Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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== Pets == |
== Pets == |
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*love_puppet: i believe that the pet system could be better that they are more helpful and not such a burden |
* love_puppet: i believe that the pet system could be better that they are more helpful and not such a burden |
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*vomit: i think it should work for public chat too |
* vomit: i think it should work for public chat too |
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*love_puppet: well right now a cat follows and a dragon can only take on a rat |
* love_puppet: well right now a cat follows and a dragon can only take on a rat |
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*superkym: love_puppet for pets, pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :) |
* superkym: love_puppet for pets, pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :) |
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*love_puppet: mabey thare could be a leveling system for pets |
* love_puppet: mabey thare could be a leveling system for pets |
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*vomit: they should grow and get stronger |
* vomit: they should grow and get stronger |
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*humana: I don't like strong cat's.. |
* humana: I don't like strong cat's.. |
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*humana: I like little sweet cats :) |
* humana: I like little sweet cats :) |
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*love_puppet: well mabey dragons could lvl |
* love_puppet: well mabey dragons could lvl |
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*blackfinix: yes as it is i dont see many pets in use |
* blackfinix: yes as it is i dont see many pets in use |
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*blackfinix: because they are more annoying than helpful |
* blackfinix: because they are more annoying than helpful |
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*vomit: pets should eat lesser |
* vomit: pets should eat lesser |
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*hendrik: So we would have two types of pets? The cute ones and the fighters? |
* hendrik: So we would have two types of pets? The cute ones and the fighters? |
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*superkym: love_puppet we could certainly see if it's possible. i have another suggestion too: what if you could leave them in your house safely? |
* superkym: love_puppet we could certainly see if it's possible. i have another suggestion too: what if you could leave them in your house safely? |
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*superkym: so you can have the cute pet but not with you all the time |
* superkym: so you can have the cute pet but not with you all the time |
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*love_puppet: cant you do that at the moment? |
* love_puppet: cant you do that at the moment? |
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*miasma: good idea. |
* miasma: good idea. |
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*superkym: no it would die if the server restarted |
* superkym: no it would die if the server restarted |
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*blackfinix: or even have a public kennel you can pay for |
* blackfinix: or even have a public kennel you can pay for |
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*miasma: nad i have no rats at my home... a dragon or a cat would starving to death, right? |
* miasma: nad i have no rats at my home... a dragon or a cat would starving to death, right? |
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*bluekiller: ok |
* bluekiller: ok |
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*love_puppet: no if no one is on the screen with it it stops eating |
* love_puppet: no if no one is on the screen with it it stops eating |
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*humana: bluekiller we don't need that now. I think. |
* humana: bluekiller we don't need that now. I think. |
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*superkym: miasma they dont' get hungry when noone is around *g* |
* superkym: miasma they dont' get hungry when noone is around * g* |
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*hendrik: I like that idea of a kennel. |
* hendrik: I like that idea of a kennel. |
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*bluekiller: humana okay sorry |
* bluekiller: humana okay sorry |
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*superkym: katinka can already look after pets |
* superkym: katinka can already look after pets |
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*miasma: oh okay :D |
* miasma: oh okay :D |
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*tigertoes: kennel is very nice idea |
* tigertoes: kennel is very nice idea |
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*superkym: at the sanctuary |
* superkym: at the sanctuary |
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*tigertoes: yes |
* tigertoes: yes |
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*superkym: but she would take them forever |
* superkym: but she would take them forever |
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*tigertoes: oh |
* tigertoes: oh |
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*yoriy: `hi osl |
* yoriy: `hi osl |
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*humana: hi oslachem :) |
* humana: hi oslachem :) |
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*Mayor Sakhs: Welcome citizen! Do you need help? |
* Mayor Sakhs: Welcome citizen! Do you need help? |
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*tigertoes: howdy osl |
* tigertoes: howdy osl |
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*Oslsachem: hi jester |
* Oslsachem: hi jester |
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*plassy: ?? |
* plassy: ?? |
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*Mayor Sakhs: Have a good day and enjoy your stay! |
* Mayor Sakhs: Have a good day and enjoy your stay! |
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*superkym: maybe some extension to her, or a similar thing - where you can get your pet back, however i don't think you shoudl get them back fully fat for free. at the sanctuary they are fed ;) |
* superkym: maybe some extension to her, or a similar thing - where you can get your pet back, however i don't think you shoudl get them back fully fat for free. at the sanctuary they are fed ;) |
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*blackfinix: yes that would be easier than creating a new kennel |
* blackfinix: yes that would be easier than creating a new kennel |
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*tigertoes: well, it is typical to pay boarding fees when you take pet to kennel |
* tigertoes: well, it is typical to pay boarding fees when you take pet to kennel |
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*love_puppet: mabey they are sent to a room that no ones see so they dont starve and they done eat |
* love_puppet: mabey they are sent to a room that no ones see so they dont starve and they done eat |
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*bluekiller: Ich wär für einen neuen Balrog |
* bluekiller: Ich wär für einen neuen Balrog |
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*hendrik: They should take care of the pet. Getting it all fat does not sound healthy. |
* hendrik: They should take care of the pet. Getting it all fat does not sound healthy. |
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*love_puppet: dont* |
* love_puppet: dont* |
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*storyteller: Hmm... maybe you have to pay for them to be fed... |
* storyteller: Hmm... maybe you have to pay for them to be fed... |
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*hendrik: So I guess a good idea would be to keep them the way they are when they are given to the Sanctury. |
* hendrik: So I guess a good idea would be to keep them the way they are when they are given to the Sanctury. |
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*humana: bluekiller .. say that in engish! |
* humana: bluekiller .. say that in engish! |
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*love_puppet: could be a higher fee to get them out if they where under 100lb when placed in |
* love_puppet: could be a higher fee to get them out if they where under 100lb when placed in |
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*bluekiller: a new balrog |
* bluekiller: a new balrog |
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*tigertoes: yes |
* tigertoes: yes |
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*blackfinix: and they are euthanized after a period of inactivity |
* blackfinix: and they are euthanized after a period of inactivity |
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*bluekiller: Ich muss off |
* bluekiller: Ich muss off |
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*love_puppet: you know like your pet ate more than the other so i will have to charge you more for the return of your pet |
* love_puppet: you know like your pet ate more than the other so i will have to charge you more for the return of your pet |
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*vomit: will the map become extended with the next release? |
* vomit: will the map become extended with the next release? |
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*superkym: vomit, the world is already very large and we focus on improving existing zones rather than adding new ones |
* superkym: vomit, the world is already very large and we focus on improving existing zones rather than adding new ones |
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*pepsz: could have a dog with pet |
* pepsz: could have a dog with pet |
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*kiheru: it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed |
* kiheru: it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed |
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*love_puppet: or mabey a wolf? |
* love_puppet: or mabey a wolf? |
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*hendrik: blackfinix, this is mostly a technically issue. If we save the kenneled pets as part of the player object, we can keep them forever. Only if we store it as part of the wildlife zone, there would be a limit. |
* hendrik: blackfinix, this is mostly a technically issue. If we save the kenneled pets as part of the player object, we can keep them forever. Only if we store it as part of the wildlife zone, there would be a limit. |
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*superkym: would you have liked to see an extended map, vomit? why? |
* superkym: would you have liked to see an extended map, vomit? why? |
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*blackfinix: a wolf would be awesome |
* blackfinix: a wolf would be awesome |
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*plassy: does nobody know abaut the new rp-system? i read about anywhere at stendhal website. this would be a real improvement! |
* plassy: does nobody know abaut the new rp-system? i read about anywhere at stendhal website. this would be a real improvement! |
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*hendrik: plassy, that is a large change, for the next section of the meeting. |
* hendrik: plassy, that is a large change, for the next section of the meeting. |
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*blackfinix: i've read the ideas about the new rp system. excellent. |
* blackfinix: i've read the ideas about the new rp system. excellent. |
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*vomit: because it looks sometimes pretty small when i walk through |
* vomit: because it looks sometimes pretty small when i walk through |
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*plassy: ok |
* plassy: ok |
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*vomit: especially because i just get to the same places |
* vomit: especially because i just get to the same places |
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*blackfinix: but i think that is for a nother meeting |
* blackfinix: but i think that is for a nother meeting |
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*hendrik: I suggest that if the player has given a cat to the kennel, he would not be able to adopt a second one. |
* hendrik: I suggest that if the player has given a cat to the kennel, he would not be able to adopt a second one. |
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*erdnuggel: I like the idea to save a pet in the own house.. |
* erdnuggel: I like the idea to save a pet in the own house.. |
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*vomit: and i saw a handdrawn map at the wiki |
* vomit: and i saw a handdrawn map at the wiki |
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*blackfinix: only one pet per person? that seems reasonable |
* blackfinix: only one pet per person? that seems reasonable |
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*pepsz: me too =) |
* pepsz: me too =) |
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*erdnuggel: maybe it is possible to save it in the vault? if someone haves no own house? |
* erdnuggel: maybe it is possible to save it in the vault? if someone haves no own house? |
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*humana: yes erdnuggel |
* humana: yes erdnuggel |
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*humana: that's a good idea! |
* humana: that's a good idea! |
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*superkym: the vault is destroyed when you leave |
* superkym: the vault is destroyed when you leave |
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*hendrik: eeeak, how can you be so cruel to put a pet into a windowless room. |
* hendrik: eeeak, how can you be so cruel to put a pet into a windowless room. |
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*superkym: it's just created while you are there |
* superkym: it's just created while you are there |
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*erdnuggel: hmm |
* erdnuggel: hmm |
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*superkym: i think better to have soemone taking care of it (an npc) |
* superkym: i think better to have soemone taking care of it (an npc) |
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*erdnuggel: yes, sounds good too |
* erdnuggel: yes, sounds good too |
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*hendrik: I think the wildlife place is a good idea for the kennel. |
* hendrik: I think the wildlife place is a good idea for the kennel. |
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*vomit: maybe you can put your pet into the chest |
* vomit: maybe you can put your pet into the chest |
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*humana: yes that's cool kym |
* humana: yes that's cool kym |
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*superkym: vomit that's very cruel! |
* superkym: vomit that's very cruel! |
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*blackfinix: would making things like the vault or the kennel persitant between server restarts require a lot of work? on the DB code? |
* blackfinix: would making things like the vault or the kennel persitant between server restarts require a lot of work? on the DB code? |
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*humana: I think Katinka is friendly enough to save them |
* humana: I think Katinka is friendly enough to save them |
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*pepsz: is posible when you put one iten on valt fo destroid it these iten can teleport for public cheest? |
* pepsz: is posible when you put one iten on valt fo destroid it these iten can teleport for public cheest? |
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*vomit: i got this idea from WoW |
* vomit: i got this idea from WoW |
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*vomit: xD |
* vomit: xD |
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*superkym: blackfinix that's not the aim of the vault |
* superkym: blackfinix that's not the aim of the vault |
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*storrymanmen: hi |
* storrymanmen: hi |
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*Mayor Sakhs: Welcome citizen! Do you need help? |
* Mayor Sakhs: Welcome citizen! Do you need help? |
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*storrymanmen: i am new |
* storrymanmen: i am new |
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*tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one |
* tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one |
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*hendrik: blackfinix, the vault, yes. The kennel, no. |
* hendrik: blackfinix, the vault, yes. The kennel, no. |
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*storrymanmen: who want to touch my titiesß |
* storrymanmen: who want to touch my titiesß |
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*storrymanmen: *? |
* storrymanmen: * ? |
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*pepsz: becouse you no need this iten more the new players can use |
* pepsz: becouse you no need this iten more the new players can use |
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*Mayor Sakhs: Have a good day and enjoy your stay! |
* Mayor Sakhs: Have a good day and enjoy your stay! |
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*hendrik: tigertoes, if you give it to the sancturary for them to care about your pet, you can just get it back. This is different form giving it away without wanting it back. |
* hendrik: tigertoes, if you give it to the sancturary for them to care about your pet, you can just get it back. This is different form giving it away without wanting it back. |
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*superkym: tigertoes if you give to the sanctuary that's forever, so yes you could get another. if you gave temporailiy to kennels i don't think you shoudl get another |
* superkym: tigertoes if you give to the sanctuary that's forever, so yes you could get another. if you gave temporailiy to kennels i don't think you shoudl get another |
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*tigertoes: ok, i see, was thinking you meant differently |
* tigertoes: ok, i see, was thinking you meant differently |
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* vomit: why do i never see chars with both, dragon and cat? |
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You see storrymanmen. |
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* porl: ??? |
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storrymanmen is level 0 and has been playing 0 hours and 3 minutes. |
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* superkym: sanctuary could = when you give permanently an abandoned pet you found or one you dont' want. kennel = temporary |
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*vomit: why do i never see chars with both, dragon and cat? |
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* blackfinix: kym thats sounds right |
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*porl: ??? |
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* tigertoes: yes |
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*superkym: sanctuary could = when you give permanently an abandoned pet you found or one you dont' want. kennel = temporary |
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* porl: can i join the party? |
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*blackfinix: kym thats sounds right |
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* superkym: vomit, the pet seller would tell you why that's not ok |
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*tigertoes: yes |
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*porl: |
* porl: what happened? |
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* vomit: okay |
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*superkym: vomit, the pet seller would tell you why that's not ok |
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* superkym: porl we're discussing what small improvements can be made in the game |
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*porl: what happened? |
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* superkym: we talked about making a variety of pet which can improve with time |
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*vomit: okay |
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* superkym: and now about kennels |
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*superkym: porl we're discussing what small improvements can be made in the game |
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* blackfinix: what about animals with special abilities? pack animals with extra slots for itemss. or mounted animals for faster travel? |
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*superkym: we talked about making a variety of pet which can improve with time |
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*superkym: and |
* superkym: and we talked about /ignore working for public chat |
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*blackfinix: |
* blackfinix: or animals for fighting (especially) |
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* superkym: blackfinix players run the fastest that anything can run, in this world |
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*superkym: and we talked about /ignore working for public chat |
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*blackfinix: or animals for fighting (especially) |
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*superkym: blackfinix players run the fastest that anything can run, in this world |
