Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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imported>Hendrik Brummermann splitted into sections, sorted... |
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* porl: so i probably dont have to |
* porl: so i probably dont have to |
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* blackfinix: ok then lets drop it |
* blackfinix: ok then lets drop it |
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== Multi layered Atlas image == |
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* hendrik: Does someone know how to work with multi layer images? |
* hendrik: Does someone know how to work with multi layer images? |
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* hendrik: I am asking because of the Atlas. |
* hendrik: I am asking because of the Atlas. |
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* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) " |
* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) " |
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* superkym: and then it can be exported to png for display on the wiki |
* superkym: and then it can be exported to png for display on the wiki |
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* porl: hi |
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* Maria: Hi, how can i help you? |
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* porl: buy |
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* Maria: Please tell me what you want to buy. |
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* porl: offer |
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* Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
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* porl: by meat |
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* porl: buy meat |
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* Maria: 1 piece of meat will cost 40. Do you want to buy it? |
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* porl: ?? |
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* porl: no |
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* Maria: Ok, how else may I help you? |
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* porl: bye |
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* plassy: what's with 2 png with transparency? |
* plassy: what's with 2 png with transparency? |
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* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles? |
* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles? |
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* superkym: and tigertoes has agreed to create the multilayered file |
* superkym: and tigertoes has agreed to create the multilayered file |
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* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions |
* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions |
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* porl: sentinel has another account mulinex, he equips mulinex with arrows and keeps on killing people |
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* porl: its anoying |
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* love_puppet: thare is nothing that says that you cant kill a nother player |
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* bluekiller: yes |
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* love_puppet: you just get a red skull making you as a player killer |
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* bluekiller: jo:( |
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* tigertoes: none of this has a thing to do with this meeting |
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* porl: he is a thief!!! |
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* bluekiller: i get my by train |
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* porl: no |
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* bluekiller: no attention |
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* porl: bluekiller, u didnt get urs by train |
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* love_puppet: if you do not want to get atked by him just go to a nother location and play thare |
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* porl: u tried to kill me another day |
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* bluekiller: ask guido |
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* porl: remember? |
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* bluekiller: oh |
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* bluekiller: yes |
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* porl: ok |
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* porl: ill stop |
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* bluekiller: but ask guido |
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* porl: back to subject |
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* bluekiller: jo |
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* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there. |
* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there. |
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== Training == |
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* Oslsachem: heder suggests to make it easier to level up skills |
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* love_puppet: like a training room? |
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== First 5 minutes of new players == |
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* hendrik: There is one topic we skipped: The first 5 minutes of new players. |
* hendrik: There is one topic we skipped: The first 5 minutes of new players. |
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* hendrik: I am not sure if we should discuss that now or call it a day. |
* hendrik: I am not sure if we should discuss that now or call it a day. |
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* humana: yes that's important... cannot be that there are some names like porn, with that you can't login? |
* humana: yes that's important... cannot be that there are some names like porn, with that you can't login? |
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* hendrik: we are now at about 50%. |
* hendrik: we are now at about 50%. |
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=== Prevent new players from getting lost === |
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* bluekiller: we can make arrows on the map for new players |
* bluekiller: we can make arrows on the map for new players |
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* bluekiller: so they know where they have to walk |
* bluekiller: so they know where they have to walk |
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* bluekiller: the other style from balrog was better:D |
* bluekiller: the other style from balrog was better:D |
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* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players. |
* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players. |
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* porl: who can go to nalwor with me?? |
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=== Warning new players running into dangerous zones === |
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* porl: lol |
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* hendrik: Can we have zone entry messages that are level based? |
* hendrik: Can we have zone entry messages that are level based? |
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* superkym: i dont see why not |
* superkym: i dont see why not |
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* kiheru: current code does not do them, but extending the functionality a bit would be easy |
* kiheru: current code does not do them, but extending the functionality a bit would be easy |
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* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City? |
* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City? |
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* porl: i think this game should be more worried with graphics than new people having problems finding semos |
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=== Losing Club on Death === |
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* hendrik: Some time ago it was possible to lose your club when being killed. |
* hendrik: Some time ago it was possible to lose your club when being killed. |
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* porl: it still is |
* porl: it still is |
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* hendrik: And you can not kill a rat easily with just your hands. |
* hendrik: And you can not kill a rat easily with just your hands. |
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* hendrik: It may be a good idea to prevent that. |
* hendrik: It may be a good idea to prevent that. |
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* gummipferd: hendrik, you mentioned a "small but closed training area for new players"... was somehow skipped. what exactly do you have in mind? |
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* storyteller: hmm... maybe add a "basic damage"... |
* storyteller: hmm... maybe add a "basic damage"... |
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* storyteller: for the players who lost their club |
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* gummipferd: btw i like the gfx :) |
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* storyteller: just 1 ATK or so... |
* storyteller: just 1 ATK or so... |
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* Oslsachem: porl, what kind of graphics? |
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* schneeflocke: bye |
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=== Killing the first creature === |
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* storyteller: for the players who lost their club |
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* hamunu: for cat |
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* hendrik: It may be too difficult for new players to kill a rat because they are running away. |
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* hamunu: sorry |
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* kezman: :D |
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* porl: have u ever played runescape |
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* porl: make the graphics like that |
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* porl: even better |
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* Oslsachem: what version 2d or 3d? |
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* hendrik: Please stick to the topic. |
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* porl: this game is so cool, it has to become famous |
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* porl: there wont be lots of people joining this while this has pokemon graphics |
