Stendhal Quest Coding - Part 3: Difference between revisions
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Revision as of 16:23, 24 February 2010
Stendhal Quests
This page is currently reworked. You can find the old content on the talk page
You may want to read the first part and second part of the Stendhal Quest Coding tutorial first.
If you have ideas for new quests or are interested in helping to refine quest ideas, please have a look at the Quest Contributor's Guide or the Stendhal Quest Ideas.
Rewarding the player
In the last section of this tutorial we taught Hayunn to only accept one beer per player. We did neither care about taking the beer from the player nor did we reward the player. We want to add this functionality now.
We have to do several things at once:
- take the beer from the player
- provide some money as refund
- increase the xp and karmy
- and finally remember that the quest was completed
But don't worry, that sounds more complicated than it actually is. There are already actions for all of these task that can be combined using a MultiAction:
<source lang="java">
final List<ChatAction> reward = new LinkedList<ChatAction>();
reward.add(new DropItemAction("beer"));
reward.add(new EquipItemAction("money", 20));
reward.add(new IncreaseXPAction(50));
reward.add(new IncreaseKarmaAction(10));
reward.add(new SetQuestAction(QUEST_SLOT, "done"));
npc.add(
ConversationStates.QUEST_ITEM_BROUGHT,
ConversationPhrases.YES_MESSAGES,
new PlayerHasItemWithHimCondition("beer"),
ConversationStates.ATTENDING,
"*glug glug* Ah! That hit the spot. Let me know if you need anything, ok?",
new MultipleActions(reward));
</source>
Quest Documentation
TODO:
- should be done much earlier usually
- content should be done earlier (see contributor's guide
Advanced Techniques
TODO:
- AlwaysTrueCondition
Further Reading
TODO: