Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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The raw chat log is at [[Stendhal Development Meeting 2009-11-22/Chat]]. |
The raw chat log is at [[Stendhal Development Meeting 2009-11-22/Chat]]. |
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{{TODO|Creation of this page is in progress}} |
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{{TODO|Creation of this page is in progress. '''Note:''' This is not a real chat log. Comments have been removed, sorted and edited.}} |
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== Mixed Small Things == |
== Mixed Small Things == |
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* storrymanmen: hi |
* storrymanmen: hi |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
* Mayor Sakhs: Welcome citizen! Do you need help? |
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* storrymanmen: i am new |
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* tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one |
* tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one |
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* hendrik: blackfinix, the vault, yes. The kennel, no. |
* hendrik: blackfinix, the vault, yes. The kennel, no. |
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* storrymanmen: who want to touch my titiesß |
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* storrymanmen: * ? |
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* pepsz: becouse you no need this iten more the new players can use |
* pepsz: becouse you no need this iten more the new players can use |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
* Mayor Sakhs: Have a good day and enjoy your stay! |
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* superkym: blackfinix players run the fastest that anything can run, in this world |
* superkym: blackfinix players run the fastest that anything can run, in this world |
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== |
== Max Level == |
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* porl: how about a making the max lvl more than 597 |
* porl: how about a making the max lvl more than 597 |
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* yoriy: id like to have no max level here |
* yoriy: id like to have no max level here |
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* porl: because im thinking to stop to play this, because when im 597, ill stop |
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* storryshop: yes no max level |
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== Other == |
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* sentinel: missing npc to selling armors |
* sentinel: missing npc to selling armors |
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* miasma: whoo sounds good, kym :D |
* miasma: whoo sounds good, kym :D |
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* blackfinix: yes a backpack of holding. like nethack :) |
* blackfinix: yes a backpack of holding. like nethack :) |
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* plassy: yes the bag is too small |
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* superkym: that is quite complicated |
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* superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this |
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== Mute == |
== Mute == |
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* superkym: i think it should just be /mute |
* superkym: i think it should just be /mute |
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* superkym: not /sound mute on and /sound mute off |
* superkym: not /sound mute on and /sound mute off |
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* plassy: yes the bag is too small |
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* superkym: that is quite complicated |
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* superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this |
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== Summon Scrolls == |
== Summon Scrolls == |
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* shinigami: could the summon scrolls can become more power if u use much of them ? |
* shinigami: could the summon scrolls can become more power if u use much of them ? |
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* porl: what about it |
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* storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on" |
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* superkym: shinigami - would that be abused? |
* superkym: shinigami - would that be abused? |
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* humana: so here |
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* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this? |
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* blackfinix: it could be. but we could put limits on it |
* blackfinix: it could be. but we could put limits on it |
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* superkym: someone could summon a very big creature right outside semos then :o |
* superkym: someone could summon a very big creature right outside semos then :o |
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* blackfinix: i havent used a summon scroll in forever |
* blackfinix: i havent used a summon scroll in forever |
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* hendrik: shinigami, that was the origional plan. But we had scaling issues with the old RP. |
* hendrik: shinigami, that was the origional plan. But we had scaling issues with the old RP. |
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* miasma: what's about summoning creatures who are on these maps? not the big ones but i think if there's a map where are just rats then you can just summon rats there |
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* superkym: miasma, that is interesting |
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* superkym: but then what is the advantage? |
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* kiheru: if we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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* blackfinix: or only summon creatures natural to that screen |
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== Background Music == |
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* storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on" |
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* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this? |
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* humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal... |
* humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal... |
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* vomit: humana u can compose music for the game and sent it to the developers |
* vomit: humana u can compose music for the game and sent it to the developers |
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* hendrik: And too many other things to work on. |
