it when a player has low health
* humana: so if you want some music for some maps... I am here, I have guitar pro .. and domi have a better programm
* miasma: like the time-out music in super mario, oslsachem? ;)
* kiheru: maybe eventually osl. first we need something that works
 
 
== Multi Account Playing ==
 
* humana: kymi? what is if you play with 2 accounts?
* humana: you have to mute one?
* humana: otherwise maybe it sounds really strange
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* superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing
* kiheru: as a separate package, I'd prefer
* blackfinix: ok
* storyteller: yes, kym, that would be best
* tigertoes: i agree to the separate package... if someone wants music, they can download it separately
* superkym: or a FULL client and a clienclient twithoutwithout sounds
* Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess...
* superkym: like we already have
* plassy: no... no stream
* superkym: Oslsachem i'm really not sure that's necessary
* kiheru: no reason to stream. waste of bandwidhtbandwidth
* hendrik: kiheru, i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0...
* blackfinix: streaming would really eat the bandwidth
* storyteller: yes, that´s true
* miasma: jep.
* kiheru: just have a "atmosphere" property for the zones that's send to the client
* superkym: if you really wanted to make it start at the correct place you'd send what moment in tehthe tarcktrack to start from but not stream
 
* superkym: but not stream
== Volunteers ==
* superkym: * track
 
* plassy: yes
* storyteller: yes
* hendrik: does someone volunteer?
* blackfinix: ok
* superkym: btw osl you're outside my window. can you come to the table?
* hendrik: I will fix the /mute thingy.
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* kiheru: cI donburied under all my tasks already :-(
* storyteller: I´ll produce the music :)
* hendrik: I think it may be a good idea to just start with two small files for testing, not putting to much time into it until the code works.
* miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too
* humana: good job tigger
* tigertoes: :)
* hendrik: I think it may be a good idea to just start with two small midi files for testing, not putting to much time into it until the code works.
* Maria: humana, if you want my attention, just say hi.
* hendrik: if "midi" is the way to go.
* plassy: maybi i can help with the music programming
* storyteller: okay, btw converting to ogg isn´t a problem ;)
* superkym: plassy, that would be good
* miasma: i could try to make midi-files. thanks to guitar pro :D
* hendrik: plassy, cool.
* storyteller: ^^
* plassy: i only have to look a bit in the java docs
* hendrik: miasma, thank you.
* tigertoes: i dont think you can get the range in midi files as you can in ogg
* kiheru: the code is the critical part for now, so help for that is very welcome :-)
* storyteller: Okay, Miasma and I do the music :)
* hendrik: plassy, it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or need some pointing around the Stendhal source code.
* Oslsachem: you could play with the music tempo, increasing it when a player has low health
* storyteller: good idea
* humana: so if you want some music for some maps... I am here, I have guitar pro .. and domi have a better programm
* miasma: like the time-out music in super mario, oslsachem? ;)
* kiheru: maybe eventually osl. first we need something that works
* humana: good Idea oslachem
* storyteller: yes, miasma :D
* Oslsachem: I guess so, miasma :)
* storyteller: that would be great ^^
* plassy: i'll go too. i will have a look at the java sound api in the next week