Stendhal Quest Coding: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Hendrik Brummermann Teaching the NPC to talk |
imported>Kymara finish an unfinished sentence and correct a typo. add another suggestion to teach |
||
| Line 68: | Line 68: | ||
</source> |
</source> |
||
Of course in the case of this tutorial the two lines for BeerForHayunn are |
Of course in the case of this tutorial the two lines for BeerForHayunn are already there. |
||
== Teaching the NPC to talk == |
== Teaching the NPC to talk == |
||
| Line 74: | Line 74: | ||
Okay, we have now completed the preparation. Our first task is to get Hayunn to reply to the word "quest". |
Okay, we have now completed the preparation. Our first task is to get Hayunn to reply to the word "quest". |
||
Therefore we add a new method called prepareQuestStep() at the end of the file BeerForHayunn, just above the last closing "}". This method |
Therefore we add a new method called prepareQuestStep() at the end of the file BeerForHayunn, just above the last closing "}". This method makes Hayunn reply to the word "quest" with the answer "My mouth is dry, but I can't be seen to abandon this teaching room!" |
||
<source lang="java"> |
<source lang="java"> |
||
| Line 104: | Line 104: | ||
* #beer |
* #beer |
||
* using predefined trigger sets like YES_MESSAGES |
|||
Please make sure this works before advancing to the next section of this tutorial: |
Please make sure this works before advancing to the next section of this tutorial: |
||