* hendrik: And too many other things to work on. |
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* vomit: there's a text in the wiki about this |
* vomit: there's a text in the wiki about this |
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* humana: so wait vomit |
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* humana: what kind of music? |
* humana: what kind of music? |
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* plassy: you have to get the music from anywhere... |
* plassy: you have to get the music from anywhere... |
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* humana: I can do maybe something with cheatdomi |
* humana: I can do maybe something with cheatdomi |
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* miasma: what's about summoning creatures who are on these maps? not the big ones but i think if there's a map where are just rats then you can just summon rats there |
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* vomit: chilling tunes |
* vomit: chilling tunes |
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* humana: I like it if there is a jazz house! |
* humana: I like it if there is a jazz house! |
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* porl: i think there should be no max lvl. WHO IS WITH ME SAY I |
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* storyteller: humana, I already produced a four music tracks for Stendhal :) |
* storyteller: humana, I already produced a four music tracks for Stendhal :) |
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* vomit: maybe ambient |
* vomit: maybe ambient |
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* superkym: miasma, that is interesting |
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* vomit: or classic with a touch of medieval tunes |
* vomit: or classic with a touch of medieval tunes |
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* humana: it's difficult to write something for all places vomit |
* humana: it's difficult to write something for all places vomit |
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* superkym: but then what is the advantage? |
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* humana: you want for dungeons for example other music |
* humana: you want for dungeons for example other music |
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* kiheru: if we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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* blackfinix: or only summon creatures natural to that screen |
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* humana: storyteller? where can I hear this music? |
* humana: storyteller? where can I hear this music? |
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* vomit: i allways think about the soundtrack of "elder scrolls" |
* vomit: i allways think about the soundtrack of "elder scrolls" |
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* storyteller: it is added to the patches tracker |
* storyteller: it is added to the patches tracker |
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* Oslsachem: porl, why do you want no max level? |
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* hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good. |
* hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good. |
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* yoriy: its me who want it, osl |
* yoriy: its me who want it, osl |
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* storyteller: it´s something for ambiet/atmosphere |
* storyteller: it´s something for ambiet/atmosphere |
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* porl: because im thinking to stop to play this, because when im 597, ill stop |
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* miasma: we could take midi-files. |
* miasma: we could take midi-files. |
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* superkym: storyteller's music is really good. but adding to the game it is another thing |
* superkym: storyteller's music is really good. but adding to the game it is another thing |
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* plassy: what do you mean with anywhere? |
* plassy: what do you mean with anywhere? |
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* kiheru: with flac we would get rather large download sizes |
* kiheru: with flac we would get rather large download sizes |
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* porl: music is not important |
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* plassy: of course its important!!! |
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* miasma: i'm for midi-files. |
* miasma: i'm for midi-files. |
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* storyteller: well, to take it from any other source... Because of the copyright etc |
* storyteller: well, to take it from any other source... Because of the copyright etc |
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* porl: no max lvl |
* porl: no max lvl |
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* Oslsachem: music usually adds atmosphere to the game but not gameplay |
* Oslsachem: music usually adds atmosphere to the game but not gameplay |
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* porl: hi |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
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* porl: task |
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* Mayor Sakhs: Semos is in need of help. Go kill a risecia archer and say complete, once you're done. |
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* storryshop: yes no max level |
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* porl: damn |
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* porl: bye |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
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* storryshop: Ihr seid alle Hurensöhne /BITCHES |
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* blackfinix: a midi composition would work miasma. but im not sure if he game can handle them |
* blackfinix: a midi composition would work miasma. but im not sure if he game can handle them |
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* humana: so I don't know now... what do you think about a Blues or Jazz house? |
* humana: so I don't know now... what do you think about a Blues or Jazz house? |
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* storryshop: Ihr seid alle Hurensöhne /BITCHES |
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* vomit: storryshop shut up |
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* storyteller: Ich bin das nicht! |
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* plassy: midi and linux istnt a good idea |
* plassy: midi and linux istnt a good idea |
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* humana: midi... |
* humana: midi... |
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* humana: hmm |
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* vomit: ich weiß storyteller :-) |
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* storyteller: :) |