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== Other == |
== Other == |
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*porl: how about a making the max lvl more than 597 |
* porl: how about a making the max lvl more than 597 |
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*yoriy: id like to have no max level here |
* yoriy: id like to have no max level here |
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*sentinel: missing npc to selling armors |
* sentinel: missing npc to selling armors |
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== Size of bag == |
== Size of bag == |
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*vomit: i think the bag, wich you take with you, should be a little bigger |
* vomit: i think the bag, wich you take with you, should be a little bigger |
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*vomit: i allways have problems, because my bag is full |
* vomit: i allways have problems, because my bag is full |
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*superkym: vomit, that is something being worked on :) not bigger bag - but boxes and backpacks and so on |
* superkym: vomit, that is something being worked on :) not bigger bag - but boxes and backpacks and so on |
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*miasma: whoo sounds good, kym :D |
* miasma: whoo sounds good, kym :D |
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*blackfinix: yes a backpack of holding. like nethack :) |
* blackfinix: yes a backpack of holding. like nethack :) |
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== Mute == |
== Mute == |
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*hendrik: I want /mute to be remembered accross restarts. |
* hendrik: I want /mute to be remembered accross restarts. |
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*superkym: yes and the command could be more user friendly |
* superkym: yes and the command could be more user friendly |
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*vomit: that's great superkym |
* vomit: that's great superkym |
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*superkym: i think it should just be /mute |
* superkym: i think it should just be /mute |
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*superkym: not /sound mute on and /sound mute off |
* superkym: not /sound mute on and /sound mute off |
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*plassy: yes the bag is too small |
* plassy: yes the bag is too small |
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*superkym: that is quite complicated |
* superkym: that is quite complicated |
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*superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this |
* superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this |
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== Summon Scrolls == |
== Summon Scrolls == |
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*shinigami: could the summon scrolls can become more power if u use much of them ? |
* shinigami: could the summon scrolls can become more power if u use much of them ? |
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*porl: what about it |
* porl: what about it |
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*storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on" |
* storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on" |
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*superkym: shinigami - would that be abused? |
* superkym: shinigami - would that be abused? |
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*humana: so here |
* humana: so here |
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*humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this? |
* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this? |
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*blackfinix: it could be. but we could put limits on it |
* blackfinix: it could be. but we could put limits on it |
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*superkym: someone could summon a very big creature right outside semos then :o |
* superkym: someone could summon a very big creature right outside semos then :o |
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*blackfinix: i havent used a summon scroll in forever |
* blackfinix: i havent used a summon scroll in forever |
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*hendrik: shinigami, that was the origional plan. But we had scaling issues with the old RP. |
* hendrik: shinigami, that was the origional plan. But we had scaling issues with the old RP. |
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*humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal... |
* humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal... |
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*vomit: humana u can compose music for the game and sent it to the developers |
* vomit: humana u can compose music for the game and sent it to the developers |
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*hendrik: And too many other things to work on. |
* hendrik: And too many other things to work on. |
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*vomit: there's a text in the wiki about this |
* vomit: there's a text in the wiki about this |
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*humana: so wait vomit |
* humana: so wait vomit |
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*humana: what kind of music? |
* humana: what kind of music? |
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*plassy: you have to get the music from anywhere... |
* plassy: you have to get the music from anywhere... |
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*humana: I can do maybe something with cheatdomi |
* humana: I can do maybe something with cheatdomi |
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*miasma: what's about summoning creatures who are on these maps? not the big ones but i think if there's a map where are just rats then you can just summon rats there |
* miasma: what's about summoning creatures who are on these maps? not the big ones but i think if there's a map where are just rats then you can just summon rats there |
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*vomit: chilling tunes |
* vomit: chilling tunes |
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*humana: I like it if there is a jazz house! |
* humana: I like it if there is a jazz house! |
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*porl: i think there should be no max lvl. WHO IS WITH ME SAY I |
* porl: i think there should be no max lvl. WHO IS WITH ME SAY I |
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*storyteller: humana, I already produced a four music tracks for Stendhal :) |
* storyteller: humana, I already produced a four music tracks for Stendhal :) |
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*vomit: maybe ambient |
* vomit: maybe ambient |
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*superkym: miasma, that is interesting |
* superkym: miasma, that is interesting |
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*vomit: or classic with a touch of medieval tunes |
* vomit: or classic with a touch of medieval tunes |
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*humana: it's difficult to write something for all places vomit |
* humana: it's difficult to write something for all places vomit |
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*superkym: but then what is the advantage? |
* superkym: but then what is the advantage? |
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*humana: you want for dungeons for example other music |
* humana: you want for dungeons for example other music |
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*kiheru: if we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
* kiheru: if we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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*blackfinix: or only summon creatures natural to that screen |
* blackfinix: or only summon creatures natural to that screen |
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*humana: storyteller? where can I hear this music? |
* humana: storyteller? where can I hear this music? |
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*vomit: i allways think about the soundtrack of "elder scrolls" |
* vomit: i allways think about the soundtrack of "elder scrolls" |
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*storyteller: it is added to the patches tracker |
* storyteller: it is added to the patches tracker |
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*Oslsachem: porl, why do you want no max level? |
* Oslsachem: porl, why do you want no max level? |
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*hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good. |
* hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good. |
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*yoriy: its me who want it, osl |
* yoriy: its me who want it, osl |
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*storyteller: it´s something for ambiet/atmosphere |
* storyteller: it´s something for ambiet/atmosphere |
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*porl: because im thinking to stop to play this, because when im 597, ill stop |
* porl: because im thinking to stop to play this, because when im 597, ill stop |
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*miasma: we could take midi-files. |
* miasma: we could take midi-files. |
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*superkym: storyteller's music is really good. but adding to the game it is another thing |
* superkym: storyteller's music is really good. but adding to the game it is another thing |
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*vomit: in the wiki stood something about ogg |
* vomit: in the wiki stood something about ogg |
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*storyteller: I produced it myself |
* storyteller: I produced it myself |
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*pepsz: i thnk when you ignore somebody you can write the motive for example /ignore pepzs (motive) |
* pepsz: i thnk when you ignore somebody you can write the motive for example /ignore pepzs (motive) |
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*porl: it will suck whan im 597 |
* porl: it will suck whan im 597 |
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*vomit: would flac do it either? |
* vomit: would flac do it either? |
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*humana: okay teller I will hear it |
* humana: okay teller I will hear it |
||
*blackfinix: hmm ambient music is not hard to compose :) .... or even automated music ... |
* blackfinix: hmm ambient music is not hard to compose :) .... or even automated music ... |
||
*humana: kymi? what do you mean? |
* humana: kymi? what do you mean? |
||
*superkym: pepsz, you can write this already |
* superkym: pepsz, you can write this already |
||
*porl: hi |
* porl: hi |
||
*love_puppet: you have a vary long time befor u get that far |
* love_puppet: you have a vary long time befor u get that far |
||
*vomit: i have one ambienttrack |
* vomit: i have one ambienttrack |
||
*love_puppet: like long |
* love_puppet: like long |
||
*vomit: but it's in mp3 |
* vomit: but it's in mp3 |
||
*plassy: maybe we can find some music at jamendo.com... ist creative common |
* plassy: maybe we can find some music at jamendo.com... ist creative common |
||
*miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home |
* miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home |
||
*humana: I like some music for your heart |
* humana: I like some music for your heart |
||
*humana: like blues and jazz |
* humana: like blues and jazz |
||
*blackfinix: convert it to ogg |
* blackfinix: convert it to ogg |
||
*pepsz: wow i dont know these =S |
* pepsz: wow i dont know these =S |
||
*superkym: pepsz please type /help and you will see what to do to add the reason. and when you type /ignore alone, you see who you have ignored and for what reason |
* superkym: pepsz please type /help and you will see what to do to add the reason. and when you type /ignore alone, you see who you have ignored and for what reason |
||
*blackfinix: ogg is open source |
* blackfinix: ogg is open source |
||
*porl: please |
* porl: please |
||
*porl: make no max lvl |
* porl: make no max lvl |
||
*storyteller: no, I think we should not take music from anywhere... |
* storyteller: no, I think we should not take music from anywhere... |
||
*vomit: would flac do it, too? |
* vomit: would flac do it, too? |
||
* blackfinix: yes flac is open source |
|||
No player named "port" is currently active. |
|||
* humana: storryteller what do you mean? |
|||
*blackfinix: yes flac is open source |
|||
* porl: if someone wants muc«sic, get itunes, and hear it! |
|||
*humana: storryteller what do you mean? |
|||
* plassy: what do you mean with anywhere? |
|||
*porl: if someone wants muc«sic, get itunes, and hear it! |
|||
* kiheru: with flac we would get rather large download sizes |
|||
*plassy: what do you mean with anywhere? |
|||
* porl: music is not important |
|||
*kiheru: with flac we would get rather large download sizes |
|||
* |
* plassy: of course its important!!! |
||
* miasma: i'm for midi-files. |
|||
*plassy: of course its important!!! |
|||
* storyteller: well, to take it from any other source... Because of the copyright etc |
|||
*miasma: i'm for midi-files. |
|||
* plassy: its a game |
|||
*storyteller: well, to take it from any other source... Because of the copyright etc |
|||
* vomit: flac would just be the source |
|||
*plassy: its a game |
|||
* humana: porl there are guys who want music and guys which say it is not important |
|||
*vomit: flac would just be the source |
|||
* porl: get itunes |
|||
*humana: porl there are guys who want music and guys which say it is not important |
|||
* superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs? |
|||
*porl: get itunes |
|||
* porl: im hearing music right now |
|||
*superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs? |
|||
* humana: yes and a game has a background music |
|||
*porl: im hearing music right now |
|||
*humana: |
* humana: you can mute the music |
||
* vomit: you could downsample it then for your own desired size |
|||
*humana: you can mute the music |
|||
* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you |
|||
*vomit: you could downsample it then for your own desired size |
|||
* porl: no max lvl |
|||
*pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you |
|||
* Oslsachem: music usually adds atmosphere to the game but not gameplay |
|||
*porl: no max lvl |
|||
* porl: hi |
|||
*Oslsachem: music usually adds atmosphere to the game but not gameplay |
|||
* Mayor Sakhs: Welcome citizen! Do you need help? |
|||
*porl: hi |
|||
* porl: task |
|||
*Mayor Sakhs: Welcome citizen! Do you need help? |
|||
* Mayor Sakhs: Semos is in need of help. Go kill a risecia archer and say complete, once you're done. |
|||
*porl: task |
|||
* storryshop: yes no max level |
|||
*Mayor Sakhs: Semos is in need of help. Go kill a risecia archer and say complete, once you're done. |
|||
* porl: damn |
|||
*storryshop: yes no max level |
|||
*porl: |
* porl: bye |
||
* Mayor Sakhs: Have a good day and enjoy your stay! |
|||
*porl: bye |
|||
* storryshop: Ihr seid alle Hurensöhne /BITCHES |
|||
*Mayor Sakhs: Have a good day and enjoy your stay! |
|||
* blackfinix: a midi composition would work miasma. but im not sure if he game can handle them |
|||
Sorry, you need to be an admin to run "jail". |
|||
* humana: so I don't know now... what do you think about a Blues or Jazz house? |
|||
*storryshop: Ihr seid alle Hurensöhne /BITCHES |
|||
* storryshop: Ihr seid alle Hurensöhne /BITCHES |
|||
*blackfinix: a midi composition would work miasma. but im not sure if he game can handle them |
|||
* vomit: storryshop shut up |
|||
*humana: so I don't know now... what do you think about a Blues or Jazz house? |
|||
* storyteller: Ich bin das nicht! |
|||
*storryshop: Ihr seid alle Hurensöhne /BITCHES |
|||
* plassy: midi and linux istnt a good idea |
|||
*vomit: storryshop shut up |
|||
* humana: midi... |
|||
*storyteller: Ich bin das nicht! |
|||
* humana: hmm |
|||
*plassy: midi and linux istnt a good idea |
|||
* vomit: ich weiß storyteller :-) |
|||
*humana: midi... |
|||
* storyteller: :) |
|||
*humana: hmm |
|||
* blackfinix: if it was midi it would definitely have a retro sound to the game :) |
|||
*vomit: ich weiß storyteller :-) |
|||
* yoriy: what about next ideas |
|||
*storyteller: :) |
|||
* Oslsachem: porl, the problem of levelling undefinedly is that if creature don't level together with you, you end up without challenges. |
|||
*blackfinix: if it was midi it would definitely have a retro sound to the game :) |
|||
* vomit: i think it should be ogg |
|||
*yoriy: what about next ideas |
|||
* sentinel: 7who |
|||
*Oslsachem: porl, the problem of levelling undefinedly is that if creature don't level together with you, you end up without challenges. |
|||
* storyteller: do you think about 8-bit music? |
|||
*vomit: i think it should be ogg |
|||
* matheus: open |
|||
*sentinel: 7who |
|||
* Oslsachem: undefinitely |
|||
*storyteller: do you think about 8-bit music? |
|||
* blackfinix: yes ogg is best bet |
|||
*matheus: open |
|||
* storyteller: retro style? ;) |
|||
*Oslsachem: undefinitely |
|||
* yoriy: `hi kez |
|||
*blackfinix: yes ogg is best bet |
|||
* matheus: keaman |
|||
*storyteller: retro style? ;) |
|||
* vomit: and there should be a soundtrack file, which you are able to download extra |
|||
*yoriy: `hi kez |
|||
* kezman: hi all |
|||
*matheus: keaman |
|||
* plassy: full ack to ogg |
|||
*vomit: and there should be a soundtrack file, which you are able to download extra |
|||
* matheus: kesman |
|||
*kezman: hi all |
|||
* miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these |
|||
*plassy: full ack to ogg |
|||
*matheus: |
* matheus: open |
||
* blackfinix: vomit yes ... like the sound files now |
|||
*miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these |
|||
* storyteller: thats right miasma |
|||
*matheus: open |
|||
* |
* vomit: yes |
||
* blackfinix: yes |
|||
*storyteller: thats right miasma |
|||
* superkym: adding music woudl still be rather a major change |
|||
*vomit: yes |
|||
* vomit: but midis are tooooo oldschool |
|||
*blackfinix: yes |
|||
* sentinel: missing a shop for armors |
|||
*superkym: adding music woudl still be rather a major change |
|||
* blackfinix: ok we can put that off for now, or create a ccommittee to look into it |
|||
*vomit: but midis are tooooo oldschool |
|||
* humana: who wrote music for stendhal already? |
|||
*sentinel: missing a shop for armors |
|||
* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
|||
*blackfinix: ok we can put that off for now, or create a ccommittee to look into it |
|||
* matheus: open |
|||
*humana: who wrote music for stendhal already? |
|||
* vomit: atmospheric sounds in ogg would be better |
|||
*superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember |
|||
*matheus: |
* matheus: kezman |
||
* shinigami: could u create poision weapons? |
|||
*vomit: atmospheric sounds in ogg would be better |
|||
* blackfinix: shinigami cool idea |
|||
*matheus: kezman |
|||
* matheus: kezman |
|||
*shinigami: could u create poision weapons? |
|||
* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
|||
*blackfinix: shinigami cool idea |
|||
* yoriy: we can but for example i dont like this |
|||
*matheus: kezman |
|||
* superkym: shinigami, that's rather an old feature request :) poison arrows too :) |
|||
*miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;) |
|||
* vomit: i even dislike poisoned creatures |
|||
*yoriy: we can but for example i dont like this |
|||
* hendrik: I like them. |
|||
*superkym: shinigami, that's rather an old feature request :) poison arrows too :) |
|||
* |
* superkym: i like poisonous creatures, i think it's very interesting |
||
* Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
|||
*hendrik: I like them. |
|||
* plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
|||
*superkym: i like poisonous creatures, i think it's very interesting |
|||
* erdnuggel: I like them too :) |
|||
*Oslsachem: music should be played adaptively according to the place and situation, to give it more value. |
|||
* blackfinix: i like them too. except they are not really a threat after a certain level |
|||
*plassy: whats the problem with music... there is support for sounfd in java... or im wrong? |
|||
* superkym: to have different styles of fighting and different things can happen |
|||
*erdnuggel: I like them too :) |
|||
* love_puppet: :D then creatures will hate you then with a posion weapon |
|||
*blackfinix: i like them too. except they are not really a threat after a certain level |
|||
* vomit: isn't it already possible to poison creatures with a codeline? |
|||
*superkym: to have different styles of fighting and different things can happen |
|||
* blackfinix: there should be a graded use or special antidotes for stronger poison from creatures |
|||
*love_puppet: :D then creatures will hate you then with a posion weapon |
|||
* samson: I don't care about music / sounds as long as I can switch them off |
|||
*vomit: isn't it already possible to poison creatures with a codeline? |
|||
* vomit: i think i read about this once |
|||
*blackfinix: there should be a graded use or special antidotes for stronger poison from creatures |
|||
* blackfinix: yes samson. |
|||
*samson: I don't care about music / sounds as long as I can switch them off |
|||
* plassy: so who did the original sound stuff? |
|||
*vomit: i think i read about this once |
|||
* superkym: i'm not familiar with that vomit. as far as i knew currently only players can be poisoned. but that' snot to say it wouldnt' be possible to code it |
|||
*blackfinix: yes samson. |
|||
* blackfinix: that snot funny! |
