Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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* porl: so i probably dont have to
* porl: so i probably dont have to
* blackfinix: ok then lets drop it
* blackfinix: ok then lets drop it

== Multi layered Atlas image ==

* hendrik: Does someone know how to work with multi layer images?
* hendrik: Does someone know how to work with multi layer images?
* hendrik: I am asking because of the Atlas.
* hendrik: I am asking because of the Atlas.
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* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) "
* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) "
* superkym: and then it can be exported to png for display on the wiki
* superkym: and then it can be exported to png for display on the wiki
* porl: hi
* Maria: Hi, how can i help you?
* porl: buy
* Maria: Please tell me what you want to buy.
* porl: offer
* Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham.
* porl: by meat
* porl: buy meat
* Maria: 1 piece of meat will cost 40. Do you want to buy it?
* porl: ??
* porl: no
* Maria: Ok, how else may I help you?
* porl: bye
* plassy: what's with 2 png with transparency?
* plassy: what's with 2 png with transparency?
* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles?
* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles?
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* superkym: and tigertoes has agreed to create the multilayered file
* superkym: and tigertoes has agreed to create the multilayered file
* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions
* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions
* porl: sentinel has another account mulinex, he equips mulinex with arrows and keeps on killing people
* porl: its anoying
* love_puppet: thare is nothing that says that you cant kill a nother player
* bluekiller: yes
* love_puppet: you just get a red skull making you as a player killer
* bluekiller: jo:(
* tigertoes: none of this has a thing to do with this meeting
* porl: he is a thief!!!
* bluekiller: i get my by train
* porl: no
* bluekiller: no attention
* porl: bluekiller, u didnt get urs by train
* love_puppet: if you do not want to get atked by him just go to a nother location and play thare
* porl: u tried to kill me another day
* bluekiller: ask guido
* porl: remember?
* bluekiller: oh
* bluekiller: yes
* porl: ok
* porl: ill stop
* bluekiller: but ask guido
* porl: back to subject
* bluekiller: jo
* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there.
* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there.

== Training ==
* Oslsachem: heder suggests to make it easier to level up skills
* love_puppet: like a training room?

== First 5 minutes of new players ==

* hendrik: There is one topic we skipped: The first 5 minutes of new players.
* hendrik: There is one topic we skipped: The first 5 minutes of new players.
* hendrik: I am not sure if we should discuss that now or call it a day.
* hendrik: I am not sure if we should discuss that now or call it a day.
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* humana: yes that's important... cannot be that there are some names like porn, with that you can't login?
* humana: yes that's important... cannot be that there are some names like porn, with that you can't login?
* hendrik: we are now at about 50%.
* hendrik: we are now at about 50%.

=== Prevent new players from getting lost ===

* bluekiller: we can make arrows on the map for new players
* bluekiller: we can make arrows on the map for new players
* bluekiller: so they know where they have to walk
* bluekiller: so they know where they have to walk
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* bluekiller: the other style from balrog was better:D
* bluekiller: the other style from balrog was better:D
* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players.
* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players.

* porl: who can go to nalwor with me??
=== Warning new players running into dangerous zones ===
* porl: lol

* hendrik: Can we have zone entry messages that are level based?
* hendrik: Can we have zone entry messages that are level based?
* superkym: i dont see why not
* superkym: i dont see why not
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* kiheru: current code does not do them, but extending the functionality a bit would be easy
* kiheru: current code does not do them, but extending the functionality a bit would be easy
* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City?
* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City?

* porl: i think this game should be more worried with graphics than new people having problems finding semos
=== Losing Club on Death ===

* hendrik: Some time ago it was possible to lose your club when being killed.
* hendrik: Some time ago it was possible to lose your club when being killed.
* porl: it still is
* porl: it still is
* hendrik: And you can not kill a rat easily with just your hands.
* hendrik: And you can not kill a rat easily with just your hands.
* hendrik: It may be a good idea to prevent that.
* hendrik: It may be a good idea to prevent that.
* gummipferd: hendrik, you mentioned a "small but closed training area for new players"... was somehow skipped. what exactly do you have in mind?
* storyteller: hmm... maybe add a "basic damage"...
* storyteller: hmm... maybe add a "basic damage"...
* storyteller: for the players who lost their club
* gummipferd: btw i like the gfx :)
* storyteller: just 1 ATK or so...
* storyteller: just 1 ATK or so...

* Oslsachem: porl, what kind of graphics?

* schneeflocke: bye
=== Killing the first creature ===
* storyteller: for the players who lost their club