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* blackfinix: if it was midi it would definitely have a retro sound to the game :) |
* blackfinix: if it was midi it would definitely have a retro sound to the game :) |
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* yoriy: what about next ideas |
* yoriy: what about next ideas |
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* blackfinix: yes ogg is best bet |
* blackfinix: yes ogg is best bet |
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* storyteller: retro style? ;) |
* storyteller: retro style? ;) |
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* yoriy: `hi kez |
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* matheus: keaman |
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* vomit: and there should be a soundtrack file, which you are able to download extra |
* vomit: and there should be a soundtrack file, which you are able to download extra |
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* kezman: hi all |
* kezman: hi all |
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* plassy: full ack to ogg |
* plassy: full ack to ogg |
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* matheus: kesman |
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* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these |
* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these |
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* matheus: open |
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* blackfinix: vomit yes ... like the sound files now |
* blackfinix: vomit yes ... like the sound files now |
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* storyteller: thats right miasma |
* storyteller: thats right miasma |
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* humana: who wrote music for stendhal already? |
* humana: who wrote music for stendhal already? |
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* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
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* matheus: open |
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* vomit: atmospheric sounds in ogg would be better |
* vomit: atmospheric sounds in ogg would be better |
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
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* matheus: kezman |
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* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
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* plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
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== Poisonous Weappons == |
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* shinigami: could u create poision weapons? |
* shinigami: could u create poision weapons? |
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* blackfinix: shinigami cool idea |
* blackfinix: shinigami cool idea |
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* matheus: kezman |
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* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
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* yoriy: we can but for example i dont like this |
* yoriy: we can but for example i dont like this |
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* superkym: shinigami, that's rather an old feature request :) poison arrows too :) |
* superkym: shinigami, that's rather an old feature request :) poison arrows too :) |
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* hendrik: I like them. |
* hendrik: I like them. |
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* superkym: i like poisonous creatures, i think it's very interesting |
* superkym: i like poisonous creatures, i think it's very interesting |
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* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
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* plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
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* erdnuggel: I like them too :) |
* erdnuggel: I like them too :) |
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* blackfinix: i like them too. except they are not really a threat after a certain level |
* blackfinix: i like them too. except they are not really a threat after a certain level |
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* vomit: isn't it already possible to poison creatures with a codeline? |
* vomit: isn't it already possible to poison creatures with a codeline? |
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* blackfinix: there should be a graded use or special antidotes for stronger poison from creatures |
* blackfinix: there should be a graded use or special antidotes for stronger poison from creatures |
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* samson: I don't care about music / sounds as long as I can switch them off |
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* vomit: i think i read about this once |
* vomit: i think i read about this once |
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* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
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* superkym: i'm not familiar with that vomit. as far as i knew currently only players can be poisoned. but that' snot to say it wouldnt' be possible to code it |
* superkym: i'm not familiar with that vomit. as far as i knew currently only players can be poisoned. but that' snot to say it wouldnt' be possible to code it |
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* blackfinix: that snot funny! |
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* superkym: sorry blackfinix, what isn't? |
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* kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature |
* kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature |
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* blackfinix: nevermind bad joke |
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== Music II == |
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* samson: I don't care about music / sounds as long as I can switch them off |
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* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
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* Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone... |
* Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone... |
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* hendrik: There should be different music for cities, forrest, dungeons. |
* hendrik: There should be different music for cities, forrest, dungeons. |
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* superkym: some are very pretty and quiet and suitable for outdoors, a meadow |
* superkym: some are very pretty and quiet and suitable for outdoors, a meadow |
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* superkym: some are dark and scary like for a dungeon |
* superkym: some are dark and scary like for a dungeon |
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* storyteller: ^^ |