|||
*plassy: so who did the original sound stuff? |
|||
* superkym: sorry blackfinix, what isn't? |
|||
*superkym: i'm not familiar with that vomit. as far as i knew currently only players can be poisoned. but that' snot to say it wouldnt' be possible to code it |
|||
* kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature |
|||
*blackfinix: that snot funny! |
|||
* |
* blackfinix: nevermind bad joke |
||
* Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone... |
|||
*kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature |
|||
* hendrik: There should be different music for cities, forrest, dungeons. |
|||
*blackfinix: nevermind bad joke |
|||
* hendrik: So it would be zone depended. |
|||
*Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone... |
|||
* plassy: music have to add atmosphere |
|||
*hendrik: There should be different music for cities, forrest, dungeons. |
|||
* superkym: yes and storyteller's music are great examples of this |
|||
*hendrik: So it would be zone depended. |
|||
* hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic. |
|||
*plassy: music have to add atmosphere |
|||
* |
* storyteller: Thanks very much :) |
||
* superkym: some are very pretty and quiet and suitable for outdoors, a meadow |
|||
*hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic. |
|||
* superkym: some are dark and scary like for a dungeon |
|||
*storyteller: Thanks very much :) |
|||
* storyteller: ^^ |
|||
*superkym: some are very pretty and quiet and suitable for outdoors, a meadow |
|||
* Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
|||
*superkym: some are dark and scary like for a dungeon |
|||
* superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
|||
*storyteller: ^^ |
|||
* yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones |
|||
*Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
|||
* blackfinix: osl that wouuld be ok though? |
|||
*superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
|||
* hendrik: There is this problem: |
|||
*yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones |
|||
* storyteller: hmm... |
|||
*blackfinix: osl that wouuld be ok though? |
|||
*hendrik: |
* hendrik: Player One enters the zone. |
||
* hendrik: The music starts. |
|||
*storyteller: hmm... |
|||
*hendrik: |
* hendrik: 30 second later player Two enters the zone. |
||
* blackfinix: oh i see ... yes |
|||
*hendrik: The music starts. |
|||
* storyteller: Then the music has to be played for every single player |
|||
*hendrik: 30 second later player Two enters the zone. |
|||
* hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track? |
|||
*blackfinix: oh i see ... yes |
|||
* tigertoes: if it is a loop, wouldnt that mean it doesnt matter? |
|||
*storyteller: Then the music has to be played for every single player |
|||
* vomit: the music should play for each player |
|||
*hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track? |
|||
*tigertoes: |
* tigertoes: same concept for when you have music on telephone and they put you on hold |
||
* storyteller: yes, tigertoes... for loops it doesnt matter |
|||
*vomit: the music should play for each player |
|||
* love_puppet: or mabey the player 2 picks up 30s in to the track |
|||
*tigertoes: same concept for when you have music on telephone and they put you on hold |
|||
* vomit: that should be controled locally by the client |
|||
*storyteller: yes, tigertoes... for loops it doesnt matter |
|||
* |
* plassy: the music should fade in... ther is no need to hear it from the start |
||
* hendrik: Always starting at the beginning of the file is a lot easier to code. |
|||
*vomit: that should be controled locally by the client |
|||
* plassy: except if special events arise |
|||
*plassy: the music should fade in... ther is no need to hear it from the start |
|||
* shinigami: Okay, Guys, I must go,,,...cu.........@miasma sag mir mal später was noch alles passiert ist,.......,.Ok bye bye |
|||
*hendrik: Always starting at the beginning of the file is a lot easier to code. |
|||
* yoriy: id like to have music in client |
|||
*plassy: except if special events arise |
|||
* blackfinix: bye shini |
|||
*shinigami: Okay, Guys, I must go,,,...cu.........@miasma sag mir mal später was noch alles passiert ist,.......,.Ok bye bye |
|||
* miasma: jop bye con |
|||
*yoriy: id like to have music in client |
|||
* yoriy: instead server |
|||
*blackfinix: bye shini |
|||
* shinigami: Have fun |
|||
*miasma: jop bye con |
|||
* plassy: hendrik: i dont see the problem... dosn't java handle this? |
|||
*yoriy: instead server |
|||
* plassy: isn't there any library? |
|||
*shinigami: Have fun |
|||
* superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok |
|||
*plassy: hendrik: i dont see the problem... dosn't java handle this? |
|||
* jesco: yes it is |
|||
*plassy: isn't there any library? |
|||
* hendrik: okay, that makes things easier. |
|||
*superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok |
|||
* kiheru: java does not handle everything. there's still a lot about the behaviour to code |
|||
*jesco: yes it is |
|||
* blackfinix: wouldn't all this music be very resource hungry? |
|||
*hendrik: okay, that makes things easier. |
|||
* humana: kymi? what is if you play with 2 accounts? |
|||
*kiheru: java does not handle everything. there's still a lot about the behaviour to code |
|||
* humana: you have to mute one? |
|||
*blackfinix: wouldn't all this music be very resource hungry? |
|||
* Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it... |
|||
*humana: kymi? what is if you play with 2 accounts? |
|||
*humana: |
* humana: otherwise maybe it sounds really |
||
* humana: strange |
|||
*Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it... |
|||
* hendrik: It may be a good idea to only play the music if the client is the active window. |
|||
*humana: otherwise maybe it sounds really |
|||
* kiheru: you'd mute the music of one, unless you want a cacophony |
|||
*humana: strange |
|||
* superkym: well they may not even be in the same zone humana... yes i guess you would choose to mute one |
|||
*hendrik: It may be a good idea to only play the music if the client is the active window. |
|||
* superkym: or hendrik's idea |
|||
*kiheru: you'd mute the music of one, unless you want a cacophony |
|||
* blackfinix: but that would be the players problem if he/she choses to play more than one char |
|||
*superkym: well they may not even be in the same zone humana... yes i guess you would choose to mute one |
|||
* humana: yes |
|||
*superkym: or hendrik's idea |
|||
* superkym: blackfinix the music itself would be shipped with the client, just like tiles and images are |
|||
*blackfinix: but that would be the players problem if he/she choses to play more than one char |
|||
* blackfinix: ok i see |
|||
*humana: yes |
|||
*superkym: |
* superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing |
||
* kiheru: as a separate packege, I'd prefer |
|||
*blackfinix: ok i see |
|||
* blackfinix: ok |
|||
*superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing |
|||
* storyteller: yes, kym, that would be best |
|||
*kiheru: as a separate packege, I'd prefer |
|||
* tigertoes: i agree to the separate package... if someone wants music, they can download it separately |
|||
*blackfinix: ok |
|||
* superkym: or a FULL client and a clien twithout sounds |
|||
*storyteller: yes, kym, that would be best |
|||
* Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess... |
|||
*tigertoes: i agree to the separate package... if someone wants music, they can download it separately |
|||
*superkym: |
* superkym: like we already have |
||
* plassy: no... no stream |
|||
*Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess... |
|||
*superkym: |
* superkym: Oslsachem i'm really not sure that's necessary |
||
* |
* kiheru: no reason to stream. waste of bandwidht |
||
* hendrik: kiheru, i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0... |
|||
*superkym: Oslsachem i'm really not sure that's necessary |
|||
* blackfinix: streaming would really eat the bandwidth |
|||
*kiheru: no reason to stream. waste of bandwidht |
|||
* storyteller: yes, that´s true |
|||
*hendrik: kiheru, i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0... |
|||
* miasma: jep. |
|||
*blackfinix: streaming would really eat the bandwidth |
|||
* kiheru: just have a "atmosphere" property for the zones that's send to the client |
|||
*storyteller: yes, that´s true |
|||
* superkym: if you really wanted to make it start at the correct place you'd send what moment in teh tarck to start from |
|||
*miasma: jep. |
|||
* superkym: but not stream |
|||
*kiheru: just have a "atmosphere" property for the zones that's send to the client |
|||
* superkym: * track |
|||
*superkym: if you really wanted to make it start at the correct place you'd send what moment in teh tarck to start from |
|||
* plassy: yes |
|||
*superkym: but not stream |
|||
* storyteller: yes |
|||
*superkym: *track |
|||
* yoriy: can we accept this and continue with other things? |
|||
*plassy: yes |
|||
* hendrik: does someone volunteer? |
|||
*storyteller: yes |
|||
* blackfinix: ok |
|||
*yoriy: can we accept this and continue with other things? |
|||
* superkym: btw osl you're outside my window. can you come to the table? |
|||
*hendrik: does someone volunteer? |
|||
* hendrik: I will fix the /mute thingy. |
|||
*blackfinix: ok |
|||
* taron: Ronaldo!!! |
|||
*superkym: btw osl you're outside my window. can you come to the table? |
|||
* superkym: thanks, hendrik |
|||
*hendrik: I will fix the /mute thingy. |
|||
* storyteller: volunteer for what? ;) |
|||
*taron: Ronaldo!!! |
|||
* humana: oslachem? |
|||
*superkym: thanks, hendrik |
|||
* blackfinix: to lead the music commitee? |
|||
*storyteller: volunteer for what? ;) |
|||
* hendrik: for creating music files, for writing to code to use them. |
|||
*humana: oslachem? |
|||
* taron: hi |
|||
*blackfinix: to lead the music commitee? |
|||
* Maria: Hi, how can i help you? |
|||
*hendrik: for creating music files, for writing to code to use them. |
|||
*taron: |
* taron: offer |
||
* Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
|||
*Maria: Hi, how can i help you? |
|||
*taron: |
* taron: bye |
||
* kiheru: cI donburied under all my tasks already :-( |
|||
*Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
|||
* storyteller: I´ll produce the music :) |
|||
*taron: bye |
|||
* miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
|||
*kiheru: cI donburied under all my tasks already :-( |
|||
* humana: good job tigger |
|||
*storyteller: I´ll produce the music :) |
|||
* tigertoes: :) |
|||
*miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
|||
* hendrik: I think it may be a good idea to just start with two small midi files for testing, not putting to much time into it until the code works. |
|||
*humana: good job tigger |
|||
* Maria: humana, if you want my attention, just say hi. |
|||
*tigertoes: :) |
|||
* hendrik: if "midi" is the way to go. |
|||
*hendrik: I think it may be a good idea to just start with two small midi files for testing, not putting to much time into it until the code works. |
|||
* plassy: maybi i can help with the music programming |
|||
*Maria: humana, if you want my attention, just say hi. |
|||
* storyteller: okay, btw converting to ogg isn´t a problem ;) |
|||
*hendrik: if "midi" is the way to go. |
|||
* superkym: plassy, that would be good |
|||
*plassy: maybi i can help with the music programming |
|||
* miasma: i could try to make midi-files. thanks to guitar pro :D |
|||
*storyteller: okay, btw converting to ogg isn´t a problem ;) |
|||
* |
* hendrik: plassy, cool. |
||
* storyteller: ^^ |
|||
*miasma: i could try to make midi-files. thanks to guitar pro :D |
|||
* plassy: i only have to look a bit in the java docs |
|||
*hendrik: plassy, cool. |
|||
* hendrik: miasma, thank you. |
|||
*storyteller: ^^ |
|||
* tigertoes: i dont think you can get the range in midi files as you can in ogg |
|||
*plassy: i only have to look a bit in the java docs |
|||
* kiheru: the code is the critical part for now, so help for that is very welcome :-) |
|||
*hendrik: miasma, thank you. |
|||
* storyteller: Okay, Miasma and I do the music :) |
|||
*tigertoes: i dont think you can get the range in midi files as you can in ogg |
|||
* hendrik: plassy, it may be a good idea to join arianne on irc. Pleae ask there if you have any questions or need some points around the Stendhal source code. |
|||
*kiheru: the code is the critical part for now, so help for that is very welcome :-) |
|||
* Oslsachem: you could play with the music tempo, increasing it when a player has low health |
|||
*storyteller: Okay, Miasma and I do the music :) |
|||
* storyteller: good idea |
|||
*hendrik: plassy, it may be a good idea to join arianne on irc. Pleae ask there if you have any questions or need some points around the Stendhal source code. |
|||
* humana: so if you want some music for some maps... Iam here, I have guitar pro .. and domi have a better programm |
|||
*Oslsachem: you could play with the music tempo, increasing it when a player has low health |
|||
* miasma: like the time-out music in super mario, oslsachem? ;) |
|||
*storyteller: good idea |
|||
* kiheru: maybe eventually osl. first we need something that works |
|||
*humana: so if you want some music for some maps... Iam here, I have guitar pro .. and domi have a better programm |
|||
* humana: good Idea oslachem |
|||
*miasma: like the time-out music in super mario, oslsachem? ;) |
|||
* storyteller: yes, miasma :D |
|||
*kiheru: maybe eventually osl. first we need something that works |
|||
* Oslsachem: I guess so, miasma :) |
|||
*humana: good Idea oslachem |
|||
*storyteller: |
* storyteller: that would be great ^^ |
||
* plassy: yess... the svn-repo is on sourcforge, right? |
|||
*Oslsachem: I guess so, miasma :) |
|||
* superkym: it's cvs but yes |
|||
*storyteller: that would be great ^^ |
|||
* kiheru: cvs |
|||
*plassy: yess... the svn-repo is on sourcforge, right? |
|||
* |
* hendrik: plassy, it's CVS, but yes. |
||
* |
* yoriy: cvs repository |
||
* superkym: i won |
|||
*hendrik: plassy, it's CVS, but yes. |
|||
* |
* plassy: cvs?? what!! Oo |
||
* kiheru: :-P |
|||
*superkym: i won |
|||
* yoriy: whats wrong with CVS? :-) |
|||
*plassy: cvs?? what!! Oo |
|||
* hendrik: Please no discussion about the source control system. |
|||
*kiheru: :-P |
|||
*yoriy: |
* yoriy: ok |
||
* plassy: omg... anyway... do you have a development branch? |
|||
*hendrik: Please no discussion about the source control system. |
|||
* blackfinix: yes please :) |
|||
*yoriy: ok |
|||
* kiheru: oldfashioned, but we haven't needed to switch to anything more modern badly enough |
|||
*plassy: omg... anyway... do you have a development branch? |
|||
* hendrik: HEAD. |
|||
*blackfinix: yes please :) |
|||
* yoriy: id like to have a feature to take only one stackable object from chest if there is several |
|||
*kiheru: oldfashioned, but we haven't needed to switch to anything more modern badly enough |
|||
* superkym: a bit like the ctrl-drag yoriy? |
|||
*hendrik: HEAD. |
|||
* superkym: but to work for chest as well as bag? |
|||
*yoriy: id like to have a feature to take only one stackable object from chest if there is several |
|||
* yoriy: better menu punkt |
|||
*superkym: a bit like the ctrl-drag yoriy? |
|||
* blackfinix: yes like the reverse of /drop 2 items |
|||
*superkym: but to work for chest as well as bag? |
|||
*yoriy: |
* yoriy: right |
||
* |
* kiheru: at least the ctrl drag should work there too |
||
* kiheru: it's confusing that it does not |
|||
*yoriy: right |
|||
* superkym: i think that's a bug, really |
|||
*kiheru: at least the ctrl drag should work there too |
|||
* superkym: you expect it to work |
|||
*kiheru: it's confusing that it does not |
|||
*superkym: |
* superkym: would you make a bug report please yoriy? |
||
* miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
|||
*superkym: you expect it to work |
|||
* yoriy: i will try ctrl-drag first |
|||
*superkym: would you make a bug report please yoriy? |
|||
* storyteller: you could pay more for a longer time maybe |
|||
*miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too |
|||
*yoriy: i |
* yoriy: but i liketo see it in menu anyway |
||
* superkym: miasma, fidorea is not as magical i guess ;) |
|||
*storyteller: you could pay more for a longer time maybe |
|||
* humana: all right yoriy? |
|||
*yoriy: but i liketo see it in menu anyway |
|||
* hendrik: Let's skip a bit forward on the agenda a little. |
|||
*superkym: miasma, fidorea is not as magical i guess ;) |
|||
* blackfinix: ok |
|||
*humana: all right yoriy? |
|||
* miasma: kk |
|||
*hendrik: Let's skip a bit forward on the agenda a little. |
|||
* hendrik: The manual at http://stendhal.game-host.org/wiki/index.php/StendhalManual needs a little attention. |
|||
*blackfinix: ok |
|||
* love_puppet: hes laggin |
|||
*miasma: kk |
|||
* tigertoes: i just tried the ctrl move from chest and it doesnt work |
|||
*hendrik: The manual at http://stendhal.game-host.org/wiki/index.php/StendhalManual needs a little attention. |
|||
* storyteller: hmm... |
|||
*love_puppet: hes laggin |
|||
* superkym: yes tigertoes that's why i asked to make a bug report |
|||
*tigertoes: i just tried the ctrl move from chest and it doesnt work |
|||
* blackfinix: hendrik like what specifically |
|||
*storyteller: hmm... |
|||
* blackfinix: ? |
|||
*superkym: yes tigertoes that's why i asked to make a bug report |
|||
* hendrik: For example the images should be uploaded to the wiki so that they are showing up there. |
|||
*blackfinix: hendrik like what specifically |
|||
* tigertoes: was just saying cause yoriy wanted to try it before he did bug rpt |
|||
*blackfinix: ? |
|||
* hendrik: And I think it has not been updated for some time. |
|||
*hendrik: For example the images should be uploaded to the wiki so that they are showing up there. |
|||
* hendrik: So it would be cool if someone checked it, and updated it if needed. |
|||
*tigertoes: was just saying cause yoriy wanted to try it before he did bug rpt |
|||
* blackfinix: I could go through the manual an update it if it needs |
|||
*hendrik: And I think it has not been updated for some time. |
|||
* hendrik: thank you blackfinix. |
|||
*hendrik: So it would be cool if someone checked it, and updated it if needed. |
|||
*blackfinix: |
* blackfinix: ok np |
||
*hendrik: thank you blackfinix. |
|||
*blackfinix: ok np |
|||
Unknown command listquest |
|||
*kiheru: great :-) |
* kiheru: great :-) |
||
*yoriy: sorry was laggs |
* yoriy: sorry was laggs |
||
Helping Tad |
Helping Tad |
||
* I have met Tad in Semos Townhall |
* I have met Tad in Semos Townhall |
||
* He asked me to buy a flask from Margaret in Semos Tavern. |
* He asked me to buy a flask from Margaret in Semos Tavern. |
||
* I got a flask and will bring it to Tad soon. |
* I got a flask and will bring it to Tad soon. |
||
* Tad asked me to take the flask to ilisa at Semos Temple. |
* Tad asked me to take the flask to ilisa at Semos Temple. |
||
* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
||
* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
* Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove. |
||
* Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready. |
* Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready. |
||
* Tad thanked me. |
* Tad thanked me. |
||
*blackfinix: whats next? |
* blackfinix: whats next? |
||
*hendrik: There is a feature in development that should list the quests and there progress. |
* hendrik: There is a feature in development that should list the quests and there progress. |
||
*hendrik: It partly works already, You can try it out by typing this: /listquests IntroducePlayers |
* hendrik: It partly works already, You can try it out by typing this: /listquests IntroducePlayers |
||
*blackfinix: sweet |
* blackfinix: sweet |
||
*hendrik: I guess we want a dialog window for that in the long run. |
* hendrik: I guess we want a dialog window for that in the long run. |
||
*hendrik: So it needs works at two ends: |
* hendrik: So it needs works at two ends: |
||
*hendrik: The dialog window. And we need the texts that should be displayed. |
* hendrik: The dialog window. And we need the texts that should be displayed. |
||
*hendrik: The second part is something that everyone that knew the quests can help with. Even without knowing anything about coding computer programs. |
* hendrik: The second part is something that everyone that knew the quests can help with. Even without knowing anything about coding computer programs. |
||
*blackfinix: a short description of each quest? i could go through them and do that |
* blackfinix: a short description of each quest? i could go through them and do that |
||
*hendrik: Yes, it is a bit of work. But you don't have to do all quest, just a couple of quests, And I really think that is a cool feature. |
* hendrik: Yes, it is a bit of work. But you don't have to do all quest, just a couple of quests, And I really think that is a cool feature. |
||
*humana: I can help you blackfinix! |
* humana: I can help you blackfinix! |
||
*blackfinix: ok |
* blackfinix: ok |
||
*superkym: not so much each quest but each possibel stage |
* superkym: not so much each quest but each possibel stage |
||
*blackfinix: oh i understand |
* blackfinix: oh i understand |
||
*superkym: some quests are already done |
* superkym: some quests are already done |
||
*blackfinix: if i can see them i could follow the style |
* blackfinix: if i can see them i could follow the style |
||
*superkym: but we can provide a list of what needs doing, probably |
* superkym: but we can provide a list of what needs doing, probably |
||
*superkym: right |
* superkym: right |
||
*blackfinix: ok |
* blackfinix: ok |
||
*humana: blackfinix? |
* humana: blackfinix? |
||
*hendrik: It should be like a log showing the progress. |
* hendrik: It should be like a log showing the progress. |
||
*blackfinix: ok timur :) |
* blackfinix: ok timur :) |
||
*humana: okay:) |
* humana: okay:) |
||
*superkym: the wiki page about quests would also advise on this, since it says what each stage is, for each quest |
