Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}}
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}


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* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* Amulets were mentioned but without any suggestion of what purpose they would have
* Amulets were mentioned but without any suggestion of what purpose they would have

== Client Performance ==

* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include information about your operating system and java version.
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* Adding -Xmx200m may help, too.


== Random ==
== Random ==
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* apple schnapps, perhaps acting like poison to make it more difficult to walk when drunk
* apple schnapps, perhaps acting like poison to make it more difficult to walk when drunk
* it was suggested that mithril boots may have to low def
* it was suggested that mithril boots may have to low def

== Client Performance ==

* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include information about your operating system and java version.
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* Adding -Xmx200m may help, too.

== World Map / Regions ==

=== Regions in Stendhal ===

* there are already "regions" like Semos (with the city, village and farm), Ados (city is multi zone), Nalwor Forrest, ...
* each region has a theme
** Semos is a rural region for low level players
** Ados a port city with a food issue
** Nalwor is an elvish region
* perhaps regions may be suitable for level-ranges
** as a rule we stick to keeping the Semos areas safer, not putting crazy creatures there, nalwor is indeed the elvish area, and so on
** we already have the idea that the further you go from Semos City the less safe it is
** perhaps we can make that more obvious to players
* regions vs. zone
** currently the main way to identify your position in the world is the zone name.
** something like 0_semos_city, int_semos_townhall, 0_semos_village_w.
** those names are there for technical reasons.
** I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
** a "region" is usually something that spawns multiple zones.
** Ados city is so huge that it has multiple zones.
** But from a players point of view that is Ados city.
** We probably should use the current zone names as subtitle.
* maps
** we currently don't have a map in game because it uses to much memory to display it.
** but we may be able to create multiple maps. One per region.
** those would be a lot smaller.
** like the map of ados city that Julius gives out
* those regions should be more visible
** for example with a transparent message on screen when you enter another region
** there are zone entrance messages
** a message you get every time when you go from say Orril to Nalwor.
** but without the white background so that it is not annoying.
** or the messaging area text, is less annoying because it doesn't pop up, like /me in chat
** we do have a global coordinate system for all maps, except those starting with "int_".

=== Wiki ===

* it would be cool if we had a wiki page for each "region".
* it should say something about the region, the background story, what makes it special, its history, etc.
* many NPCs in world give useful background information about the regions they are in. It would be very useful to have that on the Wiki (without spoiling the quests)
* examples
** Ados is a port-city. It suffers from not having enough food.
** Semos consists of an old village and a small city. It is a rural area.
* a good starting point is [[StendhalAtlas]], which already [[StendhalAtlas#Places|lists some regions]].
* such collected background stories will make it easier to write new quests that fit into the theme.
* suggested page content
** a small image of the map
** background story about the whole region
** points of interests
** out-of-character information for players
** photos (screenshots)
** see [[Semos]] for a first example
* blackfinix and yoriy volunteered
* more help welcomed

=== Expanding the world ===

* Will the map become extended with the next release?
* There are still many empty spots, so we prefer to focus on improving existing zones rather than adding new ones

=== Stendhal Atlas image ===

* The [http://img372.imageshack.us/img372/421/worlddungeonsdy8.png map with dungeon entrances] is very outdated (0.62 instead of 0.79).
* Currently it is created manually by drawing the circles right into the .pnh file
* The [[StendhalAtlas]] should be a two layer image instead
** the generated map images
** the yellow circle overlay
* So the overlay can easily be applied to new versions of the map file
* Other map topics:
** jpeg was suggested as image file format
** region boarders (see region section) could be added as a layer, too
* tigertoes <del>volunteered to create the multi layer map as Gimp .xcf file</del> created [[media:WorldWithMarkedDungeons091122.xcf|WorldWithMarkedDungeons091122.xcf]].