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* Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
* Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
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* superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
* superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
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* hendrik: Always starting at the beginning of the file is a lot easier to code. |
* hendrik: Always starting at the beginning of the file is a lot easier to code. |
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* plassy: except if special events arise |
* plassy: except if special events arise |
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* shinigami: Okay, Guys, I must go,,,...cu.........@miasma sag mir mal später was noch alles passiert ist,.......,.Ok bye bye |
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* yoriy: id like to have music in client |
* yoriy: id like to have music in client |
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* blackfinix: bye shini |
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* miasma: jop bye con |
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* yoriy: instead server |
* yoriy: instead server |
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* shinigami: Have fun |
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* plassy: hendrik: i dont see the problem... dosn't java handle this? |
* plassy: hendrik: i dont see the problem... dosn't java handle this? |
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* plassy: isn't there any library? |
* plassy: isn't there any library? |
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* plassy: yes |
* plassy: yes |
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* storyteller: yes |
* storyteller: yes |
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* yoriy: can we accept this and continue with other things? |
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* hendrik: does someone volunteer? |
* hendrik: does someone volunteer? |
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* blackfinix: ok |
* blackfinix: ok |
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* blackfinix: to lead the music commitee? |
* blackfinix: to lead the music commitee? |
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* hendrik: for creating music files, for writing to code to use them. |
* hendrik: for creating music files, for writing to code to use them. |
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* taron: hi |
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* Maria: Hi, how can i help you? |
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* taron: offer |
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* Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
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* taron: bye |
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* kiheru: cI donburied under all my tasks already :-( |
* kiheru: cI donburied under all my tasks already :-( |
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* storyteller: I´ll produce the music :) |
* storyteller: I´ll produce the music :) |
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* Oslsachem: I guess so, miasma :) |
* Oslsachem: I guess so, miasma :) |
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* storyteller: that would be great ^^ |
* storyteller: that would be great ^^ |
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* plassy: yess... the svn-repo is on sourcforge, right? |
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== Taking some stackable items from chest == |
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* superkym: it's cvs but yes |
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* kiheru: cvs |
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* hendrik: plassy, it's CVS, but yes. |
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* yoriy: cvs repository |
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* superkym: i won |
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* plassy: cvs?? what!! Oo |
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* kiheru: :-P |
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* yoriy: whats wrong with CVS? :-) |
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* hendrik: Please no discussion about the source control system. |
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* yoriy: ok |
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* plassy: omg... anyway... do you have a development branch? |
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* blackfinix: yes please :) |
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* kiheru: oldfashioned, but we haven't needed to switch to anything more modern badly enough |
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* hendrik: HEAD. |
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* yoriy: id like to have a feature to take only one stackable object from chest if there is several |
* yoriy: id like to have a feature to take only one stackable object from chest if there is several |
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* superkym: a bit like the ctrl-drag yoriy? |
* superkym: a bit like the ctrl-drag yoriy? |
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* superkym: you expect it to work |
* superkym: you expect it to work |
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* superkym: would you make a bug report please yoriy? |
* superkym: would you make a bug report please yoriy? |
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* miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
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* yoriy: i will try ctrl-drag first |
* yoriy: i will try ctrl-drag first |
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* storyteller: you could pay more for a longer time maybe |
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* yoriy: but i liketo see it in menu anyway |
* yoriy: but i liketo see it in menu anyway |
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* superkym: miasma, fidorea is not as magical i guess ;) |
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* humana: all right yoriy? |
* humana: all right yoriy? |
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* hendrik: Let's skip a bit forward on the agenda a little. |
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* blackfinix: ok |
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* miasma: kk |
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* hendrik: The manual at http://stendhal.game-host.org/wiki/index.php/StendhalManual needs a little attention. |
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* love_puppet: hes laggin |
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* tigertoes: i just tried the ctrl move from chest and it doesnt work |
* tigertoes: i just tried the ctrl move from chest and it doesnt work |
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* storyteller: hmm... |
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* superkym: yes tigertoes that's why i asked to make a bug report |