* superkym: the wiki page about quests would also advise on this, since it says what each stage is, for each quest |
||
*humana: we can speak later about it in more detail |
* humana: we can speak later about it in more detail |
||
*blackfinix: ok timur |
* blackfinix: ok timur |
||
*blackfinix: ok kym |
* blackfinix: ok kym |
||
*superkym: so that should be converted so it reads like a log |
* superkym: so that should be converted so it reads like a log |
||
*humana: okay kymi.. |
* humana: okay kymi.. |
||
*yoriy: looks like game walkthrough |
* yoriy: looks like game walkthrough |
||
*humana: so I have another thing |
* humana: so I have another thing |
||
*superkym: but what about the gui? |
* superkym: but what about the gui? |
||
*yoriy: what with that, kym? |
* yoriy: what with that, kym? |
||
*storyteller: Well, there should be different screen sizes in my opinion... |
* storyteller: Well, there should be different screen sizes in my opinion... |
||
*superkym: the window should sit outside the game screen like the minimap, and buddies, or float over it? should it always be there? and can anyone volunteers? |
* superkym: the window should sit outside the game screen like the minimap, and buddies, or float over it? should it always be there? and can anyone volunteers? |
||
*humana: if you are your first time in a new city like FADO City... I like it if there is a welcome shield!!!... and it say like the guide... WELCOME IN FADO |
* humana: if you are your first time in a new city like FADO City... I like it if there is a welcome shield!!!... and it say like the guide... WELCOME IN FADO |
||
*superkym: storyteller i mean the gui for the quest infrmation |
* superkym: storyteller i mean the gui for the quest infrmation |
||
*storyteller: okay |
* storyteller: okay |
||
*yoriy: maybe it can be maked in book form? |
* yoriy: maybe it can be maked in book form? |
||
*hendrik: Please have a look at http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/conf/quests.xml (click "download" and save the file to disk). |
* hendrik: Please have a look at http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/conf/quests.xml (click "download" and save the file to disk). |
||
*blackfinix: brb |
* blackfinix: brb |
||
*hendrik: There is a list of quests already described. |
* hendrik: There is a list of quests already described. |
||
*erdnuggel: or to show it with an kommand like "/myquests" |
* erdnuggel: or to show it with an kommand like "/myquests" |
||
*humana: okay hendrik |
* humana: okay hendrik |
||
*hendrik: Don't worry about the confusing <..: stuff, just the raw texts are file, too. |
* hendrik: Don't worry about the confusing <..: stuff, just the raw texts are file, too. |
||
*humana: okay :) |
* humana: okay :) |
||
*hendrik: are fine* |
* hendrik: are fine* |
||
*humana: yes |
* humana: yes |
||
*superkym: there is a fill in the blank type template too |
* superkym: there is a fill in the blank type template too |
||
*humana: how do you think about the welcome shields??? |
* humana: how do you think about the welcome shields??? |
||
*hendrik: humana, do you mean signs? |
* hendrik: humana, do you mean signs? |
||
*hendrik: "Verkehrsschilder?" |
* hendrik: "Verkehrsschilder?" |
||
*humana: yes |
* humana: yes |
||
*humana: sorry :) |
* humana: sorry :) |
||
*erdnuggel: I think he means a welcom-sign ;o) |
* erdnuggel: I think he means a welcom-sign ;o) |
||
*humana: yes |
* humana: yes |
||
*humana: yes |
* humana: yes |
||
*erdnuggel: *welcome |
* erdnuggel: * welcome |
||
*humana: thank you erdnuggel :) |
* humana: thank you erdnuggel :) |
||
*hendrik: I like that idea. |
* hendrik: I like that idea. |
||
*erdnuggel: np |
* erdnuggel: np |
||
*erdnuggel: yes, sounds good |
* erdnuggel: yes, sounds good |
||
*humana: so you know this first guide? |
* humana: so you know this first guide? |
||
*superkym: a clickable sign to read? or a text that appears like when you enter some dungeons? |
* superkym: a clickable sign to read? or a text that appears like when you enter some dungeons? |
||
*humana: if you create a new account |
* humana: if you create a new account |
||
*humana: the pink text |
* humana: the pink text |
||
*humana: like this |
* humana: like this |
||
*tigertoes: i like the text that appears... a zone thing |
* tigertoes: i like the text that appears... a zone thing |
||
*humana: understand me? :D |
* humana: understand me? :D |
||
*hendrik: yes |
* hendrik: yes |
||
*xkimetx: the monsters low lvl not atk u |
* xkimetx: the monsters low lvl not atk u |
||
*xkimetx: if u are best lvl |
* xkimetx: if u are best lvl |
||
*xkimetx: why if bear atk me |
* xkimetx: why if bear atk me |
||
*xkimetx: he hit me |
* xkimetx: he hit me |
||
*blackfinix: ok |
* blackfinix: ok |
||
*humana: wb blackfinix |
* humana: wb blackfinix |
||
*kiheru: the bear did not know you're strong |
* kiheru: the bear did not know you're strong |
||
*tigertoes: foolish bear ;) |
* tigertoes: foolish bear ;) |
||
*superkym: he just thought you are food |
* superkym: he just thought you are food |
||
*samson: .. and the bear was hungry :-) |
* samson: .. and the bear was hungry :-) |
||
*erdnuggel: hehe |
* erdnuggel: hehe |
||
*blackfinix: stupid bear XD |
* blackfinix: stupid bear XD |
||
*xkimetx: but rat?? |
* xkimetx: but rat?? |
||
*superkym: rat are more stupid that bear |
* superkym: rat are more stupid that bear |
||
*kiheru: rats, otoh, are well aware they're small |
* kiheru: rats, otoh, are well aware they're small |
||
*superkym: all the see is your toes |
* superkym: all the see is your toes |
||
*xkimetx: lol |
* xkimetx: lol |
||
*xkimetx: xD |
* xkimetx: xD |
||
*superkym: and it smells of cheese |
* superkym: and it smells of cheese |
||
*yoriy: rat is extremely hungry, all of them |
* yoriy: rat is extremely hungry, all of them |
||
*storyteller: ^^ |
* storyteller: ^^ |
||
*plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right? |
* plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right? |
||
*tigertoes: oh no... smelly feet |
* tigertoes: oh no... smelly feet |
||
*superkym: plassy, even in 0.79? |
* superkym: plassy, even in 0.79? |
||
*hendrik: plassy we fixed one in the last release. |
* hendrik: plassy we fixed one in the last release. |
||
*plassy: iyes |
* plassy: iyes |
||
*xkimetx: and mithril armor?? |
* xkimetx: and mithril armor?? |
||
*plassy: i played a bit with a local server and it lagged |
* plassy: i played a bit with a local server and it lagged |
||
*xkimetx: have in web site |
* xkimetx: have in web site |
||
*xkimetx: but not there |
* xkimetx: but not there |
||
*xkimetx: why?? |
* xkimetx: why?? |
||
*superkym: java server and java client running together would be quite resource hungry |
* superkym: java server and java client running together would be quite resource hungry |
||
*yoriy: i have some problems with Mandriva OS. My CPU was overheat, but i removed it and still have some troubles |
* yoriy: i have some problems with Mandriva OS. My CPU was overheat, but i removed it and still have some troubles |
||
*plassy: wait.. i havent tested the 0.97 release |
* plassy: wait.. i havent tested the 0.97 release |
||
*superkym: but, i don't know how good your machine is plassy |
* superkym: but, i don't know how good your machine is plassy |
||
*tigertoes: mithril armor quest is in development still, sorry kimet |
* tigertoes: mithril armor quest is in development still, sorry kimet |
||
*xkimetx: hmmm |
* xkimetx: hmmm |
||
*miasma: ah is there a "minimum system requirements"-site in the stendhal-wiki? |
* miasma: ah is there a "minimum system requirements"-site in the stendhal-wiki? |
||
*plassy: i have a quad-core intel 4gb ram |
* plassy: i have a quad-core intel 4gb ram |
||
* plassy: lol |
|||
* blackfinix: my machine runs at 1GHZ and 256 ram. no problem in linux or windows |
|||
*plassy: lol |
|||
* superkym: perhaps you could try the 0.79 client |
|||
*blackfinix: my machine runs at 1GHZ and 256 ram. no problem in linux or windows |
|||
* xkimetx: more monsters for drop great weapon |
|||
*superkym: perhaps you could try the 0.79 client |
|||
* plassy: i will |
|||
*xkimetx: more monsters for drop great weapon |
|||
* miasma: that would be helpful i think if you can read on the wiki what''s the requirements |
|||
*plassy: i will |
|||
*miasma: |
* miasma: * system requirements |
||
* storyteller: yes, miasma |
|||
*miasma: *system requirements |
|||
* superkym: Ok miasma, like which java version you need, and something about memory? we'd need to come up with what to put there though |
|||
*storyteller: yes, miasma |
|||
* xkimetx: you all are working in trade system?? |
|||
*superkym: Ok miasma, like which java version you need, and something about memory? we'd need to come up with what to put there though |
|||
* blackfinix: I put something on the wiki about java versions, but i think it disappeared |
|||
erdnuggel doesnt know how "big" her pc is :D |
|||
* |
* superkym: xkimetx it's in development, a trade NPC |
||
* xkimetx: hmm |
|||
*blackfinix: I put something on the wiki about java versions, but i think it disappeared |
|||
* miasma: yeah the java version and memory blah... that'S what i mean kym :D |
|||
*superkym: xkimetx it's in development, a trade NPC |
|||
* superkym: blackfinix - disappeared? if you log back in with your user, and look for your contrbutions, you could find it again |
|||
*xkimetx: hmm |
|||
* blackfinix: ok i will |
|||
*miasma: yeah the java version and memory blah... that'S what i mean kym :D |
|||
* miasma: sooo ich bni ma fix duschen |
|||
*superkym: blackfinix - disappeared? if you log back in with your user, and look for your contrbutions, you could find it again |
|||
* xkimetx: and treiners |
|||
*blackfinix: ok i will |
|||
* xkimetx: 1 day |
|||
*miasma: sooo ich bni ma fix duschen |
|||
*xkimetx: |
* xkimetx: u pay for train |
||
* plassy: the lagging occurs only if many fighting is done |
|||
*xkimetx: 1 day |
|||
*xkimetx: |
* xkimetx: the hours |
||
* xkimetx: lvls 500 can not train |
|||
*plassy: the lagging occurs only if many fighting is done |
|||
* plassy: i will try the three clients |
|||
*xkimetx: the hours |
|||
* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true stendhal-0.79.jar |
|||
*xkimetx: lvls 500 can not train |
|||
* superkym: and -jar, hendrik |
|||
*plassy: i will try the three clients |
|||
* |
* superkym: java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
||
* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
|||
*superkym: and -jar, hendrik |
|||
* blackfinix: on linux run it su with "nice -n 19" helps |
|||
*superkym: java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
|||
* yoriy: btw, could anybody place game log in wiki after meeting? I got logouts 2 times :-( |
|||
*hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar |
|||
* hendrik: eeeeak. |
|||
*blackfinix: on linux run it su with "nice -n 19" helps |
|||
* superkym: and i use -Xmx200m to raise the limit |
|||
*yoriy: btw, could anybody place game log in wiki after meeting? I got logouts 2 times :-( |
|||
* superkym: yes yoriy that i splanned |
|||
*hendrik: eeeeak. |
|||
* bluekiller: hi |
|||
*superkym: and i use -Xmx200m to raise the limit |
|||
* Mayor Sakhs: Welcome citizen! Do you need help? |
|||
*superkym: yes yoriy that i splanned |
|||
*bluekiller: |
* bluekiller: bye |
||
*Mayor Sakhs: |
* Mayor Sakhs: Have a good day and enjoy your stay! |
||
*bluekiller: |
* bluekiller: :D |
||
* kiheru: nicing should not be necessary |
|||
*Mayor Sakhs: Have a good day and enjoy your stay! |
|||
* yoriy: thanx kym |
|||
*bluekiller: :D |
|||
* blackfinix: i have an ancient machine :) |
|||
*kiheru: nicing should not be necessary |
|||
* bluekiller: what is new |
|||
*yoriy: thanx kym |
|||
* bluekiller: ? |
|||
*blackfinix: i have an ancient machine :) |
|||
* superkym: bluekiller the log will go on the wiki so you can read what you missed |
|||
*bluekiller: what is new |
|||
* plassy: i'm jusing openjdk if that matters |
|||
*bluekiller: ? |
|||
* xkimetx: see in ariane |
|||
*superkym: bluekiller the log will go on the wiki so you can read what you missed |
|||
* bluekiller: ok |
|||
*plassy: i'm jusing openjdk if that matters |
|||
* tigertoes: that will be great test then plassy |
|||
*xkimetx: see in ariane |
|||
* blackfinix: can we discuss pvp rules today? |
|||
*bluekiller: ok |
|||
* Maria: jesco, if you want my attention, just say hi. |
|||
*tigertoes: that will be great test then plassy |
|||
* hendrik: blackfinix is that related to code or social? |
|||
*blackfinix: can we discuss pvp rules today? |
|||
* blackfinix: social |
|||
*Maria: jesco, if you want my attention, just say hi. |
|||
* bluekiller: what is with balrog? |
|||
*hendrik: blackfinix is that related to code or social? |
|||
* hendrik: Than that's something for a gm meeting. But we can talk about it at the end, I guess. |
|||
*blackfinix: social |
|||
* xkimetx: kym |
|||
*bluekiller: what is with balrog? |
|||
* xkimetx: new places |
|||
*hendrik: Than that's something for a gm meeting. But we can talk about it at the end, I guess. |
|||
* blackfinix: ok |
|||
*xkimetx: kym |
|||
*xkimetx: |
* xkimetx: in island |
||
* xkimetx: have one place |
|||
*blackfinix: ok |
|||
*xkimetx: |
* xkimetx: with u can not enter |
||
*xkimetx: |
* xkimetx: u can create a new place there |
||
*xkimetx: |
* xkimetx: but for lvl 400 + |
||
*xkimetx: |
* xkimetx: for players lvl up |
||
*xkimetx: |
* xkimetx: for go to there |
||
*xkimetx: for players |
* xkimetx: for players play more |
||
*xkimetx: |
* xkimetx: xD |
||
* yoriy: bad idea |
|||
*xkimetx: for players play more |
|||
*xkimetx: |
* xkimetx: why?? |
||
*yoriy: |
* yoriy: for lazy players only |
||
*xkimetx: |
* xkimetx: and new creatures |
||
* blackfinix: i dont understand |
|||
*yoriy: for lazy players only |
|||
* yoriy: :-) |
|||
*xkimetx: and new creatures |
|||
* pepzs: i think can have new quests for example golden armor quest and chaos legs quest |
|||
*blackfinix: i dont understand |
|||
* xkimetx: hmmm |
|||
*yoriy: :-) |
|||
* pepzs: for the low level can make |
|||
*pepzs: i think can have new quests for example golden armor quest and chaos legs quest |
|||
* superkym: pepzs, mightn't that be a little unbalanced? |
|||
*xkimetx: hmmm |
|||
* superkym: the idea is that the game is balanced and you get higher level armor when you have earned it. new quests to get items are fine, so long as they are balanced |
|||
*pepzs: for the low level can make |
|||
* hamunu: hey |
|||
*superkym: pepzs, mightn't that be a little unbalanced? |
|||
* hamunu: do we have apple juice in this gameß |
|||
*superkym: the idea is that the game is balanced and you get higher level armor when you have earned it. new quests to get items are fine, so long as they are balanced |
|||
* xkimetx: the trainer scroll |
|||
*hamunu: hey |
|||
* storyteller: I am away now |
|||
*hamunu: do we have apple juice in this gameß |
|||
*xkimetx: |
* xkimetx: for u not need players for train |
||
* xkimetx: why if u kill one player |
|||
*storyteller: I am away now |
|||
* bluekiller: pcmtf |
|||
*xkimetx: for u not need players for train |
|||
*xkimetx: |
* xkimetx: u are marked with skull |
||
* blackfinix: thats the gamble with training xkimetx |
|||
*bluekiller: pcmtf |
|||
*xkimetx: |
* xkimetx: or party system (/party (playe r) |
||
*blackfinix: |
* blackfinix: it shouldn't be without risks |
||
* pepzs: yes more the players start with simple quest and simple armor xD |
|||
*xkimetx: or party system (/party (playe r) |
|||
* xkimetx: and if u kill |
|||
*blackfinix: it shouldn't be without risks |
|||
* xkimetx: with party |
|||
*pepzs: yes more the players start with simple quest and simple armor xD |
|||
* kiheru: we have tried to make the game so that it's not necessary to train. you can, and it has its advantages, but it's risky |
|||
*xkimetx: and if u kill |
|||
*xkimetx: |
* xkimetx: u are not be a pk |
||
* hendrik: In the past training was something that was neccessary to get strong. But after we rewored the fighting rules you can get strong without training quicker. |
|||
*kiheru: we have tried to make the game so that it's not necessary to train. you can, and it has its advantages, but it's risky |
|||
*xkimetx: |
* xkimetx: in this case |
||
* xkimetx: the skull system |
|||
*hendrik: In the past training was something that was neccessary to get strong. But after we rewored the fighting rules you can get strong without training quicker. |
|||
* pepzs: yes |
|||
*xkimetx: in this case |
|||
* humana: hmm I will train to do my deathmatch alone |
|||
*xkimetx: the skull system |
|||
* xkimetx: not be if u kill only 1 players |
|||
*pepzs: yes |
|||
* humana: :) |
|||
*humana: hmm I will train to do my deathmatch alone |
|||
*xkimetx: |
* xkimetx: but if u kill more of 1 |
||
* xkimetx: in 1 week |
|||
*humana: :) |
|||
* |
* superkym: hamunu, no we don't have it here |
||
* humana: no apple juice? |
|||
*xkimetx: in 1 week |
|||
* humana: so I found some apple and I thought |
|||
*superkym: hamunu, no we don't have it here |
|||
* pepzs: can retired the aura protection ans implant skull system |
|||
*humana: no apple juice? |
|||
*humana: |
* humana: maybe we can create apple juice for this gamve :) |
||
* superkym: humana it sounds like you already know there is some |
|||
*pepzs: can retired the aura protection ans implant skull system |
|||
* Oslsachem: kezman suggests making a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level |
|||
*humana: maybe we can create apple juice for this gamve :) |
|||
* superkym: why else are you asking about it? maybe you saw the item on a test server or on the items page? it was an idea which was started and not finished |
|||
*superkym: humana it sounds like you already know there is some |
|||
* pepzs: 1kill red skull 3 kill black skull and when take black skull can sell or buy anything from npc for 2 weeks |
|||
*Oslsachem: kezman suggests making a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level |
|||
* superkym: have you a particular need for a new food/drink? we have so much |
|||
*superkym: why else are you asking about it? maybe you saw the item on a test server or on the items page? it was an idea which was started and not finished |
|||
* hamunu: ahh no kymi. |
|||
*pepzs: 1kill red skull 3 kill black skull and when take black skull can sell or buy anything from npc for 2 weeks |
|||
* hamunu: iam fine with this food what here is.. |
|||
*superkym: have you a particular need for a new food/drink? we have so much |
|||
* hendrik: I like the idea of having a way to use apples. |
|||
*hamunu: ahh no kymi. |
|||
*hamunu: |
* hamunu: hmm but maybe for another thing |
||
* |
* superkym: did you see the thing in practise hendrik, which used them? |
||
* erdnuggel: maybe you can bake a apple-pie :D |
|||
*hamunu: hmm but maybe for another thing |
|||
* hamunu: not for apple juice |
|||
*superkym: did you see the thing in practise hendrik, which used them? |
|||
* blackfinix: throw them at annoying players?) |
|||
*erdnuggel: maybe you can bake a apple-pie :D |
|||
* superkym: it was a food mill |
|||
*hamunu: not for apple juice |
|||
* tigertoes: i like apple pie better than apple juice |
|||
*blackfinix: throw them at annoying players?) |
|||
* hamunu: maybe apple cake? |
|||
*superkym: it was a food mill |
|||
* |
* superkym: and you could make apple juice from apples using it |
||
* xkimetx: more fast the respawn???? |
|||
*hamunu: maybe apple cake? |
|||
* hamunu: apple pie :) |
|||
*superkym: and you could make apple juice from apples using it |
|||
* blackfinix: apple schnaapps? |
|||
*xkimetx: more fast the respawn???? |
|||
* xkimetx: of creatures |
|||
*hamunu: apple pie :) |
|||
* xkimetx: or increase the drop |
|||
*blackfinix: apple schnaapps? |
|||
* hamunu: ahh that's a good idea |
|||
*xkimetx: of creatures |
|||
* hamunu: it works a little bit like poison!! |
|||
*xkimetx: or increase the drop |
|||
*hamunu: |
* hamunu: apple schnapps |
||
*hamunu: |
* hamunu: if you drink it |
||
* xkimetx: why demon fire sword 0.1% |
|||
*hamunu: apple schnapps |
|||
* superkym: it is already coded but i think the idea of an item processor is so useful that it is worth making it more general |
|||
*hamunu: if you drink it |
|||
* hamunu: it's more difficult to walk |
|||
*xkimetx: why demon fire sword 0.1% |
|||
* xkimetx: soul dagger impossible |
|||
*superkym: it is already coded but i think the idea of an item processor is so useful that it is worth making it more general |
|||
* xkimetx: chaos axe too |
|||
*hamunu: it's more difficult to walk |
|||
* superkym: so that we can process other items too. and not hard code in that it only uses apples and only makes juice |
|||
*xkimetx: soul dagger impossible |
|||
* kiheru: some items are rare on purpose |
|||
*xkimetx: chaos axe too |
|||
* hamunu: xkimetx |
|||
*superkym: so that we can process other items too. and not hard code in that it only uses apples and only makes juice |
|||
* hamunu: it isn't impossible! |
|||
*kiheru: some items are rare on purpose |
|||
* yoriy: right, lets do probabilities for all items of 100% :-) |
|||
*hamunu: xkimetx |
|||
* kiheru: still some players are lucky enough to find them |
|||
*hamunu: it isn't impossible! |
|||
* hendrik: Oslsachem, kezman, it would be cool if there was a way to train by being active in game. I think the old camping system of gaining level by not playing but just being logged in is not good. |
|||
*yoriy: right, lets do probabilities for all items of 100% :-) |
|||
* hamunu: so I think kiheru have both weapons! |
|||
*kiheru: still some players are lucky enough to find them |
|||
* hamunu: there are more than 2 soul daggers |
|||
*hendrik: Oslsachem, kezman, it would be cool if there was a way to train by being active in game. I think the old camping system of gaining level by not playing but just being logged in is not good. |
|||
*hamunu: |
* hamunu: I saw 3 players! |
||
* blackfinix: i agree hendrik |
|||
*hamunu: there are more than 2 soul daggers |
|||
* xkimetx: increase the def of mithril boots |
|||
*hamunu: I saw 3 players! |
|||
* kiheru: the mithril boots could indeed be better. now nobody uses them |
