Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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imported>Hendrik Brummermann →Poisonous Weappons: moved below |
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* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
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* plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
* plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
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== Poisonous Weappons == |
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* shinigami: could u create poision weapons? |
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* blackfinix: shinigami cool idea |
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* yoriy: we can but for example i dont like this |
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* superkym: shinigami, that's rather an old feature request :) poison arrows too :) |
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* vomit: i even dislike poisoned creatures |
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* hendrik: I like them. |
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* superkym: i like poisonous creatures, i think it's very interesting |
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* erdnuggel: I like them too :) |
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* blackfinix: i like them too. except they are not really a threat after a certain level |
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* superkym: to have different styles of fighting and different things can happen |
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* love_puppet: :D then creatures will hate you then with a posion weapon |
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* vomit: isn't it already possible to poison creatures with a codeline? |
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* blackfinix: there should be a graded use or special antidotes for stronger poison from creatures |
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* vomit: i think i read about this once |
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* superkym: i'm not familiar with that vomit. as far as i knew currently only players can be poisoned. but that' snot to say it wouldnt' be possible to code it |
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* kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature |
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== Music II == |
== Music II == |
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