* superkym: yes tigertoes that's why i asked to make a bug report |
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* blackfinix: hendrik like what specifically |
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* blackfinix: ? |
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* hendrik: For example the images should be uploaded to the wiki so that they are showing up there. |
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* tigertoes: was just saying cause yoriy wanted to try it before he did bug rpt |
* tigertoes: was just saying cause yoriy wanted to try it before he did bug rpt |
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== Time of masks in Ados == |
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* miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
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* storyteller: you could pay more for a longer time maybe |
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* superkym: miasma, fidorea is not as magical i guess ;) |
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== Wiki Stendhal Manual == |
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* hendrik: The manual at http://stendhal.game-host.org/wiki/index.php/StendhalManual needs a little attention. |
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* hendrik: For example the images should be uploaded to the wiki so that they are showing up there. |
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* hendrik: And I think it has not been updated for some time. |
* hendrik: And I think it has not been updated for some time. |
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* hendrik: So it would be cool if someone checked it, and updated it if needed. |
* hendrik: So it would be cool if someone checked it, and updated it if needed. |
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* blackfinix: I could go through the manual an update it if it needs |
* blackfinix: I could go through the manual an update it if it needs |
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* hendrik: thank you blackfinix. |
* hendrik: thank you blackfinix. |
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* blackfinix: ok np |
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* kiheru: great :-) |
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* yoriy: sorry was laggs |
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Helping Tad |
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* I have met Tad in Semos Townhall |
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* He asked me to buy a flask from Margaret in Semos Tavern. |
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* I got a flask and will bring it to Tad soon. |
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* Tad asked me to take the flask to ilisa at Semos Temple. |
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* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
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* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
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* Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready. |
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* Tad thanked me. |
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== Quest Log == |
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*Helping Tad |
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* blackfinix: whats next? |
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** I have met Tad in Semos Townhall |
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** He asked me to buy a flask from Margaret in Semos Tavern. |
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** I got a flask and will bring it to Tad soon. |
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** Tad asked me to take the flask to ilisa at Semos Temple. |
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** Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
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** Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
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** Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready. |
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** Tad thanked me. |
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* hendrik: There is a feature in development that should list the quests and there progress. |
* hendrik: There is a feature in development that should list the quests and there progress. |
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* hendrik: It partly works already, You can try it out by typing this: /listquests IntroducePlayers |
* hendrik: It partly works already, You can try it out by typing this: /listquests IntroducePlayers |
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* blackfinix: sweet |
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* hendrik: I guess we want a dialog window for that in the long run. |
* hendrik: I guess we want a dialog window for that in the long run. |
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* hendrik: So it needs works at two ends: |
* hendrik: So it needs works at two ends: |
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| Line 549: | Line 496: | ||
* storyteller: Well, there should be different screen sizes in my opinion... |
* storyteller: Well, there should be different screen sizes in my opinion... |
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* superkym: the window should sit outside the game screen like the minimap, and buddies, or float over it? should it always be there? and can anyone volunteers? |
* superkym: the window should sit outside the game screen like the minimap, and buddies, or float over it? should it always be there? and can anyone volunteers? |
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* humana: if you are your first time in a new city like FADO City... I like it if there is a welcome shield!!!... and it say like the guide... WELCOME IN FADO |
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* superkym: storyteller i mean the gui for the quest infrmation |
* superkym: storyteller i mean the gui for the quest infrmation |
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* storyteller: okay |
* storyteller: okay |
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| Line 563: | Line 509: | ||
* humana: yes |
* humana: yes |
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* superkym: there is a fill in the blank type template too |
* superkym: there is a fill in the blank type template too |
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* humana: if you are your first time in a new city like FADO City... I like it if there is a welcome shield!!!... and it say like the guide... WELCOME IN FADO |
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* humana: how do you think about the welcome shields??? |
* humana: how do you think about the welcome shields??? |
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* hendrik: humana, do you mean signs? |
* hendrik: humana, do you mean signs? |