|||
*blackfinix: i agree hendrik |
|||
* hamunu: lol.. if you train you have to answer question of a quiz if you have under 5 points you die :P |
|||
*xkimetx: increase the def of mithril boots |
|||
* blackfinix: i do, because they are pretty :) |
|||
*kiheru: the mithril boots could indeed be better. now nobody uses them |
|||
* hamunu: just kiddng :) |
|||
*hamunu: lol.. if you train you have to answer question of a quiz if you have under 5 points you die :P |
|||
* pepzs: implant one weapon make of mithril =D |
|||
*blackfinix: i do, because they are pretty :) |
|||
* hamunu: the boots of finix looks like my white converse chucks :D |
|||
*hamunu: just kiddng :) |
|||
* |
* blackfinix: yes a mithril blade |
||
* superkym: what kind of activity, hendrik? |
|||
*hamunu: the boots of finix looks like my white converse chucks :D |
|||
* xkimetx: kkk |
|||
*blackfinix: yes a mithril blade |
|||
* xkimetx: no |
|||
*superkym: what kind of activity, hendrik? |
|||
*xkimetx: |
* xkimetx: sword of fury |
||
* blackfinix: yes hamunu:) |
|||
*xkimetx: no |
|||
*xkimetx: |
* xkimetx: axe of fury |
||
* superkym: like you can only attack one player for 10 hits at a time |
|||
*blackfinix: yes hamunu:) |
|||
*xkimetx: |
* xkimetx: rod of fury |
||
*superkym: |
* superkym: and then you stop the attack |
||
*xkimetx: |
* xkimetx: xD |
||
*superkym: |
* superkym: so you'd have to start it again? |
||
* tigertoes: the mithril blade is being considered for something down the road |
|||
*xkimetx: xD |
|||
*superkym: |
* superkym: something as simple as that? |
||
* blackfinix: ok tigger |
|||
*tigertoes: the mithril blade is being considered for something down the road |
|||
* hendrik: A couple of minutes ago, there was a short discussion about new quests. Should I explain how new quests are added, starting with a rough idea? |
|||
*superkym: something as simple as that? |
|||
* tigertoes: yes hendrik |
|||
*blackfinix: ok tigger |
|||
* xkimetx: amulets??? |
|||
*hendrik: A couple of minutes ago, there was a short discussion about new quests. Should I explain how new quests are added, starting with a rough idea? |
|||
* xkimetx: have ring |
|||
*tigertoes: yes hendrik |
|||
*xkimetx: |
* xkimetx: cloak |
||
* blackfinix: is codong them difficult for beginners? |
|||
*xkimetx: have ring |
|||
*xkimetx: |
* xkimetx: but not have amulet |
||
* xkimetx: xD |
|||
*blackfinix: is codong them difficult for beginners? |
|||
* blackfinix: * coding |
|||
*xkimetx: but not have amulet |
|||
* hamunu: amulet is cool! |
|||
*xkimetx: xD |
|||
* kiheru: boxing ring where the opponents would get tired :-P (or knocked out) |
|||
*blackfinix: *coding |
|||
* pepzs: yes amulet |
|||
*hamunu: amulet is cool! |
|||
* pepzs: xD |
|||
*kiheru: boxing ring where the opponents would get tired :-P (or knocked out) |
|||
* superkym: no blackfinix, hendrik is going to explain that now |
|||
*pepzs: yes amulet |
|||
* blackfinix: ok |
|||
*pepzs: xD |
|||
* hendrik: A quest starts with a rough idea. |
|||
*superkym: no blackfinix, hendrik is going to explain that now |
|||
* hendrik: Sometimes those ideas are very detailed, sometimes they are just one sentences. |
|||
*blackfinix: ok |
|||
* pepzs: level request for make some quest |
|||
*hendrik: A quest starts with a rough idea. |
|||
*hendrik: |
* hendrik: Like There should be an dunken soilders who wants a beer. |
||
*pepzs: level |
* pepzs: some players make mithril shield level 120 and can use only level 250 |
||
* xkimetx: yes |
|||
*hendrik: Like There should be an dunken soilders who wants a beer. |
|||
* |
* xkimetx: but this level for use is good |
||
* pepzs: is better implant one level for make the quests |
|||
*xkimetx: yes |
|||
* hamunu: yes I like it if you can use it with level 250 |
|||
*xkimetx: but this level for use is good |
|||
* |
* hamunu: there is more fun to level up! |
||
* hendrik: Those ideas should be discussed. Talk with other people about it. For example in #arianne. |
|||
*hamunu: yes I like it if you can use it with level 250 |
|||
* hendrik: * What is the quest about? * How does it fit into the world? * Which NPCs should take part in the quest? * What should the reward be? * Can the quest be done only once or repeatedly? * Are new items or monsters required? |
|||
*hamunu: there is more fun to level up! |
|||
* hendrik: Just some questions to help you focus on the important parts. |
|||
*hendrik: Those ideas should be discussed. Talk with other people about it. For example in #arianne. |
|||
* hendrik: Don't worry, you are not alone. |
|||
*hendrik: * What is the quest about? * How does it fit into the world? * Which NPCs should take part in the quest? * What should the reward be? * Can the quest be done only once or repeatedly? * Are new items or monsters required? |
|||
* hamunu: ahh I think nobody answered my question... How do you think about a music house? |
|||
*hendrik: Just some questions to help you focus on the important parts. |
|||
* hendrik: At the end there should be short description for the quest: |
|||
*hendrik: Don't worry, you are not alone. |
|||
* hendrik: Title: Beer For Hayunn |
|||
*hamunu: ahh I think nobody answered my question... How do you think about a music house? |
|||
* hendrik: Participants: Hayunn Naratha (the veteran warrior in Semos Village), Margaret (Semos inn) |
|||
superkym whispers lets listen for a moment to this useful description about how to make quests, and save the other things for a bit later please |
|||
* pepzs: hum |
|||
*hendrik: At the end there should be short description for the quest: |
|||
*hendrik: |
* hendrik: Steps: |
||
*hendrik: |
* hendrik: 1. Hayunn asks you to buy a beer from Margaret. |
||
* hendrik: 2. Margaret sells you a beer. |
|||
*pepzs: hum |
|||
* pepzs: i think can have a level for enter where have entwife |
|||
*hendrik: Steps: |
|||
* hamunu: I does that on another server... |
|||
*hendrik: 1. Hayunn asks you to buy a beer from Margaret. |
|||
*hendrik: |
* hendrik: 3. Hayunn sees your beer, asks for it and then thanks you. |
||
* hendrik: Reward: 50 XP, 20 gold coins, Karma: 10 |
|||
*pepzs: i think can have a level for enter where have entwife |
|||
* hendrik: Repetitions: None |
|||
*hamunu: I does that on another server... |
|||
* hamunu: yes I think there is a page on arianne.sourceforge |
|||
*hendrik: 3. Hayunn sees your beer, asks for it and then thanks you. |
|||
* pepzs: the players up very fast on it can become same gnome vilage |
|||
*hendrik: Reward: 50 XP, 20 gold coins, Karma: 10 |
|||
* blackfinix: thanks hendrik |
|||
*hendrik: Repetitions: None |
|||
* hendrik: There are already some ideas at http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas in various states of completion. |
|||
*hamunu: yes I think there is a page on arianne.sourceforge |
|||
* hamunu: no this |
|||
*pepzs: the players up very fast on it can become same gnome vilage |
|||
* hamunu: finix |
|||
*blackfinix: thanks hendrik |
|||
* |
* hamunu: http://stendhal.game-host.org/wiki/index.php/StendhalQuest |
||
*hamunu: |
* hamunu: oh :P |
||
* xkimetx: npcs for sale mega potions |
|||
*hamunu: finix |
|||
* hamunu: ahh kimet |
|||
*hamunu: http://stendhal.game-host.org/wiki/index.php/StendhalQuest |
|||
*hamunu: |
* hamunu: that's to easy |
||
*xkimetx: |
* xkimetx: xD |
||
* vomit: i have to go |
|||
*hamunu: ahh kimet |
|||
*hamunu: |
* hamunu: I don't like it if it's to easy |
||
* vomit: cheers |
|||
*xkimetx: xD |
|||
* hamunu: bye |
|||
*vomit: i have to go |
|||
* hendrik: The next step is to write down the text the NPC should say. |
|||
*hamunu: I don't like it if it's to easy |
|||
* blackfinix: bye vomit |
|||
*vomit: cheers |
|||
* hendrik: This can be part of the coding. But if someone like myself with limited knowledg of English codes the quest it is helpful to have those texts. |
|||
*hamunu: bye |
|||
* superkym: at would stage should the quest idea be presented to arianne for discussion and approval? |
|||
*hendrik: The next step is to write down the text the NPC should say. |
|||
* hendrik: If you want to read it up, you can have a look at http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Contribution |
|||
*blackfinix: bye vomit |
|||
* samson: I too don't like it if it's to easy .... so lets take the empty scrolls out of the game |
|||
*hendrik: This can be part of the coding. But if someone like myself with limited knowledg of English codes the quest it is helpful to have those texts. |
|||
*superkym: |
* superkym: should it be before lots of work is done working out the npcs texts? |
||
* plassy: hoi... I right now tested the "stendhal_test1.zip" file at my local server. its pretty much faster |
|||
*hendrik: If you want to read it up, you can have a look at http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Contribution |
|||
* blackfinix: ok hendrik |
|||
*samson: I too don't like it if it's to easy .... so lets take the empty scrolls out of the game |
|||
* hendrik: superkym, i'd say, the earlier the better. |
|||
*superkym: should it be before lots of work is done working out the npcs texts? |
|||
* hendrik: The wiki page has a link to a tutorial for coding the quest. |
|||
*plassy: hoi... I right now tested the "stendhal_test1.zip" file at my local server. its pretty much faster |
|||
* hendrik: But you can help without knowing how to write computer programs. |
|||
*blackfinix: ok hendrik |
|||
* xkimetx: kkkk |
|||
*hendrik: superkym, i'd say, the earlier the better. |
|||
* xkimetx: compro gato |
|||
*hendrik: The wiki page has a link to a tutorial for coding the quest. |
|||
* blackfinix: I figured if I learned to code enough, at least for quests, i could focus on those |
|||
*hendrik: But you can help without knowing how to write computer programs. |
|||
* hendrik: For example, I know how to write the code for a quest. But I am spending very little time in game. So I am missing the knowledge about the world of Stendhal in order to create a consistent one. |
|||
*xkimetx: kkkk |
|||
* kezman: :D |
|||
*xkimetx: compro gato |
|||
* xkimetx: where are bluelads??? |
|||
*blackfinix: I figured if I learned to code enough, at least for quests, i could focus on those |
|||
* plassy: who posted the three stendhal versions? what is the difference? |
|||
*hendrik: For example, I know how to write the code for a quest. But I am spending very little time in game. So I am missing the knowledge about the world of Stendhal in order to create a consistent one. |
|||
* hendrik: blackfinix, http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Coding explains the coding of quest. It is not completed, yet. I am working on the tutorial. |
|||
*kezman: :D |
|||
* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui. |
|||
*xkimetx: where are bluelads??? |
|||
* blackfinix: ok I am reading it now :) |
|||
*plassy: who posted the three stendhal versions? what is the difference? |
|||
* plassy: the first one works perfectly |
|||
*hendrik: blackfinix, http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Coding explains the coding of quest. It is not completed, yet. I am working on the tutorial. |
|||
* plassy: i tested it with nearly 100 orc on the sreen |
|||
*hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui. |
|||
* superkym: ieee |
|||
*blackfinix: ok I am reading it now :) |
|||
*plassy: |
* plassy: * orcs |
||
* blackfinix: orci |
|||
*plassy: i tested it with nearly 100 orc on the sreen |
|||
* hendrik: plassy, can you test the 2nd one too? |
|||
*superkym: ieee |
|||
* superkym: there certainly does become a client performance issue when you have a lot of entities |
|||
*plassy: *orcs |
|||
* plassy: the normal version hungs up imidiatly |
|||
*blackfinix: orci |
|||
* hendrik: if anyone wants to help with a new quest, but http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas lists a few quests that may need further discussion and the texts the npcs should say. |
|||
*hendrik: plassy, can you test the 2nd one too? |
|||
* hendrik: There is something else related to zone and quests. |
|||
*superkym: there certainly does become a client performance issue when you have a lot of entities |
|||
*plassy: |
* plassy: i will test the second on, sure... |
||
* hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about. |
|||
*hendrik: if anyone wants to help with a new quest, but http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas lists a few quests that may need further discussion and the texts the npcs should say. |
|||
* xkimetx: what is the stendhal programming language? |
|||
*hendrik: There is something else related to zone and quests. |
|||
* superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time. |
|||
*plassy: i will test the second on, sure... |
|||
* hendrik: For example Ados is a port-city. |
|||
*hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about. |
|||
* superkym: xkimetx: java and xml |
|||
*xkimetx: what is the stendhal programming language? |
|||
* xkimetx: hmmm |
|||
*superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time. |
|||
*hendrik: |
* hendrik: It suffers from not having enough food. |
||
* yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-) |
|||
*superkym: xkimetx: java and xml |
|||
* hendrik: It would be cool to have this information, which you can learn by talking to NPCs and solving quests, at one central place. |
|||
*xkimetx: hmmm |
|||
* Oslsachem: yes, the game needs more background story |
|||
*hendrik: It suffers from not having enough food. |
|||
* miasma: i could write a bit story but just in german |
|||
*yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-) |
|||
* superkym: There is some of that information here: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas#Places |
|||
*hendrik: It would be cool to have this information, which you can learn by talking to NPCs and solving quests, at one central place. |
|||
* superkym: did you mean you would like that put into a wiki page for each place? |
|||
*Oslsachem: yes, the game needs more background story |
|||
* Oslsachem: which can serve as a starting point for developing quests related with the plot |
|||
*miasma: i could write a bit story but just in german |
|||
* |
* hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas##Places is a good starting point. But it needs quite a big of work. Perhaps even one article per city? |
||
* superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village |
|||
*superkym: did you mean you would like that put into a wiki page for each place? |
|||
* superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work |
|||
*Oslsachem: which can serve as a starting point for developing quests related with the plot |
|||
* hendrik: For me it is difficult to add new NPCs or quests because I know too little about the history. I may easily add some inconsistancies. |
|||
*hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas##Places is a good starting point. But it needs quite a big of work. Perhaps even one article per city? |
|||
hendrik |
* hendrik: Yeah, that page is cool. |
||
* hendrik: We don't need something like that for every zone. But it would be really cool to have something like that for every region. |
|||
*superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village |
|||
* plassy: the second version works great, too. |
|||
*superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work |
|||
* hendrik: By region I mean a group of zones that are related. For example Ados City spans multiple zones. |
|||
*hendrik: For me it is difficult to add new NPCs or quests because I know too little about the history. I may easily add some inconsistancies. |
|||
* blackfinix: yes |
|||
*hendrik: Yeah, that page is cool. |
|||
* superkym: Why not the major regions as in that atlas link |
|||
*hendrik: We don't need something like that for every zone. But it would be really cool to have something like that for every region. |
|||
* blackfinix: it shouldn't be too dificult |
|||
*plassy: the second version works great, too. |
|||
* plassy: maybe the problem is my client? i have a 0.77 client that is updated to 0.79 |
|||
*hendrik: By region I mean a group of zones that are related. For example Ados City spans multiple zones. |
|||
* hendrik: It is almost impossible for me, because I know too little about the world (I know staff about client-server communication, database access, finate state machines, ...) but thats not helpful here. |
|||
*blackfinix: yes |
|||
*superkym: |
* superkym: plassy you could therefore try getting the 0.79 as a clean download and report back? |
||
* hendrik: But those who actually play Stendhal can write it easily. |
|||
*blackfinix: it shouldn't be too dificult |
|||
* storyteller: back again |
|||
*plassy: maybe the problem is my client? i have a 0.77 client that is updated to 0.79 |
|||
* blackfinix: I probably could do it |
|||
*hendrik: It is almost impossible for me, because I know too little about the world (I know staff about client-server communication, database access, finate state machines, ...) but thats not helpful here. |
|||
* plassy: sure |
|||
*superkym: plassy you could therefore try getting the 0.79 as a clean download and report back? |
|||
* blackfinix: Im looking at the one for semos now |
|||
*hendrik: But those who actually play Stendhal can write it easily. |
|||
* superkym: the great thing about the wiki is that it is something anyone can edit, and history is always kept, so you don't need to feel afraid of it |
|||
*storyteller: back again |
|||
* hendrik: Any volunteers? |
|||
*blackfinix: I probably could do it |
|||
* blackfinix: I'll do it if no one else wants to |
|||
*plassy: sure |
|||
* hendrik: The one about Semos Village is very outdated. It was written at time before Hayunn was moved there. |
|||
*blackfinix: Im looking at the one for semos now |
|||
* yoriy: i can i think - i playing often enough |
|||
*superkym: the great thing about the wiki is that it is something anyone can edit, and history is always kept, so you don't need to feel afraid of it |
|||
* superkym: what should the page titles be |
|||
*hendrik: Any volunteers? |
|||
*blackfinix: |
* blackfinix: ok yoriy |
||
* superkym: Semos ? |
|||
*hendrik: The one about Semos Village is very outdated. It was written at time before Hayunn was moved there. |
|||
* hendrik: Cool. It is a lot of work, but every bit helps. And I guess it is good if multiple people contribute and share the workload. |
|||
*yoriy: i can i think - i playing often enough |
|||
* tigertoes: it is something many people can do... just keep in mind that multiple people might be updating at same time |
|||
*superkym: what should the page titles be |
|||
* superkym: or Stendhal:Semos ? |
|||
*blackfinix: ok yoriy |
|||
* hendrik: without prefix. |
|||
*superkym: Semos ? |
|||
* superkym: ok, just Semos , Ados etc then |
|||
*hendrik: Cool. It is a lot of work, but every bit helps. And I guess it is good if multiple people contribute and share the workload. |
|||
* hendrik: yes. |
|||
*tigertoes: it is something many people can do... just keep in mind that multiple people might be updating at same time |
|||
* tigertoes: so dont open file to edit, let it sit for long time before committing |
|||
*superkym: or Stendhal:Semos ? |
|||
* blackfinix: And semos dungeons would be just one? |
|||
*hendrik: without prefix. |
|||
* superkym: and images can be uploaded to the wiki linke the small image of one zone which you can see roughly where to get from that semos village example, or you can cut out a bigger image from the atlan of you want a bigger area |
|||
*superkym: ok, just Semos , Ados etc then |
|||
* superkym: I think I would suggest that the Semos area page has details of the city, the village, the dungeons and maybe the plains around it |
|||
*hendrik: yes. |
|||
* superkym: what do you think hendrik? |
|||
*tigertoes: so dont open file to edit, let it sit for long time before committing |
|||
* kezman: upload and download? also? |
|||
*blackfinix: And semos dungeons would be just one? |
|||
* hendrik: superkym, yes. |
|||
*superkym: and images can be uploaded to the wiki linke the small image of one zone which you can see roughly where to get from that semos village example, or you can cut out a bigger image from the atlan of you want a bigger area |
|||
* kezman: :D |
|||
*superkym: I think I would suggest that the Semos area page has details of the city, the village, the dungeons and maybe the plains around it |
|||
* porl: i wrote /help |
|||
*superkym: what do you think hendrik? |
|||
* hendrik: Perhaps we can even add the concept of "regions" to the world in the future. |
|||
*kezman: upload and download? also? |
|||
* porl: and there is /sound mute |
|||
*hendrik: superkym, yes. |
|||
* porl: i put it on |
|||
*kezman: :D |
|||
*porl: |
* porl: what sounds does it bring? |
||
* superkym: /sound mute on would mute sounds. |
|||
*hendrik: Perhaps we can even add the concept of "regions" to the world in the future. |
|||
* tigertoes: you have to have downloaded the correct client to get sounds |
|||
*porl: and there is /sound mute |
|||
*porl: |
* porl: oh |
||
* Oslsachem: porl you need the full client download |
|||
*porl: what sounds does it bring? |
|||
* hendrik: porl, that is about the creature noise, it only works when you are using stendhal-FULL-0.xx.zip downloiad. |
|||
*superkym: /sound mute on would mute sounds. |
|||
* porl: how do i download it |
|||
*tigertoes: you have to have downloaded the correct client to get sounds |
|||
* Oslsachem: hendrik what would be the concept of regions? |
|||
*porl: oh |
|||
* hendrik: and unfortunatally muting the sound is note remembered across restarts. |
|||
*Oslsachem: porl you need the full client download |
|||
* porl: i just put mute off now |
|||
*hendrik: porl, that is about the creature noise, it only works when you are using stendhal-FULL-0.xx.zip downloiad. |
|||
*porl: |
* porl: do i have the correct version |
||
* superkym: porl please go to http://stendhal.game-host.org and click to download, that is the FULL there |
|||
*Oslsachem: hendrik what would be the concept of regions? |
|||
* blackfinix: i wish i had an apple now ;) |
|||
*hendrik: and unfortunatally muting the sound is note remembered across restarts. |
