HowToUseTiledToCreateStendhalMaps: Difference between revisions
imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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= Editing the map = |
= Editing the map = |
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Choose floor Layer. |
Choose floor Layer. |
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http://arianne.sourceforge.net/wiki_images/tiled_10.jpg |
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Our village is a rich one, so let's look for a nice ground for it. |
Our village is a rich one, so let's look for a nice ground for it. |
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Now click on Fill and fill the floor. ok? |
Now click on Fill and fill the floor. ok? |
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http://arianne.sourceforge.net/wiki_images/tiled_11.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_12.jpg |
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It is too tiled, so let's add a few details. |
It is too tiled, so let's add a few details. |
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http://arianne.sourceforge.net/wiki_images/tiled_13.jpg |
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Yes? But the map still looks too simple. |
Yes? But the map still looks too simple. |
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So now let's add some details on the object layer, like walls and so. |
So now let's add some details on the object layer, like walls and so. |
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Make sure you choose object layer. |
Make sure you choose object layer. |
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http://arianne.sourceforge.net/wiki_images/tiled_14.jpg |
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Again, we draw the basic and add more details. |
Again, we draw the basic and add more details. |
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See how to play with layers. |
See how to play with layers. |
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http://arianne.sourceforge.net/wiki_images/tiled_15.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_16.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_17.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_18.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_19.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_20.jpg |
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Now let's add a house and a tree for our cementery. |
Now let's add a house and a tree for our cementery. |
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http://arianne.sourceforge.net/wiki_images/tiled_21.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_22.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_23.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_24.jpg |
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And now the tree |
And now the tree |
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http://arianne.sourceforge.net/wiki_images/tiled_25.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_26.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_27.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_28.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_29.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_30.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_31.jpg |
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Did you noticed how to handle layers? |
Did you noticed how to handle layers? |
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Let's add a path to the house and create a door at the wall. |
Let's add a path to the house and create a door at the wall. |
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http://arianne.sourceforge.net/wiki_images/tiled_32.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_33.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_34.jpg |
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Yes? Still there? |
Yes? Still there? |
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Ok, now let's add lots of details to make a good map!. |
Ok, now let's add lots of details to make a good map!. |
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http://arianne.sourceforge.net/wiki_images/tiled_35.jpg |
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Complete the map yourself :) |
Complete the map yourself :) |
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Collision layer determines what is trespasable and what not. |
Collision layer determines what is trespasable and what not. |
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Draw in red everything that is not trespasable. |
Draw in red everything that is not trespasable. |
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http://arianne.sourceforge.net/wiki_images/tiled_36.jpg |
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http://arianne.sourceforge.net/wiki_images/tiled_37.jpg |
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Finally let's add a portal for tomb and a few zone entries. And of course a waiter for our Bar. |
Finally let's add a portal for tomb and a few zone entries. And of course a waiter for our Bar. |
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http://arianne.sourceforge.net/wiki_images/tiled_38.jpg |
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Notice the zone changes on the border of the map. |
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http://arianne.sourceforge.net/wiki_images/tiled_39.jpg |
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And done! :) |
And done! :) |
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Now build your own maps.<br> |
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Surely on your work you will find that some important tiles are missed, if you create a new tile please send it to us so that everyone get it and can see your tile. |
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Revision as of 18:29, 1 June 2005
How to Use Tiled
Tiled is a tile editor that support layers and different tilesets.
How to create a Map
Load template.tmx and resize the map to desired size.
http://arianne.sourceforge.net/wiki_images/tiled_0.jpg
http://arianne.sourceforge.net/wiki_images/tiled_1.jpg
We are going to work on a 64x64 map.
http://arianne.sourceforge.net/wiki_images/tiled_6.jpg
http://arianne.sourceforge.net/wiki_images/tiled_7.jpg
Now edit layers names, so that they are named like the zone we are going to create.