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* Oslsachem: in the end, it is gameplay which stands out and not graphics |
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* Oslsachem: likewise in a film, in the end the plot stands over the special effects... |
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* storyteller: True, Oslsachem |
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* hendrik: Speaking of gameplay. IT may be too difficult for new players to kill a rat because they are running away. |
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* superkym: gummipferd he didn't mean training like camping |
* superkym: gummipferd he didn't mean training like camping |
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* superkym: just teaching about the game, i think |
* superkym: just teaching about the game, i think |
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* hendrik: learn how to fight, how to talk to npcs, etc. |
* hendrik: learn how to fight, how to talk to npcs, etc. |
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* superkym: and perhaps it could even be in the guard house |
* superkym: and perhaps it could even be in the guard house |
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* porl: there should be a weapon with rate 0.3 or something |
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* Oslsachem: I thought our target audience was pokemon players? ;) |
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* storyteller: yes...hmm... |
* storyteller: yes...hmm... |
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* bluekiller: hoi |
* bluekiller: hoi |
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* superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill |
* superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill |
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* superkym: (stupid cowards don't turn corners to run away) |
* superkym: (stupid cowards don't turn corners to run away) |
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* heder: hi |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
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* blackfinix: i guess you dont like rats in real life kym? |
* blackfinix: i guess you dont like rats in real life kym? |
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* heder: quest |
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* superkym: but the new player could be asked to kill something else |
* superkym: but the new player could be asked to kill something else |
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* Mayor Sakhs: Semos is in need of help. Go kill a imperial elite archer and say complete, once you're done. |
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* hendrik: Just in case anyone is wondering: superkym is talking about the AI profile. |
* hendrik: Just in case anyone is wondering: superkym is talking about the AI profile. |
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* Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :) |
* Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :) |
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* superkym: blackfinix ?? |
* superkym: blackfinix ?? |
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* heder: bye |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
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* bluekiller: they are in fado castle |
* bluekiller: they are in fado castle |
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* bluekiller: or? |
* bluekiller: or? |
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* storyteller: well, just something like that :) |
* storyteller: well, just something like that :) |
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* Oslsachem: a cheese-rat |
* Oslsachem: a cheese-rat |
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* heder: quien me puede entender |
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* heder: en español |
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* storyteller: ^^ |
* storyteller: ^^ |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
* Mayor Sakhs: Have a good day and enjoy your stay! |
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* heder: make much raids |
* heder: make much raids |
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* kiheru: or lets a rat out of a cage, or whatever |
* kiheru: or lets a rat out of a cage, or whatever |
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* Oslsachem: heder suggests to make it easier to level up skills |
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* love_puppet: like a training room? |
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* heder: yes |
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* bluekiller: hm |
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* bluekiller: yes |
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* superkym: we discussed that breifly and it was explained that the new rp means that training is a lot less necessary than it used to be |
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* love_puppet: where u fight with a "puppet" hehe |
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* bluekiller: a new weapon |
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* bluekiller: rate |
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* bluekiller: 0.5 |
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* bluekiller: atk |
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* superkym: now, xp (which you get from killing things and actually playing the game) is a lot more important |
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* bluekiller: 1 or 2 |
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* bluekiller: wait |
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* Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player |
* Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player |
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* blackfinix: which is the way it should be i think |
* blackfinix: which is the way it should be i think |
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* bluekiller: we can make a new weapon |
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* bluekiller: only for train |
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* superkym: and we also talked briefly in the meeting earlier of how it would be good to make training need to be more active, if it is going to happen |
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* bluekiller: rate 0.5 atk 1 or 2 |
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* heder: yes make new weapon |
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* superkym: there is a technical reson why rate 1 is the lowest possible |
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* kiheru: it's not really possible to have rate < 1 (a strike every turn), and that's very fast already |
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* heder: much weapons |
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* bluekiller: no |
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* bluekiller: on a polnish |
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* bluekiller: there is a faste weapon |
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* bluekiller: e see |
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* bluekiller: I see |
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* gummipferd: bluekiller have you only seen the weapon r also tried it? |
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* superkym: really? they should be making their source code available if they are making modifications, perhaps you could ask them about this? :) |
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* hendrik: there is an easy way: multiply the rate by 10. |
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* bluekiller: i seen it a played there |
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* bluekiller: I |
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* bluekiller: realy |
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* hendrik: currently 1 means ones per turn. |
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* hendrik: But 1 can mean every 10 turns. Or say every 2 turns. |
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* bluekiller: is 1 realy the fastest? |
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* hendrik: So 0.5 means every turn. |
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* erdnuggel: I think -how kym said- training is not so much necessary. To play the game is better I think than training :) |
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* yoriy: :-) |
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* superkym: ok guys, i'll go now |
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* hendrik: training was important in the past. But now you are better if you don't waste your time with that. |
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* bluekiller: yes |
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* kiheru: lower would be possible with certain hacks, but is it really worth it? |
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* superkym: nice to see you all |
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* hendrik: I'd like to thank everyone for joining the meeting. |
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* pepzs: =( |
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* bluekiller: yes |
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* hendrik: http://stendhal.game-host.org/wiki/index.php/Stendhal_Development_Meeting_2009-11-22 |
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* bluekiller: np |
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* storyteller: Bye Kym! See you! :) |
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* bluekiller: ok |
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* yoriy: bye guys |
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* pepzs: bye bye |
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* yoriy: id have to go too |
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* Oslsachem: ok |
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* blackfinix: bye |
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* plassy: i'll go too. i will have a look at the java sound api in the next week |
* plassy: i'll go too. i will have a look at the java sound api in the next week |
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* Oslsachem: bye |
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yoriy hugs all |
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* hendrik: I put up the chat log there and will summarize it during the next week. |
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* bluekiller: lol |
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* superkym: thanks hendrik for chairing it |
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