|||
* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area". |
|||
*porl: i just put mute off now |
|||
* porl: yes |
|||
*porl: do i have the correct version |
|||
* porl: thats what i downloaded |
|||
*superkym: porl please go to http://stendhal.game-host.org and click to download, that is the FULL there |
|||
* superkym: so are -1_semos_dungeons |
|||
*blackfinix: i wish i had an apple now ;) |
|||
* hendrik: they have one common theme. |
|||
*hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area". |
|||
* yoriy: as well as int_semos_bank int_semos_townhall... |
|||
*porl: yes |
|||
* hendrik: Semos is a rural area. |
|||
*porl: thats what i downloaded |
|||
* hendrik: for low level players. |
|||
*superkym: so are -1_semos_dungeons |
|||
* Oslsachem: so, how would that be reflected in game in the future? |
|||
*hendrik: they have one common theme. |
|||
* porl: do rats make sound? |
|||
*yoriy: as well as int_semos_bank int_semos_townhall... |
|||
*hendrik: |
* hendrik: The first step would be to add it below the zone name. |
||
* porl: ill ttry on them |
|||
*hendrik: for low level players. |
|||
* |
* superkym: it already is reflected in game with the naming conventions, at least |
||
* plassy: so... i tried the 0.79 release from the website and it laggs too |
|||
*porl: do rats make sound? |
|||
* hendrik: porl, yes. |
|||
*hendrik: The first step would be to add it below the zone name. |
|||
* hendrik: and it may be a good idea to have one topic in each area. |
|||
*porl: ill ttry on them |
|||
* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area. |
|||
*superkym: it already is reflected in game with the naming conventions, at least |
|||
* hendrik: Orril is the spuky castle area. |
|||
*plassy: so... i tried the 0.79 release from the website and it laggs too |
|||
*hendrik: |
* hendrik: and so on. |
||
* blackfinix: yes |
|||
*hendrik: and it may be a good idea to have one topic in each area. |
|||
* porl: when can we do a raid? |
|||
*hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area. |
|||
*hendrik: |
* hendrik: Perhaps we can even group them losely by player level. |
||
* superkym: porl, this meeting is about contributions to the game and the topic we are currently on is how people can help with the wiki |
|||
*hendrik: and so on. |
|||
* hendrik: so as a low level player you are best in Semos Area. |
|||
*blackfinix: yes |
|||
* superkym: hendrik, isn't what you said all already true? |
|||
*porl: when can we do a raid? |
|||
* plassy: it starts to lagg when i begin to attak. if i don't attak it wont slow down |
|||
*hendrik: Perhaps we can even group them losely by player level. |
|||
* hendrik: if you get stronger, you move on to xxxx. And then to yyyy. |
|||
*superkym: porl, this meeting is about contributions to the game and the topic we are currently on is how people can help with the wiki |
|||
* blackfinix: hendrik you mean like green, yellow, red for danger levels? (or 1,2,3) |
|||
*hendrik: so as a low level player you are best in Semos Area. |
|||
* |
* hendrik: This is no strict rule. Just a rule of thumb. |
||
* superkym: as a rule we stick to keeping the semos areas safer, not putting crazy creatures there, nalwor is indeed the elvish area, and so on |
|||
*plassy: it starts to lagg when i begin to attak. if i don't attak it wont slow down |
|||
*hendrik: |
* hendrik: blackfinix that is a good idea, too. |
||
* superkym: i'm not sure what you're suggesting should be different |
|||
*blackfinix: hendrik you mean like green, yellow, red for danger levels? (or 1,2,3) |
|||
*hendrik: |
* hendrik: superkym, We know that. But new players don't. |
||
*superkym: |
* superkym: and we already have the idea that the further you go from semos city the less safe it is |
||
* hendrik: Currently the main way to identify your position in the world is the zone name. |
|||
*hendrik: blackfinix that is a good idea, too. |
|||
* hendrik: something like int_semos_townhall, 0_semos_village_w. |
|||
*superkym: i'm not sure what you're suggesting should be different |
|||
* porl: i dont think there should be big min lvls, i think max should be 80 |
|||
*hendrik: superkym, We know that. But new players don't. |
|||
* porl: demon fire sword needs 300!!! |
|||
*superkym: and we already have the idea that the further you go from semos city the less safe it is |
|||
* hendrik: those names are there for technical reasons. |
|||
*hendrik: Currently the main way to identify your position in the world is the zone name. |
|||
* xkimetx: and why have level cap?? |
|||
*hendrik: something like int_semos_townhall, 0_semos_village_w. |
|||
* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis. |
|||
*porl: i dont think there should be big min lvls, i think max should be 80 |
|||
* yoriy: we can probably have aliases for zones |
|||
*porl: demon fire sword needs 300!!! |
|||
*hendrik: |
* hendrik: yoriy, I am suggesting that we identify regions. For in game reasons. |
||
* plassy: yes this "technical" names should not be visible to the players |
|||
*xkimetx: and why have level cap?? |
|||
* hendrik: zone are something that is there for technical reasons. |
|||
*hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis. |
|||
* hendrik: a "region" is usally something that spawns multiple zones. |
|||
*yoriy: we can probably have aliases for zones |
|||
*hendrik: |
* hendrik: for example: Ados citiy is so huge that it has multiple zones. |
||
* yoriy: what if show to player something like "You are inside Semos city bank" |
|||
*plassy: yes this "technical" names should not be visible to the players |
|||
*hendrik: |
* hendrik: But from a players point of view that is Ados city. |
||
* porl: i think there should be a mithril blade |
|||
*hendrik: a "region" is usally something that spawns multiple zones. |
|||
* Maria: jesco, if you want my attention, just say hi. |
|||
*hendrik: for example: Ados citiy is so huge that it has multiple zones. |
|||
* porl: dropped by a level 600 boss |
|||
*yoriy: what if show to player something like "You are inside Semos city bank" |
|||
*hendrik: |
* hendrik: We probably use the current zone names as subtitle. |
||
* hendrik: We probably should use the current zone names as subtitle. |
|||
*porl: i think there should be a mithril blade |
|||
* porl: it would be cool |
|||
*Maria: jesco, if you want my attention, just say hi. |
|||
* schneeflocke: :) |
|||
*porl: dropped by a level 600 boss |
|||
* porl: poor kiheyu |
|||
*hendrik: We probably use the current zone names as subtitle. |
|||
* porl: kiheru |
|||
*hendrik: We probably should use the current zone names as subtitle. |
|||
* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :) |
|||
*porl: it would be cool |
|||
* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes? |
|||
*schneeflocke: :) |
|||
*porl: |
* porl: is lvl 597 |
||
* hendrik: That is similar to the "welcome sign" idea from earlier. |
|||
*porl: kiheru |
|||
* porl: he doesnt have anything to do |
|||
*Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :) |
|||
* Maria: porl, if you want my attention, just say hi. |
|||
*hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes? |
|||
* Maria: porl, if you want my attention, just say hi. |
|||
*porl: is lvl 597 |
|||
* Maria: porl, if you want my attention, just say hi. |
|||
*hendrik: That is similar to the "welcome sign" idea from earlier. |
|||
* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it |
|||
*porl: he doesnt have anything to do |
|||
* porl: hehe |
|||
*Maria: porl, if you want my attention, just say hi. |
|||
* porl: sorry |
|||
*Maria: porl, if you want my attention, just say hi. |
|||
* porl: kym |
|||
*Maria: porl, if you want my attention, just say hi. |
|||
* superkym: hendrik, transparent text? |
|||
*plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it |
|||
* Oslsachem: it would be perhaps more useful to have a compass to get there... |
|||
*porl: hehe |
|||
* plassy: and then it shows the position of the coordinates on the map |
|||
*porl: sorry |
|||
*porl: |
* porl: yea |
||
* porl: i think that is a good idea |
|||
*superkym: hendrik, transparent text? |
|||
* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone |
|||
*Oslsachem: it would be perhaps more useful to have a compass to get there... |
|||
* hendrik: we currently don't have a map in game because it uses to much memory to display it. |
|||
*plassy: and then it shows the position of the coordinates on the map |
|||
* hendrik: But we may be able to create multiple maps. One per region. |
|||
*porl: yea |
|||
* superkym: and messaging areas which can be sub-area-s of a whole zone, where you get a message when you enter an area, every time |
|||
*porl: i think that is a good idea |
|||
* hendrik: Those would be a lot smaller. |
|||
*superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone |
|||
* superkym: but what did you mean by transparent text? |
|||
*hendrik: we currently don't have a map in game because it uses to much memory to display it. |
|||
* plassy: it dont have to be detailed! just a little picture |
|||
*hendrik: But we may be able to create multiple maps. One per region. |
|||
* porl: there should be a minimap wich we could open up, put a target where we want to go, and it would show the directions (like a gps) |
|||
*superkym: and messaging areas which can be sub-area-s of a whole zone, where you get a message when you enter an area, every time |
|||
* superkym: you mean like the map of ados city? |
|||
*hendrik: Those would be a lot smaller. |
|||
* Oslsachem: and because there aren't universal coordinates but patch based coordinates, I think... :/ |
|||
*superkym: but what did you mean by transparent text? |
|||
* superkym: that julius gives out? |
|||
*plassy: it dont have to be detailed! just a little picture |
|||
* hendrik: superkym, i am thinking of a mixture of those. A message you get every time when you go from say Orril to Nalwor. |
|||
*porl: there should be a minimap wich we could open up, put a target where we want to go, and it would show the directions (like a gps) |
|||
*superkym: |
* superkym: oslsachem, there are universal coordinates |
||
* hendrik: But without the white background so that it is not annoying. |
|||
*Oslsachem: and because there aren't universal coordinates but patch based coordinates, I think... :/ |
|||
*superkym: that |
* superkym: i dont 'think that would be very visible hendrik |
||
* |
* superkym: but the messaging area text, the one you get every time, is less annoying because it doesn't pop up |
||
* hendrik: Oslsachem, we do have a global coordinate system for all maps, except those starting with "int_". |
|||
*superkym: oslsachem, there are universal coordinates |
|||
* superkym: you only see it in the chat log like the /me action |
|||
*hendrik: But without the white background so that it is not annoying. |
|||
* superkym shows, like this |
|||
*superkym: i dont 'think that would be very visible hendrik |
|||
* hendrik: superkym, oh, that is good, yes. |
|||
*superkym: but the messaging area text, the one you get every time, is less annoying because it doesn't pop up |
|||
* superkym: hendrik i can show you such an area later if you like |
|||
*hendrik: Oslsachem, we do have a global coordinate system for all maps, except those starting with "int_". |
|||
* hendrik: yes, please. |
|||
*superkym: you only see it in the chat log like the /me action |
|||
* porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up |
|||
superkym shows, like this |
|||
* |
* miasma: yeah porl i have this prob too. |
||
* plassy: yes! its anoying!! |
|||
*superkym: hendrik i can show you such an area later if you like |
|||
* kiheru: I hope someone has made a bug report then |
|||
*hendrik: yes, please. |
|||
* Oslsachem: how many of you have reported it to the bug tracker? :) |
|||
*porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up |
|||
* plassy: i thoght it where a featur ?? :D |
|||
*miasma: yeah porl i have this prob too. |
|||
* tigertoes: i think that is a bug that was entered a while ago |
|||
*plassy: yes! its anoying!! |
|||
*kiheru: |
* kiheru: we can only fix bugs we know about |
||
* porl: yea, thats why im saying this |
|||
*Oslsachem: how many of you have reported it to the bug tracker? :) |
|||
* Maria: porl, if you want my attention, just say hi. |
|||
*plassy: i thoght it where a featur ?? :D |
|||
* hendrik: I guess that is a good moment to point to: http://stendhal.game-host.org/?id=content/game/bug |
|||
*tigertoes: i think that is a bug that was entered a while ago |
|||
* porl: tigertoes said [18:11] <tigertoes: i think that is a bug that was entered a while ago |
|||
*kiheru: we can only fix bugs we know about |
|||
* miasma: i think the keyring-bug is already reported... |
|||
*porl: yea, thats why im saying this |
|||
* |
* porl: so i probably dont have to |
||
* blackfinix: ok then lets drop it |
|||
*hendrik: I guess that is a good moment to point to: http://stendhal.game-host.org/?id=content/game/bug |
|||
* hendrik: Does someone know how to work with multi layer images? |
|||
*porl: tigertoes said [18:11] <tigertoes: i think that is a bug that was entered a while ago |
|||
* hendrik: I am asking because of the Atlas. |
|||
*miasma: i think the keyring-bug is already reported... |
|||
* plassy: what do you mean? |
|||
*porl: so i probably dont have to |
|||
* tigertoes: it was closed |
|||
*blackfinix: ok then lets drop it |
|||
* hendrik: http://arianne.sourceforge.net/wiki/index.php?title=StendhalAtlas |
|||
*hendrik: Does someone know how to work with multi layer images? |
|||
* tigertoes: https://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 |
|||
*hendrik: I am asking because of the Atlas. |
|||
*plassy: |
* plassy: multilayer... like photoshop? |
||
* superkym: or GIMP, which is free and open source |
|||
*tigertoes: it was closed |
|||
* hendrik: We can easily generate the world map because there is a script for that. |
|||
*hendrik: http://arianne.sourceforge.net/wiki/index.php?title=StendhalAtlas |
|||
* hendrik: But all the yellow information like the dungeon pointers are lost. |
|||
*tigertoes: https://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 |
|||
*plassy: |
* plassy: this image formats are not for games |
||
*superkym: |
* superkym: yes plassy, but hendrik is talking about the wiki now |
||
* hendrik: So it would be very cool if those circles could be saved in a way which makes it possible to apply them to the new map image. |
|||
*hendrik: We can easily generate the world map because there is a script for that. |
|||
* kezvacters: i think JPG is better |
|||
*hendrik: But all the yellow information like the dungeon pointers are lost. |
|||
* superkym: if the map layer could be saved as one layer with the yellow circles only on another layer |
|||
*plassy: this image formats are not for games |
|||
*superkym: |
* superkym: then the map ayer can be replaced each time it is updated |
||
* superkym: but the yellow circles layer is not lost |
|||
*hendrik: So it would be very cool if those circles could be saved in a way which makes it possible to apply them to the new map image. |
|||
* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) " |
|||
*kezvacters: i think JPG is better |
|||
*superkym: |
* superkym: and then it can be exported to png for display on the wiki |
||
* porl: hi |
|||
*superkym: then the map ayer can be replaced each time it is updated |
|||
* Maria: Hi, how can i help you? |
|||
*superkym: but the yellow circles layer is not lost |
|||
* porl: buy |
|||
*hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) " |
|||
* Maria: Please tell me what you want to buy. |
|||
*superkym: and then it can be exported to png for display on the wiki |
|||
*porl: |
* porl: offer |
||
* Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
|||
*Maria: Hi, how can i help you? |
|||
*porl: |
* porl: by meat |
||
* porl: buy meat |
|||
*Maria: Please tell me what you want to buy. |
|||
* Maria: 1 piece of meat will cost 40. Do you want to buy it? |
|||
*porl: offer |
|||
* porl: ?? |
|||
*Maria: I sell beer, wine, flask, cheese, apple, carrot, meat, and ham. |
|||
*porl: |
* porl: no |
||
* Maria: Ok, how else may I help you? |
|||
*porl: buy meat |
|||
* porl: bye |
|||
*Maria: 1 piece of meat will cost 40. Do you want to buy it? |
|||
* plassy: what's with 2 png with transparency? |
|||
*porl: ?? |
|||
* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles? |
|||
*porl: no |
|||
* tigertoes: so, hendrik, you wish a multi layerd png of all the levels ingame? |
|||
*Maria: Ok, how else may I help you? |
|||
* hendrik: tigertoes, no. |
|||
*porl: bye |
|||
* tigertoes: ok |
|||
*plassy: what's with 2 png with transparency? |
|||
* hendrik: http://img372.imageshack.us/img372/421/worlddungeonsdy8.png |
|||
*hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles? |
|||
* yoriy: maybe even animated images which will shows first layer then second and vice versa |
|||
*tigertoes: so, hendrik, you wish a multi layerd png of all the levels ingame? |
|||
* |
* superkym: tigertoes i explained what i think hendrik meant |
||
* hendrik: There are yellow circles. |
|||
*tigertoes: ok |
|||
* tigertoes: sorry, was looking at bugs |
|||
*hendrik: http://img372.imageshack.us/img372/421/worlddungeonsdy8.png |
|||
* hendrik: The problem is this: The map is version 0.62 (or so). |
|||
*yoriy: maybe even animated images which will shows first layer then second and vice versa |
|||
* superkym: one layer for the map image which changes, one layer for the yellow circles alone |
|||
*superkym: tigertoes i explained what i think hendrik meant |
|||
* porl: did anyone ever play grand theft auto?? in gta you can open a map, and put a target on it, then you just follow the target and get to the place, we could do that here |
|||
*hendrik: There are yellow circles. |
|||
* hendrik: so if there was a way to apply the yellow circles to a new version of the map without starting from scratch that would save a lot of work. |
|||
*tigertoes: sorry, was looking at bugs |
|||
* superkym: porl you can already do that on the minimap |
|||
*hendrik: The problem is this: The map is version 0.62 (or so). |
|||
* plassy: but you know the positions of the areas you want to mark, or not? |
|||
*superkym: one layer for the map image which changes, one layer for the yellow circles alone |
|||
* porl: what minimap |
|||
*porl: did anyone ever play grand theft auto?? in gta you can open a map, and put a target on it, then you just follow the target and get to the place, we could do that here |
|||
* tigertoes: ok, i can do that kym |
|||
*hendrik: so if there was a way to apply the yellow circles to a new version of the map without starting from scratch that would save a lot of work. |
|||
*superkym: |
* superkym: the small red map of the zone |
||
* miasma: where's the fun, porl? i think its more cool if you have a journey where you must search the target |
|||
*plassy: but you know the positions of the areas you want to mark, or not? |
|||
* hendrik: tigertoes, thank you. |
|||
*porl: what minimap |
|||
* |
* porl: yea, but in gta u can put it in any zone |
||
* tigertoes: yep |
|||
*superkym: the small red map of the zone |
|||
* superkym: can you use gimp please rather than a photoshop format |
|||
*miasma: where's the fun, porl? i think its more cool if you have a journey where you must search the target |
|||
* porl: you can put in from here to nalwor for example |
|||
*hendrik: tigertoes, thank you. |
|||
* superkym: and upload the xcf as a media file to the wiki so that anyone can update it later too, since the idea is something that is easier to maintain |
|||
*porl: yea, but in gta u can put it in any zone |
|||
* hendrik: porl there are scrolls for that. |
|||
*tigertoes: yep |
|||
* hendrik: xcf? |
|||
*superkym: can you use gimp please rather than a photoshop format |
|||
* plassy: gimp |
|||
*porl: you can put in from here to nalwor for example |
|||
* superkym: xcf is the gimp multilayer format |
|||
*superkym: and upload the xcf as a media file to the wiki so that anyone can update it later too, since the idea is something that is easier to maintain |
|||
* superkym: that is what you wanted isn't it hendrik? |
|||
*hendrik: porl there are scrolls for that. |
|||
*hendrik: |
* hendrik: oh, good. |
||
* plassy: can anyone explain the circle problem to me again... i dont get it sorry? |
|||
*plassy: gimp |
|||
*superkym: |
* superkym: ok |
||
* hendrik: yes. |
|||
*superkym: that is what you wanted isn't it hendrik? |
|||
* porl: but marked scrolls cost 2000!! |
|||
*hendrik: oh, good. |
|||
* superkym: nalwor scrolls cost 400 |
|||
*plassy: can anyone explain the circle problem to me again... i dont get it sorry? |
|||
* hendrik: prol there are city scrolls. |
|||
*superkym: ok |
|||
* |
* porl: fine |
||
* hendrik: plassy, please have a look at http://img372.imageshack.us/img372/421/worlddungeonsdy8.png |
|||
*porl: but marked scrolls cost 2000!! |
|||
* plassy: yes |
|||
*superkym: nalwor scrolls cost 400 |
|||
*hendrik: |
* hendrik: We can easily generate the plain map. |
||
* |
* plassy: ok |
||
* hendrik: But then there are no yellow circles anymore. |
|||
*hendrik: plassy, please have a look at http://img372.imageshack.us/img372/421/worlddungeonsdy8.png |
|||
*plassy: |
* plassy: and? |
||
*hendrik: |
* hendrik: So the idea is to apply the yellow circles to the new plain map file. |
||
*plassy: |
* plassy: yes |
||
* hendrik: currently this is done by someone spending two hours or so drawing them again. |
|||
*hendrik: But then there are no yellow circles anymore. |
|||
*plassy: |
* plassy: lol |
||
* superkym: which is why it hasn't been done since 0.62 :P |
|||
*hendrik: So the idea is to apply the yellow circles to the new plain map file. |
|||
* hendrik: but we are lazy. So this file gets outdated. Hey, we are at 0.79, and that file is 0.62. |
|||
*plassy: yes |
|||
* miasma: think that's not the problem to draw some circles on an actually map |
|||
*hendrik: currently this is done by someone spending two hours or so drawing them again. |
|||
* hendrik: With a multi layer file, we can just tell gimp to do that work for us. |
|||
*plassy: lol |
|||
*superkym: |