* hamunu: for cat
* hendrik: It may be too difficult for new players to kill a rat because they are running away.
* hamunu: sorry
* kezman: :D
* porl: have u ever played runescape
* porl: make the graphics like that
* porl: even better
* Oslsachem: what version 2d or 3d?
* hendrik: Please stick to the topic.
* porl: this game is so cool, it has to become famous
* porl: there wont be lots of people joining this while this has pokemon graphics
* Oslsachem: in the end, it is gameplay which stands out and not graphics
* Oslsachem: likewise in a film, in the end the plot stands over the special effects...
* storyteller: True, Oslsachem
* hendrik: Speaking of gameplay. IT may be too difficult for new players to kill a rat because they are running away.
* superkym: gummipferd he didn't mean training like camping
* superkym: gummipferd he didn't mean training like camping
* superkym: just teaching about the game, i think
* superkym: just teaching about the game, i think
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* hendrik: learn how to fight, how to talk to npcs, etc.
* hendrik: learn how to fight, how to talk to npcs, etc.
* superkym: and perhaps it could even be in the guard house
* superkym: and perhaps it could even be in the guard house
* porl: there should be a weapon with rate 0.3 or something
* Oslsachem: I thought our target audience was pokemon players? ;)
* storyteller: yes...hmm...
* storyteller: yes...hmm...
* bluekiller: hoi
* bluekiller: hoi
* superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill
* superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill
* superkym: (stupid cowards don't turn corners to run away)
* superkym: (stupid cowards don't turn corners to run away)
* heder: hi
* Mayor Sakhs: Welcome citizen! Do you need help?
* blackfinix: i guess you dont like rats in real life kym?
* blackfinix: i guess you dont like rats in real life kym?
* heder: quest
* superkym: but the new player could be asked to kill something else
* superkym: but the new player could be asked to kill something else
* Mayor Sakhs: Semos is in need of help. Go kill a imperial elite archer and say complete, once you're done.
* hendrik: Just in case anyone is wondering: superkym is talking about the AI profile.
* hendrik: Just in case anyone is wondering: superkym is talking about the AI profile.
* Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :)
* Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :)
* superkym: blackfinix ??
* superkym: blackfinix ??
* heder: bye
* Mayor Sakhs: Have a good day and enjoy your stay!
* bluekiller: they are in fado castle
* bluekiller: they are in fado castle
* bluekiller: or?
* bluekiller: or?
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* storyteller: well, just something like that :)
* storyteller: well, just something like that :)
* Oslsachem: a cheese-rat
* Oslsachem: a cheese-rat
* heder: quien me puede entender
* heder: en español
* storyteller: ^^
* storyteller: ^^
* Mayor Sakhs: Have a good day and enjoy your stay!
* Mayor Sakhs: Have a good day and enjoy your stay!
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* heder: make much raids
* heder: make much raids
* kiheru: or lets a rat out of a cage, or whatever
* kiheru: or lets a rat out of a cage, or whatever
* Oslsachem: heder suggests to make it easier to level up skills
* love_puppet: like a training room?
* heder: yes
* bluekiller: hm
* bluekiller: yes
* superkym: we discussed that breifly and it was explained that the new rp means that training is a lot less necessary than it used to be
* love_puppet: where u fight with a "puppet" hehe
* bluekiller: a new weapon
* bluekiller: rate
* bluekiller: 0.5
* bluekiller: atk
* superkym: now, xp (which you get from killing things and actually playing the game) is a lot more important
* bluekiller: 1 or 2
* bluekiller: wait
* Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player
* Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player
* blackfinix: which is the way it should be i think
* blackfinix: which is the way it should be i think

* bluekiller: we can make a new weapon
* bluekiller: only for train
* superkym: and we also talked briefly in the meeting earlier of how it would be good to make training need to be more active, if it is going to happen
* bluekiller: rate 0.5 atk 1 or 2
* heder: yes make new weapon
* superkym: there is a technical reson why rate 1 is the lowest possible
* kiheru: it's not really possible to have rate < 1 (a strike every turn), and that's very fast already
* heder: much weapons
* bluekiller: no
* bluekiller: on a polnish
* bluekiller: there is a faste weapon
* bluekiller: e see
* bluekiller: I see
* gummipferd: bluekiller have you only seen the weapon r also tried it?
* superkym: really? they should be making their source code available if they are making modifications, perhaps you could ask them about this? :)
* hendrik: there is an easy way: multiply the rate by 10.
* bluekiller: i seen it a played there
* bluekiller: I
* bluekiller: realy
* hendrik: currently 1 means ones per turn.
* hendrik: But 1 can mean every 10 turns. Or say every 2 turns.
* bluekiller: is 1 realy the fastest?
* hendrik: So 0.5 means every turn.
* erdnuggel: I think -how kym said- training is not so much necessary. To play the game is better I think than training :)
* yoriy: :-)
* superkym: ok guys, i'll go now
* hendrik: training was important in the past. But now you are better if you don't waste your time with that.
* bluekiller: yes
* kiheru: lower would be possible with certain hacks, but is it really worth it?
* superkym: nice to see you all
* hendrik: I'd like to thank everyone for joining the meeting.
* pepzs: =(
* bluekiller: yes
* hendrik: http://stendhal.game-host.org/wiki/index.php/Stendhal_Development_Meeting_2009-11-22
* bluekiller: np
* storyteller: Bye Kym! See you! :)
* bluekiller: ok
* yoriy: bye guys
* pepzs: bye bye
* yoriy: id have to go too
* Oslsachem: ok
* blackfinix: bye
* plassy: i'll go too. i will have a look at the java sound api in the next week
* plassy: i'll go too. i will have a look at the java sound api in the next week
* Oslsachem: bye
yoriy hugs all
* hendrik: I put up the chat log there and will summarize it during the next week.
* bluekiller: lol
* superkym: thanks hendrik for chairing it