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| Line 584: | Line 534: | ||
* humana: understand me? :D |
* humana: understand me? :D |
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* hendrik: yes |
* hendrik: yes |
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== Fighting Rules == |
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* xkimetx: the monsters low lvl not atk u |
* xkimetx: the monsters low lvl not atk u |
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* xkimetx: if u are best lvl |
* xkimetx: if u are best lvl |
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| Line 605: | Line 558: | ||
* yoriy: rat is extremely hungry, all of them |
* yoriy: rat is extremely hungry, all of them |
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* storyteller: ^^ |
* storyteller: ^^ |
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* plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right? |
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* tigertoes: oh no... smelly feet |
* tigertoes: oh no... smelly feet |
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== Performance Problems == |
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* plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right? |
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* superkym: plassy, even in 0.79? |
* superkym: plassy, even in 0.79? |
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* hendrik: plassy we fixed one in the last release. |
* hendrik: plassy we fixed one in the last release. |
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* plassy: iyes |
* plassy: iyes |
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* xkimetx: and mithril armor?? |
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* plassy: i played a bit with a local server and it lagged |
* plassy: i played a bit with a local server and it lagged |
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* xkimetx: have in web site |
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* xkimetx: but not there |
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* xkimetx: why?? |
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* superkym: java server and java client running together would be quite resource hungry |
* superkym: java server and java client running together would be quite resource hungry |
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* yoriy: i have some problems with Mandriva OS. My CPU was overheat, but i removed it and still have some troubles |
* yoriy: i have some problems with Mandriva OS. My CPU was overheat, but i removed it and still have some troubles |
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* plassy: wait.. i havent tested the 0.97 release |
* plassy: wait.. i havent tested the 0.97 release |
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* superkym: but, i don't know how good your machine is plassy |
* superkym: but, i don't know how good your machine is plassy |
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* tigertoes: mithril armor quest is in development still, sorry kimet |
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* xkimetx: hmmm |
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* miasma: ah is there a "minimum system requirements"-site in the stendhal-wiki? |
* miasma: ah is there a "minimum system requirements"-site in the stendhal-wiki? |
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* plassy: i have a quad-core intel 4gb ram |
* plassy: i have a quad-core intel 4gb ram |
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| Line 626: | Line 577: | ||
* blackfinix: my machine runs at 1GHZ and 256 ram. no problem in linux or windows |
* blackfinix: my machine runs at 1GHZ and 256 ram. no problem in linux or windows |
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* superkym: perhaps you could try the 0.79 client |
* superkym: perhaps you could try the 0.79 client |
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* xkimetx: more monsters for drop great weapon |
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* plassy: i will |
* plassy: i will |
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* miasma: that would be helpful i think if you can read on the wiki what''s the requirements |
* miasma: that would be helpful i think if you can read on the wiki what''s the requirements |
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| Line 632: | Line 582: | ||
* storyteller: yes, miasma |
* storyteller: yes, miasma |
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* superkym: Ok miasma, like which java version you need, and something about memory? we'd need to come up with what to put there though |
* superkym: Ok miasma, like which java version you need, and something about memory? we'd need to come up with what to put there though |
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* xkimetx: you all are working in trade system?? |
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* blackfinix: I put something on the wiki about java versions, but i think it disappeared |
* blackfinix: I put something on the wiki about java versions, but i think it disappeared |
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* superkym: xkimetx it's in development, a trade NPC |
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* xkimetx: hmm |
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* miasma: yeah the java version and memory blah... that'S what i mean kym :D |
* miasma: yeah the java version and memory blah... that'S what i mean kym :D |
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* superkym: blackfinix - disappeared? if you log back in with your user, and look for your contrbutions, you could find it again |
* superkym: blackfinix - disappeared? if you log back in with your user, and look for your contrbutions, you could find it again |
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* blackfinix: ok i will |
* blackfinix: ok i will |
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* miasma: sooo ich bni ma fix duschen |
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* xkimetx: and treiners |
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* xkimetx: 1 day |
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* xkimetx: u pay for train |
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* plassy: the lagging occurs only if many fighting is done |
* plassy: the lagging occurs only if many fighting is done |
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* xkimetx: the hours |
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* xkimetx: lvls 500 can not train |
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* plassy: i will try the three clients |
* plassy: i will try the three clients |
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* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true stendhal-0.79.jar |
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* superkym: and -jar, hendrik |
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* superkym: java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