* superkym: luckily there was an easy solution |
||
* superkym: and tigertoes has agreed to create the multilayered file |
|||
*hendrik: but we are lazy. So this file gets outdated. Hey, we are at 0.79, and that file is 0.62. |
|||
* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions |
|||
*miasma: think that's not the problem to draw some circles on an actually map |
|||
* porl: sentinel has another account mulinex, he equips mulinex with arrows and keeps on killing people |
|||
*hendrik: With a multi layer file, we can just tell gimp to do that work for us. |
|||
* porl: its anoying |
|||
*superkym: luckily there was an easy solution |
|||
* love_puppet: thare is nothing that says that you cant kill a nother player |
|||
*superkym: and tigertoes has agreed to create the multilayered file |
|||
* bluekiller: yes |
|||
*plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions |
|||
* love_puppet: you just get a red skull making you as a player killer |
|||
*porl: sentinel has another account mulinex, he equips mulinex with arrows and keeps on killing people |
|||
* bluekiller: jo:( |
|||
*porl: its anoying |
|||
* tigertoes: none of this has a thing to do with this meeting |
|||
*love_puppet: thare is nothing that says that you cant kill a nother player |
|||
* porl: he is a thief!!! |
|||
*bluekiller: yes |
|||
* bluekiller: i get my by train |
|||
*love_puppet: you just get a red skull making you as a player killer |
|||
* porl: no |
|||
*bluekiller: jo:( |
|||
* bluekiller: no attention |
|||
*tigertoes: none of this has a thing to do with this meeting |
|||
*porl: |
* porl: bluekiller, u didnt get urs by train |
||
* love_puppet: if you do not want to get atked by him just go to a nother location and play thare |
|||
*bluekiller: i get my by train |
|||
* porl: u tried to kill me another day |
|||
*porl: no |
|||
*bluekiller: |
* bluekiller: ask guido |
||
* porl: remember? |
|||
*porl: bluekiller, u didnt get urs by train |
|||
* bluekiller: oh |
|||
*love_puppet: if you do not want to get atked by him just go to a nother location and play thare |
|||
* bluekiller: yes |
|||
*porl: u tried to kill me another day |
|||
* porl: ok |
|||
*bluekiller: ask guido |
|||
*porl: |
* porl: ill stop |
||
*bluekiller: |
* bluekiller: but ask guido |
||
* porl: back to subject |
|||
*bluekiller: yes |
|||
* bluekiller: jo |
|||
*porl: ok |
|||
* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there. |
|||
*porl: ill stop |
|||
* hendrik: There is one topic we skipped: The first 5 minutes of new players. |
|||
*bluekiller: but ask guido |
|||
* hendrik: I am not sure if we should discuss that now or call it a day. |
|||
*porl: back to subject |
|||
* tigertoes: please, call it a day |
|||
*bluekiller: jo |
|||
* bluekiller: who make it new? |
|||
*hendrik: another thing that can be done with the multi layer images is to draw the region borders in there. |
|||
*hendrik: |
* hendrik: This meeting already took 2,5 hours and i am getting exhausted. |
||
* love_puppet: i think thare should be a place where u have to read the rules befor your player can be made |
|||
*hendrik: I am not sure if we should discuss that now or call it a day. |
|||
* Oslsachem: oh I thought we were still on small details :) |
|||
*tigertoes: please, call it a day |
|||
* humana: so iam back |
|||
*bluekiller: who make it new? |
|||
* tigertoes: i am past exhaustion |
|||
*hendrik: This meeting already took 2,5 hours and i am getting exhausted. |
|||
* storyteller: yes, love puppet |
|||
*love_puppet: i think thare should be a place where u have to read the rules befor your player can be made |
|||
* love_puppet: so player can not say when a rule is broken that they dident know |
|||
*Oslsachem: oh I thought we were still on small details :) |
|||
* storyteller: I agree |
|||
*humana: so iam back |
|||
* porl: i agree |
|||
*tigertoes: i am past exhaustion |
|||
* humana: what do you speak about? |
|||
*storyteller: yes, love puppet |
|||
* superkym: love puppet you are told after a certain time about the rules page, that's a tutorial message |
|||
*love_puppet: so player can not say when a rule is broken that they dident know |
|||
* superkym: every new player gets it - i think after 15 minutes of playing time |
|||
*storyteller: I agree |
|||
* Oslsachem: the first 5 minutes since logging in or since clicking play now? |
|||
*porl: i agree |
|||
* porl: my friend created an account named porn, and got ban because he didnt know, so i think it would be a good idea |
|||
*humana: what do you speak about? |
|||
* humana: puppet I agree what you are saying! |
|||
*superkym: love puppet you are told after a certain time about the rules page, that's a tutorial message |
|||
* hendrik: for a new player. |
|||
*superkym: every new player gets it - i think after 15 minutes of playing time |
|||
* porl: me too |
|||
*Oslsachem: the first 5 minutes since logging in or since clicking play now? |
|||
* hendrik: There is a tutorial event about the rules after 60 minutes. |
|||
*porl: my friend created an account named porn, and got ban because he didnt know, so i think it would be a good idea |
|||
* superkym: one of the ideas behind stendhal was to make it accessible for people to just create an account and see the world |
|||
*humana: puppet I agree what you are saying! |
|||
* hendrik: In the past only 20% of all players stayed more than 5 minutes. |
|||
*hendrik: for a new player. |
|||
* superkym: forcing to read rules would be the opposite of that. we are really keen that people can visit and see it easily |
|||
*porl: me too |
|||
* yoriy: i have offer: insert rules to tutorial completely. |
|||
*hendrik: There is a tutorial event about the rules after 60 minutes. |
|||
* humana: yes that's important... cannot be that there are some names like porn, with that you can't login? |
|||
*superkym: one of the ideas behind stendhal was to make it accessible for people to just create an account and see the world |
|||
* hendrik: we are now at about 50%. |
|||
*hendrik: In the past only 20% of all players stayed more than 5 minutes. |
|||
* bluekiller: we can make arrows on the map for new players |
|||
*superkym: forcing to read rules would be the opposite of that. we are really keen that people can visit and see it easily |
|||
* bluekiller: so they know where they have to walk |
|||
*yoriy: i have offer: insert rules to tutorial completely. |
|||
* |
* superkym: bluekiller that's a nice idea. from semos vilage to semos city you mean? |
||
* bluekiller: to bank, to public chest |
|||
*hendrik: we are now at about 50%. |
|||
*bluekiller: |
* bluekiller: yes |
||
*bluekiller: |
* bluekiller: to bank to public chest |
||
* hendrik: Letting them start in 0_semos_village and asking them to kill something quickly was a huge improvement. |
|||
*superkym: bluekiller that's a nice idea. from semos vilage to semos city you mean? |
|||
* yoriy: i dont like this arrows idea. players can speak with various npcs |
|||
*bluekiller: to bank, to public chest |
|||
* porl: i know its not the subject but, why did gladiatthor get ban? he was lvl 440? |
|||
*bluekiller: yes |
|||
* superkym: hm. the minimap already shows a 'N' just for new players. i wonder if it can show arrows there. |
|||
*bluekiller: to bank to public chest |
|||
* bluekiller: yes |
|||
*hendrik: Letting them start in 0_semos_village and asking them to kill something quickly was a huge improvement. |
|||
* superkym: porl, it definitely is not the subject and it's not something we would ever discuss, why players would get banned |
|||
*yoriy: i dont like this arrows idea. players can speak with various npcs |
|||
* bluekiller: yes |
|||
*porl: i know its not the subject but, why did gladiatthor get ban? he was lvl 440? |
|||
* bluekiller: ask later |
|||
*superkym: hm. the minimap already shows a 'N' just for new players. i wonder if it can show arrows there. |
|||
* porl: ok |
|||
*bluekiller: yes |
|||
* hendrik: There is a problem of players getting lost. |
|||
*superkym: porl, it definitely is not the subject and it's not something we would ever discuss, why players would get banned |
|||
* superkym: yoriy , it's to get them from the village to the city |
|||
*bluekiller: yes |
|||
* superkym: they only met one npc, say |
|||
*bluekiller: ask later |
|||
* bluekiller: we can make |
|||
*porl: ok |
|||
* superkym: and perhaps they didn't understand or listen when he said which way to walk |
|||
*hendrik: There is a problem of players getting lost. |
|||
*superkym: |
* superkym: but an arrow is really visual |
||
* yoriy: hm |
|||
*superkym: they only met one npc, say |
|||
* tigertoes: i hate to be a party poop, but i really need to get busy outside... i will look at rest of meeting online, thats all for coming, on my part, see you, bye |
|||
*bluekiller: we can make |
|||
* hendrik: The first task is to kill a rat. |
|||
*superkym: and perhaps they didn't understand or listen when he said which way to walk |
|||
* bluekiller: but we can make that every new player have a home scroll in his bag |
|||
*superkym: but an arrow is really visual |
|||
* hendrik: There is a small hole in the fence north of the house. |
|||
*yoriy: hm |
|||
* hendrik: And the only rat visible was there. |
|||
*tigertoes: i hate to be a party poop, but i really need to get busy outside... i will look at rest of meeting online, thats all for coming, on my part, see you, bye |
|||
* erdnuggel: bb tiger |
|||
*hendrik: The first task is to kill a rat. |
|||
* hendrik: That player went killed that rat, which was quite difficult with it running away. |
|||
*bluekiller: but we can make that every new player have a home scroll in his bag |
|||
*hendrik: |
* hendrik: Returned to Hayunn but then walked off north again. |
||
*hendrik: And |
* hendrik: And got lost. |
||
* love_puppet: ah but if we gave a free home scroll in the bag then some player would try to abuse that and make char just to get free home scrolls |
|||
*erdnuggel: bb tiger |
|||
* porl: once this guy i dont remember the name, tought me how to pass the orb quest from the temple, i did it, then he told be to use, and i did! he didnt go with me, it was a trap. i got lost and died from ricesia |
|||
*hendrik: That player went killed that rat, which was quite difficult with it running away. |
|||
*hendrik: |
* hendrik: There is a similar problem at the south. |
||
*hendrik: |
* hendrik: There is the huge "gate" poiting south. |
||
* bluekiller: hi |
|||
*love_puppet: ah but if we gave a free home scroll in the bag then some player would try to abuse that and make char just to get free home scrolls |
|||
* Mayor Sakhs: Welcome citizen! Do you need help? |
|||
*porl: once this guy i dont remember the name, tought me how to pass the orb quest from the temple, i did it, then he told be to use, and i did! he didnt go with me, it was a trap. i got lost and died from ricesia |
|||
* miasma: you can fix the scrolls, puppet. |
|||
*hendrik: There is a similar problem at the south. |
|||
* bluekiller: bye |
|||
*hendrik: There is the huge "gate" poiting south. |
|||
* Mayor Sakhs: Have a good day and enjoy your stay! |
|||
*bluekiller: hi |
|||
* bluekiller: :D |
|||
*Mayor Sakhs: Welcome citizen! Do you need help? |
|||
* hendrik: And only a very invisible path poitnting to semos city. |
|||
*miasma: you can fix the scrolls, puppet. |
|||
* samson: phone .. afk |
|||
*bluekiller: bye |
|||
* porl: there should be a button to toggle the path to semos, so that a player would know, that would be easier |
|||
*Mayor Sakhs: Have a good day and enjoy your stay! |
|||
* hendrik: perhaps the gate can be moved from semos village to semos city? |
|||
*bluekiller: :D |
|||
* porl: yes |
|||
*hendrik: And only a very invisible path poitnting to semos city. |
|||
* hendrik: and the hole in the fence closed? |
|||
*samson: phone .. afk |
|||
* porl: i had problems with that |
|||
*porl: there should be a button to toggle the path to semos, so that a player would know, that would be easier |
|||
* bluekiller: why |
|||
*hendrik: perhaps the gate can be moved from semos village to semos city? |
|||
* |
* bluekiller: yes |
||
* superkym: the hole is deliberate so people can pass through if they want to, it's only tiny |
|||
*hendrik: and the hole in the fence closed? |
|||
* hendrik: okay, you can easily get stuck when you walk from semos city over to the village. |
|||
*porl: i had problems with that |
|||
* superkym: maybe once gates worked it could be a gate instead? |
|||
*bluekiller: why |
|||
* superkym: but yes, he huge sign entrance thing could be moved over to semos |
|||
*bluekiller: yes |
|||
* hendrik: but perhaps we can prevent that people walking into that direction get trapped inside the fence? |
|||
*superkym: the hole is deliberate so people can pass through if they want to, it's only tiny |
|||
* superkym: do we have any graphic for a sign in that orientation |
|||
*hendrik: okay, you can easily get stuck when you walk from semos city over to the village. |
|||
* hendrik: I don't know. |
|||
*superkym: maybe once gates worked it could be a gate instead? |
|||
*superkym: |
* superkym: and what would you do to prevent people going to the forest, even so? |
||
* superkym: perhaps semos village was just a bad place to start them |
|||
*hendrik: but perhaps we can prevent that people walking into that direction get trapped inside the fence? |
|||
* yoriy: brb |
|||
*superkym: do we have any graphic for a sign in that orientation |
|||
* hendrik: Another idea would be to add that sign gate at the south of semos city. |
|||
*hendrik: I don't know. |
|||
*superkym: and |
* superkym: and they should start in a house in the city instead |
||
* hendrik: And close the passage south in the village. |
|||
*superkym: perhaps semos village was just a bad place to start them |
|||
* |
* porl: lol |
||
*hendrik: |
* hendrik: i suggest that we have a small but closed training area for new players. |
||
* porl: while everyone is here, im going to take the chance and get grain, bye |
|||
*superkym: and they should start in a house in the city instead |
|||
* superkym: thats why i moved it to the village, before. when they arrived in the townhall it coudl be very confusing at first |
|||
*hendrik: And close the passage south in the village. |
|||
* superkym: so many npcs and players running around the city. so i thought a quiet room in the village was better |
|||
*porl: lol |
|||
* hendrik: yes, i agree. |
|||
*hendrik: i suggest that we have a small but closed training area for new players. |
|||
* hendrik: and i am suggesting to closing it even more. |
|||
*porl: while everyone is here, im going to take the chance and get grain, bye |
|||
* erdnuggel: sounds good to me |
|||
*superkym: thats why i moved it to the village, before. when they arrived in the townhall it coudl be very confusing at first |
|||
* Oslsachem: only for new players? |
|||
*superkym: so many npcs and players running around the city. so i thought a quiet room in the village was better |
|||
* superkym: can certainly try moving the sign but i think we need a new graphic, and yes the path to the forest could be changed |
|||
*hendrik: yes, i agree. |
|||
* gido: HOWDY at all |
|||
*hendrik: and i am suggesting to closing it even more. |
|||
* bluekiller: howdy |
|||
*erdnuggel: sounds good to me |
|||
* miasma: cheers gido |
|||
*Oslsachem: only for new players? |
|||
* superkym: so that it cuts down from semos through semos plains s |
|||
*superkym: can certainly try moving the sign but i think we need a new graphic, and yes the path to the forest could be changed |
|||
* superkym: instead of from the village |
|||
*gido: HOWDY at all |
|||
* hendrik: Oslsachem, we should prevent other players from accidently getting stuck. That is very annoying and the reason why the hole in the fence was created. |
|||
*bluekiller: howdy |
|||
* hendrik: Because if you walk over from city to village at bank level, you get into the confined area. |
|||
*miasma: cheers gido |
|||
* storyteller: what about a level- gate at the hole in the fence and at the gate south? So you can only go to Semos City with level 0 and at level 5 or so you can pass the fence or the gate to the south. |
|||
*superkym: so that it cuts down from semos through semos plains s |
|||
* hendrik: I think that is a good idea. |
|||
*superkym: instead of from the village |
|||
* storyteller: Like at the gnomw- village, but just the other way round? |
|||
*hendrik: Oslsachem, we should prevent other players from accidently getting stuck. That is very annoying and the reason why the hole in the fence was created. |
|||
* storyteller: * gnome |
|||
*hendrik: Because if you walk over from city to village at bank level, you get into the confined area. |
|||
* superkym: or make the fenced area smaller |
|||
*storyteller: what about a level- gate at the hole in the fence and at the gate south? So you can only go to Semos City with level 0 and at level 5 or so you can pass the fence or the gate to the south. |
|||
* porl: grain was gone :( |
|||
*hendrik: I think that is a good idea. |
|||
* erdnuggel: sorry guys, I am hungry and have to go... will be back later |
|||
*storyteller: Like at the gnomw- village, but just the other way round? |
|||
* hendrik: superkym, yes. |
|||
*storyteller: *gnome |
|||
*superkym: |
* superkym: channel them through but leave plenty space around the edges |
||
* blackfinix: bye hendrik |
|||
*porl: grain was gone :( |
|||
* blackfinix: bye erdnuggel,i mean |
|||
*erdnuggel: sorry guys, I am hungry and have to go... will be back later |
|||
* blackfinix: :) |
|||
*hendrik: superkym, yes. |
|||
* superkym: if you walk out past carmen you'd go into teh small channelled fenced areas but otherwise, you'd go into the unfenced region |
|||
*superkym: channel them through but leave plenty space around the edges |
|||
* |
* hendrik: yes. |
||
* Oslsachem: NPCs guarding level gates make them look more natural... |
|||
*blackfinix: bye erdnuggel,i mean |
|||
* bluekiller: the other style from balrog was better:D |
|||
*blackfinix: :) |
|||
* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players. |
|||
*superkym: if you walk out past carmen you'd go into teh small channelled fenced areas but otherwise, you'd go into the unfenced region |
|||
* porl: who can go to nalwor with me?? |
|||
*hendrik: yes. |
|||
* porl: lol |
|||
*Oslsachem: NPCs guarding level gates make them look more natural... |
|||
* hendrik: Can we have zone entry messages that are level based? |
|||
*bluekiller: the other style from balrog was better:D |
|||
* superkym: i dont see why not |
|||
*hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players. |
|||
* superkym: i like the region messages idea too |
|||
*porl: who can go to nalwor with me?? |
|||
* Oslsachem: what for, for example? |
|||
*porl: lol |
|||
* superkym: that shouldn't be forgotten |
|||
*hendrik: Can we have zone entry messages that are level based? |
|||
* hendrik: So if a new player walks to the west of semos village, he could get a warning. |
|||
*superkym: i dont see why not |
|||
* storyteller: yes |
|||
*superkym: i like the region messages idea too |
|||
* bluekiller: yes |
|||
*Oslsachem: what for, for example? |
|||
* superkym: oslsachem, every time you head towards X location while you are still less than level 30 you get warned but after that why do you need it |
|||
*superkym: that shouldn't be forgotten |
|||
* storyteller: just to tell him that he better turn round |
|||
*hendrik: So if a new player walks to the west of semos village, he could get a warning. |
|||
* kiheru: current code does not do them, but extending the functionality a bit would be easy |
|||
*storyteller: yes |
|||
* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City? |
|||
*bluekiller: yes |
|||
* porl: i think this game should be more worried with graphics than new people having problems finding semos |
|||
*superkym: oslsachem, every time you head towards X location while you are still less than level 30 you get warned but after that why do you need it |
|||
* hendrik: Some time ago it was possible to lose your club when being killed. |
|||
*storyteller: just to tell him that he better turn round |
|||
* porl: it still is |
|||
*kiheru: current code does not do them, but extending the functionality a bit would be easy |
|||
* hendrik: And you can not kill a rat easily with just your hands. |
|||
*storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City? |
|||
* hendrik: It may be a good idea to prevent that. |
|||
*porl: i think this game should be more worried with graphics than new people having problems finding semos |
|||
* gummipferd: hendrik, you mentioned a "small but closed training area for new players"... was somehow skipped. what exactly do you have in mind? |
|||
*hendrik: Some time ago it was possible to lose your club when being killed. |
|||
* storyteller: hmm... maybe add a "basic damage"... |
|||
*porl: it still is |
|||
* gummipferd: btw i like the gfx :) |
|||
items&class=food ... sieht etwas komisch platziert aus.... damit du bescheid weißt |
|||
* storyteller: just 1 ATK or so... |
|||
*hendrik: And you can not kill a rat easily with just your hands. |
|||
* Oslsachem: porl, what kind of graphics? |
|||
*hendrik: It may be a good idea to prevent that. |
|||
* schneeflocke: bye |
|||
*gummipferd: hendrik, you mentioned a "small but closed training area for new players"... was somehow skipped. what exactly do you have in mind? |
|||
*storyteller: |
* storyteller: for the players who lost their club |
||
* hamunu: for cat |
|||
*gummipferd: btw i like the gfx :) |
|||
* hamunu: sorry |
|||
*storyteller: just 1 ATK or so... |
|||
* kezman: :D |
|||
*Oslsachem: porl, what kind of graphics? |
|||
* porl: have u ever played runescape |
|||
*schneeflocke: bye |
|||
* porl: make the graphics like that |
|||
*storyteller: for the players who lost their club |
|||
* porl: even better |
|||
*hamunu: for cat |
|||
* Oslsachem: what version 2d or 3d? |
|||
*hamunu: sorry |
|||
* hendrik: Please stick to the topic. |
|||
*kezman: :D |
|||
* porl: this game is so cool, it has to become famous |
|||
*porl: have u ever played runescape |
|||
* porl: there wont be lots of people joining this while this has pokemon graphics |