We are going to create a small village, so we name them small_village:
- small_village_collision
- small_village_objects
- small_village_roof
- small_village_object
- small_village_floor
http://arianne.sourceforge.net/wiki_images/tiled_2.jpg
http://arianne.sourceforge.net/wiki_images/tiled_3.jpg
Now save this map as small_village.tmx
http://arianne.sourceforge.net/wiki_images/tiled_4.jpg
http://arianne.sourceforge.net/wiki_images/tiled_5.jpg
Let's start
Layers
As you see there are five layers at the map. It is mandatory for all of them to exists. Although you can let them be empty.
The three firsts layers are the ones that hosts graphics:
- floor
- object
- roof
The draw order is:
- roof
- object and sprites like players, monsters, etc... sorted from lowest y, lowest x
- roof
That means that everything will be draw as common games, and roof will be above everything. Right? Ok, now let's edit.
Editing the map
Choose floor Layer.
http://arianne.sourceforge.net/wiki_images/tiled_10.jpg
Our village is a rich one, so let's look for a nice ground for it. Now click on Fill and fill the floor. ok?
http://arianne.sourceforge.net/wiki_images/tiled_11.jpg
http://arianne.sourceforge.net/wiki_images/tiled_12.jpg
It is too tiled, so let's add a few details.
http://arianne.sourceforge.net/wiki_images/tiled_13.jpg
Yes? But the map still looks too simple. So now let's add some details on the object layer, like walls and so. Make sure you choose object layer.
http://arianne.sourceforge.net/wiki_images/tiled_14.jpg
Again, we draw the basic and add more details. See how to play with layers.
http://arianne.sourceforge.net/wiki_images/tiled_15.jpg
http://arianne.sourceforge.net/wiki_images/tiled_16.jpg
http://arianne.sourceforge.net/wiki_images/tiled_17.jpg
http://arianne.sourceforge.net/wiki_images/tiled_18.jpg
http://arianne.sourceforge.net/wiki_images/tiled_19.jpg
http://arianne.sourceforge.net/wiki_images/tiled_20.jpg
Now let's add a house and a tree for our cementery.
http://arianne.sourceforge.net/wiki_images/tiled_21.jpg
http://arianne.sourceforge.net/wiki_images/tiled_22.jpg
http://arianne.sourceforge.net/wiki_images/tiled_23.jpg
http://arianne.sourceforge.net/wiki_images/tiled_24.jpg
And now the tree
http://arianne.sourceforge.net/wiki_images/tiled_25.jpg
http://arianne.sourceforge.net/wiki_images/tiled_26.jpg
http://arianne.sourceforge.net/wiki_images/tiled_27.jpg
http://arianne.sourceforge.net/wiki_images/tiled_28.jpg
http://arianne.sourceforge.net/wiki_images/tiled_29.jpg
http://arianne.sourceforge.net/wiki_images/tiled_30.jpg
http://arianne.sourceforge.net/wiki_images/tiled_31.jpg
Did you noticed how to handle layers?
Let's add a path to the house and create a door at the wall.
http://arianne.sourceforge.net/wiki_images/tiled_32.jpg
http://arianne.sourceforge.net/wiki_images/tiled_33.jpg
http://arianne.sourceforge.net/wiki_images/tiled_34.jpg
Yes? Still there? Ok, now let's add lots of details to make a good map!.
http://arianne.sourceforge.net/wiki_images/tiled_35.jpg
Complete the map yourself :)
Finally we need to add two important things:
- Objects
- Collision
Collision layer determines what is trespasable and what not. Draw in red everything that is not trespasable.
http://arianne.sourceforge.net/wiki_images/tiled_36.jpg
http://arianne.sourceforge.net/wiki_images/tiled_37.jpg
Finally let's add a portal for tomb and a few zone entries. And of course a waiter for our Bar.
http://arianne.sourceforge.net/wiki_images/tiled_38.jpg
Notice the zone changes on the border of the map.
http://arianne.sourceforge.net/wiki_images/tiled_39.jpg
And done! :)
Now build your own maps.
Surely on your work you will find that some important tiles are missed, if you create a new tile please send it to us so that everyone get it and can see your tile.