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* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
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* blackfinix: on linux run it su with "nice -n 19" helps |
* blackfinix: on linux run it su with "nice -n 19" helps |
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* yoriy: btw, could anybody place game log in wiki after meeting? I got logouts 2 times :-( |
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* hendrik: eeeeak. |
* hendrik: eeeeak. |
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* superkym: and i use -Xmx200m to raise the limit |
* superkym: and i use -Xmx200m to raise the limit |
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* superkym: yes yoriy that i splanned |
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* bluekiller: hi |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
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* bluekiller: bye |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
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* bluekiller: :D |
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* kiheru: nicing should not be necessary |
* kiheru: nicing should not be necessary |
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* yoriy: thanx kym |
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* blackfinix: i have an ancient machine :) |
* blackfinix: i have an ancient machine :) |
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* bluekiller: what is new |
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* bluekiller: ? |
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* superkym: bluekiller the log will go on the wiki so you can read what you missed |
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* plassy: i'm jusing openjdk if that matters |
* plassy: i'm jusing openjdk if that matters |
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* xkimetx: see in ariane |
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* bluekiller: ok |
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* tigertoes: that will be great test then plassy |
* tigertoes: that will be great test then plassy |
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== Random == |
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* xkimetx: and mithril armor?? |
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* xkimetx: have in web site |
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* xkimetx: but not there |
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* xkimetx: why?? |
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* tigertoes: mithril armor quest is in development still, sorry kimet |
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* xkimetx: hmmm |
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* xkimetx: more monsters for drop great weapon |
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* xkimetx: you all are working in trade system?? |
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* superkym: xkimetx it's in development, a trade NPC |
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* xkimetx: hmm |
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* xkimetx: and treiners |
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* xkimetx: 1 day |
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* xkimetx: u pay for train |
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* xkimetx: the hours |
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* xkimetx: lvls 500 can not train |
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* blackfinix: can we discuss pvp rules today? |
* blackfinix: can we discuss pvp rules today? |
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* Maria: jesco, if you want my attention, just say hi. |
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* hendrik: blackfinix is that related to code or social? |
* hendrik: blackfinix is that related to code or social? |
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* blackfinix: social |
* blackfinix: social |
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| Line 695: | Line 637: | ||
* blackfinix: i dont understand |
* blackfinix: i dont understand |
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* yoriy: :-) |
* yoriy: :-) |
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* pepzs: i think can have new quests for example golden armor quest and chaos legs quest |
* pepzs: i think can have new quests for example golden armor quest and chaos legs quest |
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* xkimetx: hmmm |
* xkimetx: hmmm |
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| Line 701: | Line 644: | ||
* superkym: the idea is that the game is balanced and you get higher level armor when you have earned it. new quests to get items are fine, so long as they are balanced |
* superkym: the idea is that the game is balanced and you get higher level armor when you have earned it. new quests to get items are fine, so long as they are balanced |
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* hamunu: hey |
* hamunu: hey |
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* hamunu: do we have apple juice in this |
* hamunu: do we have apple juice in this game |
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* xkimetx: the trainer scroll |
* xkimetx: the trainer scroll |
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* storyteller: I am away now |
* storyteller: I am away now |
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| Line 799: | Line 742: | ||
* xkimetx: have ring |
* xkimetx: have ring |
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* xkimetx: cloak |
* xkimetx: cloak |
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* blackfinix: is |
* blackfinix: is coding them difficult for beginners? |
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* xkimetx: but not have amulet |
* xkimetx: but not have amulet |
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* xkimetx: xD |
* xkimetx: xD |
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* blackfinix: * coding |
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* hamunu: amulet is cool! |
* hamunu: amulet is cool! |
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* kiheru: boxing ring where the opponents would get tired :-P (or knocked out) |
* kiheru: boxing ring where the opponents would get tired :-P (or knocked out) |
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| Line 809: | Line 751: | ||
* superkym: no blackfinix, hendrik is going to explain that now |
* superkym: no blackfinix, hendrik is going to explain that now |
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* blackfinix: ok |
* blackfinix: ok |
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== Quest Contribution == |
|||
* hendrik: A quest starts with a rough idea. |
* hendrik: A quest starts with a rough idea. |
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* hendrik: Sometimes those ideas are very detailed, sometimes they are just one sentences. |
* hendrik: Sometimes those ideas are very detailed, sometimes they are just one sentences. |
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