|||
*porl: make the graphics like that |
|||
* Oslsachem: in the end, it is gameplay which stands out and not graphics |
|||
*porl: even better |
|||
* Oslsachem: likewise in a film, in the end the plot stands over the special effects... |
|||
*Oslsachem: what version 2d or 3d? |
|||
* storyteller: True, Oslsachem |
|||
*hendrik: Please stick to the topic. |
|||
* hendrik: Speaking of gameplay. IT may be too difficult for new players to kill a rat because they are running away. |
|||
*porl: this game is so cool, it has to become famous |
|||
* superkym: gummipferd he didn't mean training like camping |
|||
*porl: there wont be lots of people joining this while this has pokemon graphics |
|||
* superkym: just teaching about the game, i think |
|||
*Oslsachem: in the end, it is gameplay which stands out and not graphics |
|||
* hendrik: yes. |
|||
*Oslsachem: likewise in a film, in the end the plot stands over the special effects... |
|||
* superkym: hendrik yes, that is true. perhaps it shoudl be a different creature you are first asked to kill |
|||
*storyteller: True, Oslsachem |
|||
* superkym: something that is not a coward |
|||
*hendrik: Speaking of gameplay. IT may be too difficult for new players to kill a rat because they are running away. |
|||
* hendrik: learn how to fight, how to talk to npcs, etc. |
|||
*superkym: gummipferd he didn't mean training like camping |
|||
*superkym: |
* superkym: and perhaps it could even be in the guard house |
||
* porl: there should be a weapon with rate 0.3 or something |
|||
*hendrik: yes. |
|||
* Oslsachem: I thought our target audience was pokemon players? ;) |
|||
*superkym: hendrik yes, that is true. perhaps it shoudl be a different creature you are first asked to kill |
|||
* storyteller: yes...hmm... |
|||
*superkym: something that is not a coward |
|||
* bluekiller: hoi |
|||
*hendrik: learn how to fight, how to talk to npcs, etc. |
|||
*superkym: and |
* superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill |
||
* superkym: (stupid cowards don't turn corners to run away) |
|||
*porl: there should be a weapon with rate 0.3 or something |
|||
* heder: hi |
|||
*Oslsachem: I thought our target audience was pokemon players? ;) |
|||
* Mayor Sakhs: Welcome citizen! Do you need help? |
|||
*storyteller: yes...hmm... |
|||
* blackfinix: i guess you dont like rats in real life kym? |
|||
*bluekiller: hoi |
|||
* heder: quest |
|||
*superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill |
|||
*superkym: |
* superkym: but the new player could be asked to kill something else |
||
* Mayor Sakhs: Semos is in need of help. Go kill a imperial elite archer and say complete, once you're done. |
|||
*heder: hi |
|||
* hendrik: Just in case anyone is wondering: superkym is talking about the AI profile. |
|||
*Mayor Sakhs: Welcome citizen! Do you need help? |
|||
* Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :) |
|||
*blackfinix: i guess you dont like rats in real life kym? |
|||
* superkym: blackfinix ?? |
|||
*heder: quest |
|||
* heder: bye |
|||
*superkym: but the new player could be asked to kill something else |
|||
*Mayor Sakhs: |
* Mayor Sakhs: Have a good day and enjoy your stay! |
||
* bluekiller: they are in fado castle |
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*hendrik: Just in case anyone is wondering: superkym is talking about the AI profile. |
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* bluekiller: or? |
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*Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :) |
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* superkym: rats should be scared of you and run away when you try hit them |
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*superkym: blackfinix ?? |
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* bluekiller: yes |
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*heder: bye |
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* hendrik: so having a rat in the small guard house may help. |
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*Mayor Sakhs: Have a good day and enjoy your stay! |
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* superkym: = they should be cowards |
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*bluekiller: they are in fado castle |
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* |
* hendrik: ? |
||
* hendrik: or something else? |
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*superkym: rats should be scared of you and run away when you try hit them |
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* porl: archers are really anoying when ther run away |
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*bluekiller: yes |
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* superkym: rats should be stupid cowards and not turn corners as you run after them |
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*hendrik: so having a rat in the small guard house may help. |
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* Oslsachem: I think so, and it adds to the atmosphere |
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*superkym: = they should be cowards |
|||
* superkym: because otherwise it i smuch too hard for low level players to kill them |
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*hendrik: ? |
|||
* superkym: hendrik i think a small mouse or rat which is special and not cowardly could be in the guard house |
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*hendrik: or something else? |
|||
* kiheru: a rat in the guardhouse would be a danger for new player who wants to find about gameplay |
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*porl: archers are really anoying when ther run away |
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*superkym: |
* superkym: or maybe since it's a close space, it's not a problem that they ytry to run away |
||
* superkym: kiheru : a special creature which is really low damaging? |
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*Oslsachem: I think so, and it adds to the atmosphere |
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* storyteller: well, what about to ask the NPC to "summon" (or let in) a special training enemy? |
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*superkym: because otherwise it i smuch too hard for low level players to kill them |
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* bluekiller: no |
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*superkym: hendrik i think a small mouse or rat which is special and not cowardly could be in the guard house |
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* bluekiller: the |
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*kiheru: a rat in the guardhouse would be a danger for new player who wants to find about gameplay |
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* blackfinix: a giant flea? |
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*superkym: or maybe since it's a close space, it's not a problem that they ytry to run away |
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* hendrik: rats cannot hurt players. |
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*superkym: kiheru : a special creature which is really low damaging? |
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*storyteller: |
* storyteller: then there is no danger at first |
||
*bluekiller: |
* bluekiller: Gashadokuro drop only noob things |
||
* Oslsachem: perhaps rats shouldn't attack... |
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*bluekiller: the |
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* hendrik: Well, in the past, did not check that recently. |
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*blackfinix: a giant flea? |
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* bluekiller: the best monster |
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*hendrik: rats cannot hurt players. |
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* gummipferd: hendrik they can |
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*storyteller: then there is no danger at first |
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*bluekiller: Gashadokuro |
* bluekiller: Gashadokuro |
||
* hendrik: okay. |
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*Oslsachem: perhaps rats shouldn't attack... |
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* heder: bye my friends |
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*hendrik: Well, in the past, did not check that recently. |
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* heder: :) |
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*bluekiller: the best monster |
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* superkym: storyteller, nice idea. maybe a rat or mouse can appear when the player agrees to try kill one |
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*gummipferd: hendrik they can |
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* storyteller: yes, that´s my idea |
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*bluekiller: Gashadokuro |
|||
* hendrik: storyteller, we may need a summon meachnism, so that there is always one enemy if a new player arrives. But I guess the player should not have to ask for it being summoned. |
|||
*hendrik: okay. |
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* superkym: i think it could happen when you agree to teh quest from hayunn |
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*heder: bye my friends |
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* storyteller: yes |
|||
*heder: :) |
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* hendrik: okay, sounds like a good idea. |
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*superkym: storyteller, nice idea. maybe a rat or mouse can appear when the player agrees to try kill one |
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* bluekiller: we can make a special house for raits |
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*storyteller: yes, that´s my idea |
|||
* bluekiller: we can make a special house for raits |
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*hendrik: storyteller, we may need a summon meachnism, so that there is always one enemy if a new player arrives. But I guess the player should not have to ask for it being summoned. |
|||
* storyteller: :) |
|||
*superkym: i think it could happen when you agree to teh quest from hayunn |
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* |
* bluekiller: yes |
||
* bluekiller: nice idea blue |
|||
*hendrik: okay, sounds like a good idea. |
|||
*bluekiller: |
* bluekiller: :D |
||
* superkym: ok. i will look into those things that we discussed to help the first 5 minutes then |
|||
*bluekiller: we can make a special house for raits |
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* Oslsachem: perhaps hayunn could give the player a piece of cheese and when the player dropped it to the ground, the rat appeared :) |
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*storyteller: :) |
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* blackfinix: i like that osl |
|||
*bluekiller: yes |
|||
* storyteller: Maybe Hayunn also says: "Oh, how does this rat get in? Quick, kill it before it hurt´s you!" or something ;) |
|||
*bluekiller: nice idea blue |
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* superkym: players probably won't know how to put cheese on the ground yet |
|||
*bluekiller: :D |
|||
*superkym: |
* superkym: that's something they are taught later, how to inspect corpses and how to move items around |
||
* Oslsachem: then make hayunn drop it :) |
|||
hendrik looks at bleuekiller: Confusing clients? |
|||
* |
* superkym: i wonder how many new players woudl then lay pieces of cheese everywhere and wait the rats to come |
||
* Oslsachem: and then do as storyteller says |
|||
*blackfinix: i like that osl |
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* bluekiller: :D lol |
|||
*storyteller: Maybe Hayunn also says: "Oh, how does this rat get in? Quick, kill it before it hurt´s you!" or something ;) |
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* Oslsachem: except kill it before it eats the cheese |
|||
*superkym: players probably won't know how to put cheese on the ground yet |
|||
* storyteller: yes ^^ |
|||
*superkym: that's something they are taught later, how to inspect corpses and how to move items around |
|||
*Oslsachem: |
* Oslsachem: I thought the rat was special :) |
||
* heder: hola |
|||
*superkym: i wonder how many new players woudl then lay pieces of cheese everywhere and wait the rats to come |
|||
* Mayor Sakhs: Welcome citizen! Do you need help? |
|||
*Oslsachem: and then do as storyteller says |
|||
* storyteller: well, just something like that :) |
|||
*bluekiller: :D lol |
|||
*Oslsachem: |
* Oslsachem: a cheese-rat |
||
* heder: quien me puede entender |
|||
*storyteller: yes ^^ |
|||
* heder: en español |
|||
*Oslsachem: I thought the rat was special :) |
|||
* storyteller: ^^ |
|||
*heder: hola |
|||
*Mayor Sakhs: |
* Mayor Sakhs: Have a good day and enjoy your stay! |
||
* bluekiller: who is from germany |
|||
*storyteller: well, just something like that :) |
|||
* bluekiller: ? |
|||
*Oslsachem: a cheese-rat |
|||
* Oslsachem: me, hede |
|||
*heder: quien me puede entender |
|||
* hamunu: me too |
|||
*heder: en español |
|||
* bluekiller: resident evil kommt |
|||
*storyteller: ^^ |
|||
* bluekiller: :D |
|||
*Mayor Sakhs: Have a good day and enjoy your stay! |
|||
* heder: que sea mas facil de cuvir los skills |
|||
*bluekiller: who is from germany |
|||
* Oslsachem: me, heder |
|||
*bluekiller: ? |
|||
* superkym: I think that's a good time to close the meeting maybe? |
|||
*Oslsachem: me, hede |
|||
* bluekiller: yes |
|||
*hamunu: me too |
|||
* blackfinix: yes! |
|||
*bluekiller: resident evil kommt |
|||
* hamunu: yes! |
|||
*bluekiller: :D |
|||
* hendrik: I like the idea, but i suggest that we implement it in two steps: First get it to work and only than let Hayunn put down the cheese. |
|||
*heder: que sea mas facil de cuvir los skills |
|||
* storyteller: hmm... |
|||
*Oslsachem: me, heder |
|||
* bluekiller: and make a rait:D? |
|||
*superkym: I think that's a good time to close the meeting maybe? |
|||
* gummipferd: hayunn could also put up a training puppet. old warrior getting scared of a rat sonds strange to me... |
|||
*bluekiller: yes |
|||
* yoriy: what with agenda |
|||
*blackfinix: yes! |
|||
* hendrik: Perhaps it should be a smaller cheese image. |
|||
*hamunu: yes! |
|||
* hendrik: gimipferd, he is not scared. |
|||
*hendrik: I like the idea, but i suggest that we implement it in two steps: First get it to work and only than let Hayunn put down the cheese. |
|||
* superkym: gummi - i don't think he's scared of it. he's just trying to teach. |
|||
*storyteller: hmm... |
|||
* hendrik: He asks the player to kill the rat because he things the player has too little experiance to even kill a rat. |
|||
*bluekiller: and make a rait:D? |
|||
* Oslsachem: well, it happens that people are not scared of big animals while they are scared of smaller ones |
|||
*gummipferd: hayunn could also put up a training puppet. old warrior getting scared of a rat sonds strange to me... |
|||
* heder: up skills very very fast |
|||
*yoriy: what with agenda |
|||
* gummipferd: aah, so he intentionally drops the cheese? sry my brains have been working today |
|||
*hendrik: Perhaps it should be a smaller cheese image. |
|||
*hendrik: |
* hendrik: gummi, yes. |
||
* heder: make much raids |
|||
*superkym: gummi - i don't think he's scared of it. he's just trying to teach. |
|||
* kiheru: or lets a rat out of a cage, or whatever |
|||
*hendrik: He asks the player to kill the rat because he things the player has too little experiance to even kill a rat. |
|||
* Oslsachem: heder suggests to make it easier to level up skills |
|||
*Oslsachem: well, it happens that people are not scared of big animals while they are scared of smaller ones |
|||
* love_puppet: like a training room? |
|||
*heder: up skills very very fast |
|||
* heder: yes |
|||
*gummipferd: aah, so he intentionally drops the cheese? sry my brains have been working today |
|||
* bluekiller: hm |
|||
*hendrik: gummi, yes. |
|||
* bluekiller: yes |
|||
*heder: make much raids |
|||
* superkym: we discussed that breifly and it was explained that the new rp means that training is a lot less necessary than it used to be |
|||
*kiheru: or lets a rat out of a cage, or whatever |
|||
* love_puppet: where u fight with a "puppet" hehe |
|||
*Oslsachem: heder suggests to make it easier to level up skills |
|||
* bluekiller: a new weapon |
|||
*love_puppet: like a training room? |
|||
* bluekiller: rate |
|||
*heder: yes |
|||
*bluekiller: |
* bluekiller: 0.5 |
||
*bluekiller: |
* bluekiller: atk |
||
*superkym: |
* superkym: now, xp (which you get from killing things and actually playing the game) is a lot more important |
||
* bluekiller: 1 or 2 |
|||
*love_puppet: where u fight with a "puppet" hehe |
|||
*bluekiller: |
* bluekiller: wait |
||
* Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player |
|||
*bluekiller: rate |
|||
* blackfinix: which is the way it should be i think |
|||
*bluekiller: 0.5 |
|||
*bluekiller: |
* bluekiller: we can make a new weapon |
||
* bluekiller: only for train |
|||
*superkym: now, xp (which you get from killing things and actually playing the game) is a lot more important |
|||
* superkym: and we also talked briefly in the meeting earlier of how it would be good to make training need to be more active, if it is going to happen |
|||
*bluekiller: 1 or 2 |
|||
*bluekiller: |
* bluekiller: rate 0.5 atk 1 or 2 |
||
* heder: yes make new weapon |
|||
*Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player |
|||
* superkym: there is a technical reson why rate 1 is the lowest possible |
|||
*blackfinix: which is the way it should be i think |
|||
* kiheru: it's not really possible to have rate < 1 (a strike every turn), and that's very fast already |
|||
*bluekiller: we can make a new weapon |
|||
* heder: much weapons |
|||
*bluekiller: only for train |
|||
* bluekiller: no |
|||
*superkym: and we also talked briefly in the meeting earlier of how it would be good to make training need to be more active, if it is going to happen |
|||
*bluekiller: |
* bluekiller: on a polnish |
||
* |
* bluekiller: there is a faste weapon |
||
* bluekiller: e see |
|||
*superkym: there is a technical reson why rate 1 is the lowest possible |
|||
* bluekiller: I see |
|||
*kiheru: it's not really possible to have rate < 1 (a strike every turn), and that's very fast already |
|||
* gummipferd: bluekiller have you only seen the weapon r also tried it? |
|||
*heder: much weapons |
|||
* superkym: really? they should be making their source code available if they are making modifications, perhaps you could ask them about this? :) |
|||
*bluekiller: no |
|||
* hendrik: there is an easy way: multiply the rate by 10. |
|||
*bluekiller: on a polnish |
|||
*bluekiller: |
* bluekiller: i seen it a played there |
||
*bluekiller: |
* bluekiller: I |
||
*bluekiller: |
* bluekiller: realy |
||
* hendrik: currently 1 means ones per turn. |
|||
*gummipferd: bluekiller have you only seen the weapon r also tried it? |
|||
* hendrik: But 1 can mean every 10 turns. Or say every 2 turns. |
|||
*superkym: really? they should be making their source code available if they are making modifications, perhaps you could ask them about this? :) |
|||
* bluekiller: is 1 realy the fastest? |
|||
*hendrik: there is an easy way: multiply the rate by 10. |
|||
* hendrik: So 0.5 means every turn. |
|||
*bluekiller: i seen it a played there |
|||
* erdnuggel: I think -how kym said- training is not so much necessary. To play the game is better I think than training :) |
|||
*bluekiller: I |
|||
* yoriy: :-) |
|||
*bluekiller: realy |
|||
* superkym: ok guys, i'll go now |
|||
*hendrik: currently 1 means ones per turn. |
|||
*hendrik: But |
* hendrik: training was important in the past. But now you are better if you don't waste your time with that. |
||
*bluekiller: |
* bluekiller: yes |
||
* kiheru: lower would be possible with certain hacks, but is it really worth it? |
|||
*hendrik: So 0.5 means every turn. |
|||
* superkym: nice to see you all |
|||
*erdnuggel: I think -how kym said- training is not so much necessary. To play the game is better I think than training :) |
|||
* hendrik: I'd like to thank everyone for joining the meeting. |
|||
*yoriy: :-) |
|||
* pepzs: =( |
|||
*superkym: ok guys, i'll go now |
|||
* bluekiller: yes |
|||
*hendrik: training was important in the past. But now you are better if you don't waste your time with that. |
|||
* hendrik: http://stendhal.game-host.org/wiki/index.php/Stendhal_Development_Meeting_2009-11-22 |
|||
*bluekiller: yes |
|||
* bluekiller: np |
|||
*kiheru: lower would be possible with certain hacks, but is it really worth it? |
|||
* |
* storyteller: Bye Kym! See you! :) |
||
* bluekiller: ok |
|||
*hendrik: I'd like to thank everyone for joining the meeting. |
|||
* yoriy: bye guys |
|||
*pepzs: =( |
|||
* pepzs: bye bye |
|||
*bluekiller: yes |
|||
* yoriy: id have to go too |
|||
*hendrik: http://stendhal.game-host.org/wiki/index.php/Stendhal_Development_Meeting_2009-11-22 |
|||
* Oslsachem: ok |
|||
*bluekiller: np |
|||
* blackfinix: bye |
|||
*storyteller: Bye Kym! See you! :) |
|||
* plassy: i'll go too. i will have a look at the java sound api in the next week |
|||
*bluekiller: ok |
|||
* |
* Oslsachem: bye |
||
*pepzs: bye bye |
|||
*yoriy: id have to go too |
|||
*Oslsachem: ok |
|||
*blackfinix: bye |
|||
*plassy: i'll go too. i will have a look at the java sound api in the next week |
|||
*Oslsachem: bye |
|||
yoriy hugs all |
yoriy hugs all |
||
*hendrik: I put up the chat log there and will summarize it during the next week. |
* hendrik: I put up the chat log there and will summarize it during the next week. |
||
*bluekiller: lol |
* bluekiller: lol |
||
*superkym: thanks hendrik for chairing it |
* superkym: thanks hendrik for chairing it |
||